Friday, March 31, 2023

Just jotting this down: Musician background for 5E

Cold Slither!  From Joepedia...

Following up on my last post, in which I shared a character with the Musician background...without actually establishing a Musician background to use...

Well, how about this?


Skill Proficiencies:  Performance + your choice of History, Religion, Insight, Perception, Deception, Intimidation, or Persuasion

Additional Proficiencies:  Two musical instruments (treat voice as an instrument) OR one musical instrument + [audio equipment or a language of your choice]

Feature:  Always on Tour – You have spent some time traveling and sharing your talent with the world.  You are usually able to negotiate payment of food and lodging in exchange for a performance.  In some areas, and especially among fans of your musical genre, your performance (and often your mere presence) can secure even greater gifts and assistance.

Saturday, March 25, 2023

Anthem, G.I. Joe Trooper

Time for me to start putting some actual stats to figures I plan on playing with.  I'll get to make up some characters in the process.  Win win!  Commentary follows.


G.I. Joe Trooper 

Anthony Starr
Code Name:  Anthem
Primary Military Specialty:  Infantry
Secondary Military Specialty:  Psychological Operations
Rank:  E-5
Class:  Soldier 2
Background:  Musician *
STR        DEX        CON       INT         WIS        CHA
12(+1)    14(+2)    12(+1)    16(+3)    13(+1)    17(+3)
HP 14 (2d10+2)    Move 30 ft. (6 units)
Attack Bonuses (with proficiency)  +3 melee, +4 ranged
Skills:  Performance, Persuasion, Computers, Perception, Deception
Tools:  Guitar, Audio Equipment, Land Vehicles, Electronics
Languages: English, Spanish
Saves:  Strength, Constitution
Weapons:  Simple weapons, handguns, two-handed small arms, heavy weapons, super heavy weapons
Armor:  All armor, shields

Always on Tour:  Can usually secure food and lodging in exchange for performing.  Sometimes recognized by fans who are willing to provide more assistance in his efforts.

Infantry Training:  Treats effects of exhaustion as if they were one level lower. **

Specialty:  Communication Interference ***

Anthem spent a few years out of high school as a singer and guitarist for a politically oriented, Washington, DC, based post-hardcore band.  In the midst of questioning the impact he was having on the world, he abruptly decided one day that he needed more structure in his life and enlisted in the Army.

He caught the eye of his commanders by excelling at virtually every test and exercise thrown at him, and when his skill in music and guitar electronics was discovered, Anthem was immediately placed in training under Kenneth Rich (aka Psyche-Out) on a rather mysterious Psy-Ops team residing at his base.  He was recruited to the Joes soon after, taking the moniker of his former band as a code name.

* I don't even really have a specific Musician background design in mind here; just tried to give Anthem an appropriate number of proficiencies and a fitting feature.  Will expand on this soon...?

** I find this very difficult to word appropriately for some reason.

*** Is this a thing?  Not really sure.  Seems like it could be in my Joe universe, though.

Some additional notes...!

The figure for Anthem is a Super7 ReAction Figure, a toy line of which I have grown from enthusiastic observer to have to watch my habits or I'm going to spend too much money on them.

Unfortunately, this is a case where the limited articulation of the retro line hinders it a bit.  I like the look of him holding Psyche-Out's pistol and a radio, but I don't feel as good about him holding the rifle he came with.  Maybe the 5 POA thing will grow on me as I play with them.

Also worth noting...I got this from Entertainment Earth for a really good price as something to tack onto the purchase of a larger item.  EE is apparently known for their commitment to delivering well-packaged items with the toy packaging in great condition...they seem to have trademarked the term Mint Condition Guarantee, for what it's worth.

And I gotta say, based upon this first purchase from them, it looks like they do an excellent job at it.  I almost feel bad that I "took" one in such good condition and opened it up anyway...

All right, until next time...Yo Joe, and enjoy your weekend!

Sunday, March 19, 2023

The Soldier Class (5E)

Here's a jotted-down Soldier class, made for jotting down Soldier characters to battle it out as action figures do.

Obviously, it's just a few steps away from being the standard 5E Fighter...while trying to simplify.  In a way.

Found here


HD: d10


Saving throws: Strength and [Dexterity or Constitution]

Armor: All armor, shields

Weapons: Simple weapons, handguns, two-handed small arms, heavy weapons, super heavy weapons

Tools: Land vehicles

Skills:  Two chosen from Acrobatics, Animal Handling, Athletics, Computers, Demolitions, History, Insight, Intimidation, Perception, and Survival


I'm looking to Dias Ex Machina's Ultramodern5 for guidance here in how to handle the proficiencies of modern warfare.  For one thing, I like the way they break down weapon and vehicle categories.  Also, while I was initially surprised at "all ground vehicles and aircraft" as tool proficiencies for the Grounder, Ultramodern5's Fighter/Soldier class, I eventually realized that it kind of made sense for G.I. Joe-style characters to be able to handle any sort of vehicle thrown at them.  After all, aren't there moments when we just acknowledge, "Oh, yeah, of course Snake Eyes can fly that random plane they found"?  Can't think of any specific moments off the top of my head, but...well, at any rate, I actually did eventually figure this should be dropped back to simply "land vehicles."  But I digress.


Infantry Training:  At 1st level, you treat the effects of exhaustion as one level lower than usual.

Specialty:  You have trained for one specific role above others.  This may be the use of a certain type of weapon or one of a variety of tasks necessary to the successful functioning of an army.  At 2nd level, choose a weapon type (simple, martial, handgun, two-handed small arms, heavy, super heavy) or one combat-related tool and a skill associated with that tool.  You gain those proficiencies.  If you are already proficient, you gain expertise (add twice your proficiency bonus to rolls).

Second Wind, Action Surge:  So, these are basic Fighter features that would seem to easily slot into a warrior type in a miniatures game.  They'll almost certainly be on the Soldier ladder, probably with one of them at 3rd level...but I'm not gonna fence myself in just yet.  Hopefully I'll make a Level 3+ Soldier before long and have to choose.

Found here

More to come soon!  (Note to self: Actually write more soon.)