Yesterday, I was thinking about what I would like to post for Meta Monday today. Realizing that my likely subject would lead me to talk about the 1988 Nintendo game Super Mario Bros. 2 (hereafter SMB2), I started thinking about where I could place it in my list of NES favorites. Because it might be my favorite. I know that the third entry in the series gets the most ink as the greatest NES game of them all, and the first is always referenced in Top X lists because of its immeasurable influence on the industry. I never got a lot of experience with 3, however, and the classic Super Mario Bros. -- while certainly way up there for me (and maybe my favorite when it comes to setting) -- just can't QUITE compete with the upper, upper echelon of games in my memory (that'd be The Legend of Zelda, Punch-Out!!, Dr. Mario, and Double Dragon for anyone keeping score).
SMB2, though...it's up there. So I definitely had a little "no way...!" go off in my head when this article (with this photo) popped up in my feed:
Darn you, Google...even your clickbait apparently works on me, because I should have known that the list would include #1 and #3, but my precious SMB2, which 11-year-old me paid an insane forty-five of my own 1989 American dollars for so I that could experience the adventures of Mario and his friends in the dream world of Subcon, is nowhere to be found. Underrated!
The article isn't bad, though.
I got my NES for Christmas 1988, which was also the holiday season that SMB2 was burning through toy aisles. I don't think I even laid eyes on a copy of it until that fateful day the next year when I happened to be at the right store, at the right time, to pay whatever was asked of me to get it into my hands. There were aspects of it that really were revolutionary to me at the time. Being able to select different characters, with different capabilities, just seemed brilliant. You could play as a Mushroom Retainer! And apparently, his name is Toad! AND the princess FLOATS!! It was worth every penny.
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From this r/nostalgia thread |
I don't think any of us knew it at the time, but it's a well-known Nintendo factoid now that Mario 2 was released in Japan as a completely different game, Yume KÅjÅ: Doki Doki Panic. There are lots of internet sources that can provide a much better summary of this history than I am qualified to give. (You can check it out its page at the Nintendo Wiki here, should you be so inclined.) In short, though...it apparently began life as a tech demo that was influenced by -- and perhaps was even intended to be used for -- the Mario series. It would then be developed in coordination with Fuji Television as a game accompanying their event known as Yume KÅjÅ '87 (Dream Factory '87). When the game released in Japan as Super Mario Bros. 2 was deemed too difficult and not innovative enough to satisfy the American market, Doki Doki Panic was reskinned into a Mario game.
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A character comparison between the two games; found this on Pinterest. Many other changes are also documented here. |
(A note before I forget: I would not be surprised if there's something about the presentation of the Arab family in Doki Doki Panic that, with the benefit of almost four decades' worth of reflection, is less culturally sensitive that many -- including me -- would prefer. Not what I'm getting into here, although please feel free to let me know if you have any insight in this area!)
Now...what exactly makes it meta? Well, even when we got the game here in the States, there was still a meta element to it, as the instruction manual's intro explained how Mario and his buds ended up in a world that he originally saw in a dream...
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The whole manual is at the Internet Archive |
In Doki Doki Panic, however, the meta stakes are taken up to another level, as the characters actually make their way into the Land of Dreams through the pages of a book! Here's the game's intro:
(In a more realistic art style, that would actually be at least a little creepy.)
Visiting the worlds of the tales we tell...that's the guiding motif of these Meta Mondays, and I actually think that SMB2 -- and, even more so, its original implementation as Doki Doki Panic -- not only matches this theme...it also might be the greatest NES game ever while doing so. It's definitely up there. Although maybe I just need to spend some more time on SMB3.
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Now...because I'm doing a reasonably good job of keeping this a sort-of-focused tabletop gaming blog, let me tabletop-game-ify something from SMB2! As I noted, I really dug getting the chance to play as different characters, and Toad was especially fun. Not only was it cool as hell to play a Mushroom Person, but being the fastest and strongest also meant that he was great at pulling up shrubs to get coins that gave me a shot at extra lives. Since I'm trying to figure out this Monstrous Heartbreaker thing...and since the species in the game will likely be VERY 5e-based (especially since I've discovered I even like 5e species builds in OSR-based games)...why don't I take a crack at the Toad (as a species) for 5e? I'm sure it's been done already, probably many times, but maybe not this quick and dirty before...
Toad (the species)
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Image by Shigehisa Nakaue, found at Wikipedia |
Toad (Mushroom People) Traits
Your Toad character has unique traits based upon their (possibly) fungal origins and lifestyle. (Remember, the mushroom cap is part of their head, not a hat...)
Ability Score Increase: Your Strength score increases by 2. Choose one additional ability score to increase by 1.
Age: Toads seem to age at about the same rate as humans.
Size: Adult toads are generally 3-4 feet tall and weigh around 40-50 pounds. They are usually classified as small.
Name: Toad seems to be a really common one...but don't let that limit you!
Speed: Your base walking speed is 35 feet.
Loyalty: Toads have advantage on all attack rolls against an enemy who is engaged in combat with one or more of their (the Toad's) friends. They also have advantage on all ability checks and saving throws related to tasks that will save a friend.
Languages: Toads are fluent in the common language of the game world (often English), but are also sure to know at least one other language that originates somewhere in the Mushroom Kingdom.
Loyalty: Toads have advantage on all attack rolls against an enemy who is engaged in combat with one or more of their (the Toad's) friends. They also have advantage on all ability checks and saving throws related to tasks that will save a friend.
Languages: Toads are fluent in the common language of the game world (often English), but are also sure to know at least one other language that originates somewhere in the Mushroom Kingdom.
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(Remember, the mushroom cap is part of their head, not a hat...)
ReplyDeleteSo... Toads are basically the infected from The Last of Us? ;)
(That was an offhand comment, but now that I think of it, perhaps the Mushroom Kingdom is what happens centuries after the cordyceps infection; perhaps they evolve into a society.)
Uh, there's an amazing fanfic opportunity here...! OR...a not-unlikely IDW Comics crossover, if they ever happen to have the license for both Mario and The Last of Us at the same time. ð
DeleteThere's something unironically interesting about thinking about the painful stretches of a "grand scheme" that lead up to an idealistic endgame. (Maybe/hopefully the story of humanity...?ð€)
The NES didn't really take off in the UK until around 1990, when it got bundled with the Teenage Mutant Hero (yup) Turtles game, and piggybacked on the popularity of that franchise. By then it was a bit too late, with the Mega Drive and SNES on the horizon.
ReplyDeleteSo the huge influence the NES has over the retro scene always seems a bit weird to my eyes, like a peek into an alternate world. All these games with NES style music or NES style graphics just don't have the same meaning to us here on our damp little island.
Anyway, as such I didn't encounter the Super Mario trilogy until much later on, but I've always liked SMB2 the best. There's something charming and weird about it, and I love the alternate shadow world mechanic.
I had no idea about this! I actually felt kinda weird referring to SMB2 being made for the "American market," because I figured it must have been a worldwide phenomenon...but I guess the stuff I read was closer than I realized. That's honestly probably one of the most consequential differences I've ever heard of for those of us who grew up on opposite sides of the pond while steeped in late Gen X/early Millennial nerd culture (which I think we have in common, but apologies if I'm wrong...!).
Delete(Also, I'm curious...was it bundled with the made-for-NES Turtles game, or the arcade adaptation, which we got here, at least, as TMNT 2: The Arcade Game?)
Consoles in general weren't a big thing here until the 16-bit era, but if you did have a console before then, it was probably the Sega Master System. Or the Gameboy, that did seem to make some headway here. But the NES was very rare.
Delete(Also, the "video game crash" didn't happen here, so it's not the seismic event that (US) computer game culture makes it out to be.)
Yes, the Turtles game bundled with the NES in the UK was the original one, with the overhead map and sewer levels, and the infamous underwater bomb disposal sequences.
That is all so strange to think about...like it really feels like it has an impact on the...feel...of growing up in each place!
Delete(And I did love that Turtles game...even if I could never "beat" it, and even if it seemed so odd compared to the arcade game. It was one of the first games I played that had a cinematic story that changed directions as it progressed...!)
I adore the arcade game. I once spent an entire school trip playing it instead of doing whatever we were supposed to be doing on the trip. I regret nothing.
DeleteI've never played the NES "original", although it did get ported to a bunch of UK computer formats. I have a vague memory that I may have played at least a demo of the C64 version.
There was a good post on the now-erased Fighting Fantasist blog that did a good job of explaining the different mindset of UK nerd culture, from a rpg perspective. Maybe "someone" should try to recover it, or write a new one...
Yeah...when I first SAW it (and especially once I played it), the arcade game definitely elicited a reaction sort of like, "I can't believe someone actually made the coolest game my 12-year-old mind could have imagined."ð€£ Belt-scrolling beat em up...smoother controls than Double Dragon...FOUR player simultaneous?? Come the eff on...ð
DeleteGonna see if I can locate that post in the Wayback Machine...sounds like a nostalgia piece I would dig. Thanks!
There is a version here.
DeleteYou rock man...thank you! Time to educate my inner anglophile...
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