Monday, November 11, 2019

Introducing Project 5.5 ... aka The One I'm Going to Finish

Hello, all who happen upon these words in the binary aether!  For...oh, I don't know, like a year and a half now...I've been thinking about returning to this blog.  I even posted a thing a couple of months ago, thinking it might be my foot in the door for a return to the realm of geek blogging.

I've come to realize that returning to a neglected blog feels a lot like it did trying to get up the courage to go out on the floor at a middle school dance.  You have some idea of what it's supposed to look like, and man, all those folks doing it make it look so easy.  But the longer you wait, the harder it becomes, because it feels like the stakes just keep getting higher and more people are wondering why you aren't doing it and oh man why is everyone looking at me so this better be good if I'm actually gonna do it now.

(Why, yes, I may have some long-unresolved issues stemming from adolescent unpopularity, why do you ask?)

So, whatever, the time is now...I'm gonna dance, and here's the move I'm starting with:

Project 5.5

I'll give the background in some upcoming posts, but in short, this is my attempt to create a relatively fast 'n non-relatively fun "miniatures" game designed to be played outdoors with squatty, overmuscled, Masters of the Universe-style action figures.

Because the world may not need it, but I sure do.

I'm already hearing the questions...

Hey, you ADD-addled gamer, what makes this one different from the other million and one projects you started on this blog?

Why in the world would this be "the one you're going to finish?"

Who are you again?  How did I end up here?

Well, if I wasn't serious about it, would I have bought this ridiculous lot of figures on eBay...?



Eh, actually...I might.  I have a history of less-than-stellar choices on eBay.

But...I have a really good feeling about this one.

NOTE:  If you hate puns, please read no further on this page.
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Yep, I'm at the dance and getting back out on the floor.  Can't wait to try the punch...

Sunday, September 8, 2019

The 8-bit origins of Auto Chess

Hi internet!  I made a thing.

'Tis a wee thing, but a thing nonetheless.  And while I haven't posted anything here in...quite a long time...it seemed to me that there may be some overlap between folks who might enjoy seeing said thing and those who would be aware that I posted something here (I posted it over on Reddit, but that's obviously much less satisfying than a blog post...).

So...I've developed an obsession with Auto Chess as I have for very few other games over the years, and I eventually started thinking about how fun it would be to have a version of the game (or an auto battler in general) in a retro gaming style.  Since I don't know what the odds are of that ever happening, I doodled this together to at least see what it would look like.  And...you never know...maybe some indie developer and fellow lover of Auto Chess sees this image at some point and decides to make it happen...


And...that's it!  It ain't much, but it was fun.  I'm hoping to keep playing with this over time to maybe produce some more compelling images...

EDIT 09/14/2019:  I see that this post has actually gotten a few views and don't know what the chances are that anyone who's seen it is at all familiar with Auto Chess.  So, I figured I'd post a screenshot of the mobile game.

(It's a very good mobile game, by the way.)