While posting Yoshimi, Robot Fighter (of Yoshimi Battles the Pink Robots fame) on Musical Monday, I was struck by how simple and flavorful a "Robot Fighter" class is. Sure, you could make Yoshimi a Ranger with robots/constructs/machines as a favored enemy...but isn't it more fun to call her a Level 3 Robot Fighter?
Well...I think it is. So here's a Fighter variant class for whatever systems you like tinkering with. I'll probably use it for LightBox style games.
Weapons/Armor/HD/Attack Bonus/Saves: As a Fighter. If using a single saving throw, go ahead and drop the Fighter's bonuses to specific saves and, if you feel like it, try to describe a bonus to saves related to the character's favored enemy. I'm just coming up with awkward phrases when I try to do it.
I'm Your Worst Enemy: The ______ Fighter gets +1 to attacks and damage vs. ______s at 1st level. At each odd level, she gains an additional +1.
A Very Specific Cleaving Technique: When a ______ Fighter drops a ______ with a melee attack, she may immediately make another melee attack this round. (Replaces extra attacks vs. 1HD enemies, if applicable.)
Seems simple enough.
Here's Billy Butcher:
|From Screen Rant|
Level 5 Supe Fighter