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On the ferry, with Ellis Island in the background |
Friday, July 4, 2025
All the best on this Fourth of July
Friday, June 13, 2025
Happy Friday the 13th! Here's a minimalist, untested, overpowered 5e Slasher class...!
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Image from Wikipedia |
The Slasher
Hit Die: d12Proficiencies
Armor: None...you don't need it.
Weapons: Knives, machetes, chainsaws, hooks, gloves with metal claws...really, anything with a blade, a point, or a portion capable of bludgeoning someone. And all improvised weapons, too. (Not guns, though.)
Saving Throws: Constitution, Charisma
Skills: Deception, Intimidation
What are your character’s interests and hobbies? What have they done with their life up until this point? Choose one additional Skill and one Talent or Weapon proficiency to represent these.
Equipment
Begin with a set of campaign-appropriate equipment (per DM).
Unkillable
Beginning at 1st level, whenever damage would reduce your hit points to 0 or below, your HP instead become 1, and you lose one round of action. At the beginning of the next round, you gain 1d6 HP.
Getting the Hang of It
Two Beheadings Are Better Than One
Beginning at 3rd level, you can attack twice, instead of once, whenever you take the Attack action on your turn, as long as the attacks are each directed at a different
Ability Score Increase
When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.
Monday, February 17, 2025
J6, the miniatures game...
Monday, December 16, 2024
Geeky SKAturday SKAliday: Oi to the World!
Spiderwebs
2nd-level Sound
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.
If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw vs. your magic save difficulty. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.
A creature restrained by the webs can use its action to make a Strength check vs. your magic save difficulty. If it succeeds, it is no longer restrained.
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d6-2 fire damage to any creature that starts its turn in the fire.
Everything's Wrong
This sound causes all willful creatures within its area of effect to second-guess everything they do for the duration of the spell. Once the creature determines what it will attempt for the turn, it must succeed on a Presence saving throw vs. your magic save difficulty or be rendered confused and unable to take any actions for that turn.
Saturday, December 7, 2024
Geeky SKAturday: It's "Christmas Time Again"! (Bad Manners)
Special Brew
This sound targets one being that can see you and has a Knowledge score of at least 1. On a failed save, the creature regards you as their best friend. We're talking soulmate type feelings, although no romantic notions are necessarily involved. They know that you want to spend all your money on them.
Thursday, December 5, 2024
My Mince Pie Odyssey
Mince Pie Elemental
Wednesday, June 12, 2024
A belated happy Ghostbusters Day (40th anniversary!) to all!!
So I'm late to the punch in delivering this message, but as Ghostbusters Day (the anniversary of the first film's debut) was on Saturday (June 8)...and this year is the 40th anniversary of the classic movie...and Ghostbusters occupies a fair amount of my allocated nerd brainspace these days...I couldn't let things pass much longer without hoping all of you enjoyed it! Or...if maybe you didn't even know that happened on Saturday...I hope you'll take some time soon enough to enjoy the gift to the world that is the Ghostbusters franchise.
I'm lucky enough to live where it was pretty easy to pop over into the city to take part in the big celebration at the actual firehouse...and I don't know if I can overstate how cool that is to this Gen X nerd. (Click HERE, btw, for some reflections from fellow doggo fan and established GB aficianado Adam Dickstein of the Barking Alien blog.)
And...I'm so glad I did! I've gotta admit...I've gotten a little old and selfish with my time to do nothing lately; I could easily have been convinced to stay home and act like I was going to do things around the house on Saturday. Luckily, Laura got us tickets to see a 2:15 showing of the original film at a theater in Manhattan, so we made the trip! (Interestingly, that 2:15 showing was cancelled, which I don't think I've ever had happen before...something strange...)
So, what'd we see?
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I think Laura was genuinely surprised at how large the turnout was! |
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The view down N. Moore St. |
There were a ton of people there...and pretty much everyone was smiling! In NYC!
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The awesome custom Claymation bell shirt designed by my awesome wife |
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The cosplay was varied and lots of fun! |
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Multiple Ecto-1 variants made an appearance...see Adam's post at Barking Alien for a selection of their license plates! |
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Each vehicle had their own details... |
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The functioning firehouse's engine was parked outside for the festivities. |
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(Glad to finally pick one of these up...a patch from the station!) |
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So fun to get this perspective... |
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Check out all the patches of Ghostbusters fan groups from around the world! |
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Two actors from the original film, Joe Cirillo and John Rothman, were on hand for pictures and autographs. Love it! |
Monday, December 25, 2023
Merry Christmas!! (To Cobra too!)
Monday, December 18, 2023
I've got a feeling this year's for me and you
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Image snagged from the Belfast Telegraph |
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Pic from HERE, which also has a brief discussion of this little guy's Public Domain status |
Sunday, January 1, 2023
Happy 2023!!
Wishing the happiest of new years to all who come across my scribbles and thoughts. May your goals be realized and...heck, why not have your dreams come true, as well?
Hoping to be a bit more active on here this year. At the very least, perhaps that will be influenced by the fact that I'm IN on #Dungeon23...
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DG baby... |
My inspiration looks something like this:
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From here... |
Best of luck to all you fellow D23ers! And Happy New Year to all!
Monday, December 26, 2022
The Christmas party on my desk at work
Sunday, December 11, 2022
Looking at 5E for quick pickup games...
A while back, in the midst of remembering Ivan Reitman, I wrote a little about rule conversion that hinted at the possibility of using 5E D&D as the base for a game intended to be about as streamlined as the old Ghostbusters RPG. You could create a character pretty much the same way in either system just by determining attributes/traits and adding on some proficiencies/talents. If it works for a pickup game of Ghostbusters, it should work for a pickup game using 5E rules, eh?
For the adventure, I modified and quickly converted the Call of Cthulhu convention module Dead Boarder to take place at Miskatonic Community College on Halloween 1985. (Note: I definitely recommend this scenario, as it's a pretty cool and easily adaptable Lovecraftian romp, and its convention-game focus helped us keep a one-shot as an actual one-shot, which we sometimes have trouble with...!) And honestly, I think it went pretty darn well. Background-only 5E gaming may just become a go-to for themed one-shots I want to try out.
I mean, when players come to the game with characters like the one below, how can things go wrong? Quick creation...just enough substance to care about the character through a single session...defaulting to 5E rules that we all know reasonably well...I realize there's nothing groundbreaking to this approach, but I was really pleased with the outcome. Here's Rachel's character, sharing without her knowledge or permission or anything like that but I really don't think she'll have an issue with it...
Milton Casey
40s or 50s, tall and slight but with ropey muscles, thinning brown hair and clean shaven. Wearing classic olive-beige jumpsuit of a custodial worker.
Str 10, Dex 12, Con 10, Int 14, Wis 9, Cha 14
Skill proficiencies: Repair, Perception
Tool proficiency: Cleaning equipment (floor buffer, wet vac, etc.)
Languages: English, Spanish
Background Feature: Knows Where the Bodies are Buried - For the campus where Milt works, he knows where every employee (staff and faculty) keeps their files and important papers and can access them at any time (licitly or otherwise).
Thursday, December 1, 2022
On gaming for the holidays
I have been very lucky to fall in with a gaming group that appreciates a good holiday adventure. In 2021, we fit in sessions specific to the three big ones that close out the year here in the States, and we've already covered Halloween and reeling-from-the-weight-of-its-own-history Thanksgiving so far this year. At least one Christmas adventure is on the schedule (a trip to Bedford Falls with Josh, using Eldritch Hack), and who knows...I've been wanting to run a session based on protecting some magi outsiders who are investigating the fulfillment of a prophecy over near Jerusalem a couple thousand years ago.
For some reason, I'm especially happy that we found the time for sessions specific to that big November harvest festival that just happened in the US, as it's easily forgotten in gaming during the busy fall and winter seasons. Last year, Wil ran a really cool implementation of the storygame Dialect, in which we all played hyperintelligent turkeys looking to escape the farm. For 2022, Rachel ran us through a version of the one-shot The Turkey Snatcher, which was tons of fun.
I am right in saying that of those three holidays, Thanksgiving gets the least love when it comes to gaming, eh? Is it possible that I only think it "deserves" a session because it happens to fall between The Scary One™ and The Big One™, which are bound to get a nod at the gaming table?
I've long thought that Lamentations of the Flame Princess (and its early modern sensibilities) would make for a nice Weird Thanksgiving tale. These days, if I put something together, I'd probably go with 5E but draw on the LotFP feel as much as possible.
Well, more drivel on holiday gaming coming soon...until then, let's honor the brief life of Rofl, my wood elf sorcerer who fell at the feathers of some Turkey Golems this year...
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AI made this. |
AC 15 (Draconic Resilience) HD 5d6+10 (37 HP)
Monday, May 31, 2021
Just have to say...Fantastic Voyage has held up...
After thinking about the shrunken adventurer genre a bit, I decided to give 1966's Fantastic Voyage another watch last weekend, and I thought it'd be worth noting here that the movie has really held up to the passage of time. It is, in some ways, a seminal work in this sub-sub-subgenre - to the extent that the TV Tropes wiki simply calls this style of adventure the "Fantastic Voyage" plot - and in my mind, it's quite deserving.
The film is, without a doubt, quite dated. It really feels like 60s sci-fi...and I love that aspect of it. The (Oscar-winning!) special effects are trippy and somewhat mesmerizing. It also took home the statue for Art Direction that year, and I can certainly see why as the movie overall just looks cool. And that's not just the special effects...the sterile look of the facility where the CMDF (Combined Miniature Deterrent Forces) operates sets a nice tone for the more grounded aspects of the film.
One thing that could probably be a drawback for many viewers is that the process of getting the crew shrunk down and into the human body takes forever. I'd actually have to watch it again to note the specifics of this, but much of the early movie also runs with no music, so there's a very calm and methodical feel to it that I think extends to this scene. Personally, I love it, as it emphasizes the danger and fragility of the process, rather than just shrinking, injecting, and moving on to the action. BUT...I do work in a lab, so I may be drawn to that part of the storyline more than most.
Overall, if you enjoy retro SF, or even just solid SF in general, you should give this film a go at least once!
Now...how about a character?
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As portrayed by William Redfield |
AC 6[13] HD 3d6+1 (12 HP)
(I drew a lot of this from the Pilot class from White Star...)
And finally...I suppose Fantastic Voyage is close enough to "military science fiction" to make this a reasonable post to tack on a wish for a happy Memorial Day to my fellow Yanks. (I hope everyone has a happy day, of course...just calling out Americans since we're enjoying a holiday today...) I also hope you'll take a moment to reflect on its meaning. There are a lot of folks who sacrificed everything to help give us this world where I can spend time writing silly stuff on the interwebs. Our country is in a weird spot, where one side of the political spectrum has attempted to stake a claim to patriotism, to the point that aspects of it have started to seem especially toxic to many who oppose them. I'd like to think that something like Memorial Day is a great time for us all to find common ground in appreciation for those who truly have helped to maintain our freedom by giving their lives.
Tuesday, May 4, 2021
May the Fourth...!
A very happy holiday to all!
I'm going to celebrate by pointing out a very nice set of OSR rules for Star Wars gaming that I'm going to guess a lot of folks have overlooked. Before my group's trip to the Stone Age, my good friend Josh ran a great adventure for us using RPGPundit's space opera ruleset, Star Adventurer.
While I'm not familiar enough with the game to give it a thorough review (and not that I typically do those anyway), from what I've seen, it's pretty awesome. They're very solid rules in the general "modern take on B/X" tradition with enough detail to give a good feel for the genre. And I guess it's almost obligatory to include some sort of "however you may feel about his politics" clause when discussing the Pundit's work, so...well, however you feel, it's hard to deny that the man knows how to put together a good game.
I went into character creation with the intention of making someone I could represent in miniature form with one of the figures from the classic Galaxy Laser Team...
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This sealed bag is actually up on eBay right now... |
I ended up with a human that matches pretty nicely with this guy:
His name is Garm Tharend. He's a Human Warrior. And not that you asked, but here's his backtory:
Garm Tharend comes from a multispecies spacer community with no home planet, many of whom have joined the extended family as a way of avoiding the crippling overreach of the Hegemony. This background often brings additional scrutiny from Galactic authorities during Garm’s interactions with citizens who live more traditional lifestyles, referred to by his community as “Worlders.”
This history has led a majority of Garm’s relatives (most of whom are more beholden to their own moral compass than he is) to side heavily with the Resistance, with many of them actively involved in rebel operations. Garm has been slower to back the movement, seeing a possible Resistance victory as little more than moving on to the next tyrant in line. However, he appreciates that the growing conflict has given him additional freedom to live on the outskirts of Galactic civilization.
Being pretty good with a blaster, he’s managed to put together a comfortable lifestyle by taking on a few lucrative hit jobs and living a low-key life in between. After being hired to take out an old droid running illegal schemes in the spacelanes, Garm was actually convinced by Glossig to give up the mission and join his crew instead. (There were probably some psychic mind tricks involved.)
If you actually took the time to read through that (thank you!), it's probably pretty obvious that Star Adventurer can be used easily enough to run adventures in George Lucas's sandbox. While I've only ever run an actual Star Wars game using the old West End Games D6 rules...and if I were to run one now, I'd probably try out the 5E/LightBox blend I'm so enamored with at the moment...Star Adventurer is a strong game and could be exactly what you're looking for someday to play in a galaxy far, far away.
So...uh...utini!