Showing posts with label UnLTD. Show all posts
Showing posts with label UnLTD. Show all posts

Friday, December 12, 2025

Gnawgahyde (G.I. Joe) - Level 2 Expert

No fancy intros for this one.  I'm just getting down to business: cooking up stats for another figure from my shelf of random nostalgia...


Let's go with...Gnawgahyde, the Dreadnok poacher.  And maybe his pet boar Clyde as well...


Working for now with the basic building blocks of Warrior, Expert, and Adept, Gnawgahyde seems fine for an Expert.  If I get classes filled out nicely at some point, and I have a good Hunter/Ranger type, I guess he matches that archetype pretty well, but for now...Expert will do.

Here's his old file card...

From YoJoe.com

I'm not sure why we don't get any information on where he's from...unless it's just supposed to be so freaking obvious from his appearance.  This was before any of us knew of Steve Irwin, so Crocodile Dundee was America's greatest cultural reference point for Australia...and Gnawgahyde here certainly has an aura of 'villainous Crocodile Dundee' about him.  I think you can also argue that Gnawgahyde has Bayou Billy vibes, so I'll admit that I did have to do a quick search to confirm that his accent and dialogue also point to an Australian origin (vs. the rural American South).  And also...isn't it a little odd that his real name is so hard to come by?  From what I've seen, the only notable reference to it is on the file card accompanying his 2011 figure...

Also from YoJoe.com

Clyde "Gnaw" Hyde.  Hmm.  Okay.  Maybe because Naugahyde is a registered trademark?  (Side note: there's definitely something gameable in the Nauga, the creature whose 'hyde' is used in its production...)

Image from Wikipedia

And, isn't his warthog named Clyde?  Did he name a pet after himself...?  His figure from the newer Classified series has a warthog named Porkbelly (plus a macaque named Yobbo), so maybe there's a retcon at work here...

...

Well darn, what was it I was saying about getting down to business...?  Time to do that for real.  Then maybe I'll look around to find a replacement hat for my Gnaw figure.  (I'll get to Clyde a little later, too...)

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Gnawgahyde

Clyde "Gnaw" Hyde

Promo image from Amazon


















Expert, Level 2


Human
Born: Australia, 1950
Occupation: Poacher
Affiliation: Dreadnoks

STR       DEX        CON      INT       WIS      CHA
16 (+2)  13 (+1)    14 (+1)   9 (--)   12 (--)  5 (-2)

HP 10   Move 30 ft.
Attack Bonuses: melee +4/+2, ranged +3/+1 (+6 w/two-handed small arms)

Proficiencies (Expertise***)
Saves: Dexterity, Intelligence
WeaponsAll simple weapons, two-handed small arms***
ArmorLight armor
LanguagesEnglish, French, Swahili
Skills: Stealth, Nature***, Animal Handling***, Insight, Perception, Survival
Tools/Talents: Traps***

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Thursday, December 4, 2025

Showing some appreciation for 'generic' character classes...

Because I'm really starting to appreciate them.  Quite a bit, actually!

I can remember when I first came across NPC classes in the 3.5 Dungeon Master's Guide (Warrior, Expert, Adept, Aristocrat, Commoner) back in...hmm, like 2003...?  I thought they were such a good idea that I immediately wanted to start making characters with them.  The Expert class, especially...I mean, why wasn't it already a widely used option?  It just seemed so versatile, and (personal side note, skip to next paragraph if that sounds terrible) it matched up with what I had as a sort of lifelong dream, to earn the right to be considered an Expert in one topic or another.  (It's why I eventually pursued a PhD...I was levelling up myself(!)...and arguably became just that, for one specific thing.  One beautiful, very narrow, practically worthless, conversationally tedious thing.)

I also liked that the DMG specifically highlighted the Expert class as one that may be worth promoting to the big leagues...to pull a quote from the SRD:

The expert could make a PC-worthy class choice, but only for those players willing to create a character focused on something other than a traditional adventuring career.

As someone who was pretty new to the ways of D&D and enjoying the chance to immerse myself in whatever class ideas I could get my hands on, this sounded awesome!  And then...I thought it was pretty cool when I happened to open the Sage miniature in a Dungeons & Dragons Miniatures Game booster and realized that they had actually made him an Expert, according to the full RPG stats that were found on each mini's card (on the opposite side from the skirmish game stats).  (I think, anyway...)

The Sage, from an eBay listing; I can't wait to see the other side of the card and be proven right.  Someday.  Maybe.

When I eventually realized (via the SRD) that the 3.5 book Unearthed Arcana also included so-called 'generic classes' (Warrior, Expert, Spellcaster) that served as amped-up versions of the NPC options...and I found out that the True20 system, right from its start in the original Blue Rose book, sorted every character into a similar tripartite taxonomy...I started to really take an interest in this approach!

I think that part of the reason I've become so drawn to these classes is that they're a fairly clean combination of aspects I like in some of my favorite RPGs.  I love D&D-style class-and-level gaming because of its history, its implementation of genre archetypes, and its interesting 'stories' that are told without any dice being rolled, just by internalizing the abilities of a specific class.  And I love West End Games' Ghostbusters (maybe my fave RPG ever) and many of the games it has inspired, as their straightforward attribute + skill mechanics are easily grokkable and contribute to a freewheeling tone where it seems like, somehow, 'normal' people fit in and anything goes when it comes to the adventure.

Dr. Peter Venkman's Ghostbusters stats; from the very helpful collection at Ghostbusters International


I like where generic classes sit in between these two approaches and have had them in mind a lot lately while considering the setting that shares a name with this blog, especially since I typically think about the Monstrous Matters campaign as some variant of 'Ghostbusters + D&D.'  And to a lesser extent, I like applying the generic classes to thoughts on UNLTD/POA/whatever I end up calling this 3.75-inch action figure skirmish game thingy I'm kind of working on...

So, let's see...

I have one spot in my home where I actually display action figures (other than the Lego minifigs that topped our wedding cake).  The lineup changes based on whim and convenience.  Here's a pic I took a few months back; I figure that eventually, I'm going to want to have all of these characters statted out for playing war, so I guess I'll start with that parapsychologist down in the lower right (next to Tars Tarkas) since I already have some 'official' numbers to base him on.  Seems like a good testing ground for an Expert class (and I certainly have no issue treating the Venkman of the first film as a Level 1 character!)...


(He came from the awesome Plasma Pack set featuring the entire 'busting quartet in 3.75" form, btw...a pretty awesome 48th birthday gift from the parents this summer...!)



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Peter Venkman, Ph.D.

Expert, Level 1


Human, 34 years old
Affiliation: Ghostbusters (the 'real' ones)

STR       DEX        CON      INT       WIS      CHA
10 (--)  13 (+1)    10 (--)   11 (--)   19 (+3)  19 (+3)

HP 4   Move 30 ft.
Attack Bonuses: +0 melee (expertise with unarmed attacks), +1 ranged

Proficiencies (Expertise***)
Saves: Dexterity, Intelligence
Weapons: All simple weapons
Armor: Light armor
Languages: English
Skills: Investigation, Insight, Perception***, Deception***, Persuasion***
Tools/Talents: Parapsychology

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Wednesday, November 19, 2025

UNLTD: The somewhat silly acronym that wouldn't die in my imagination

I love a good organizational acronym...usually a backronym (maybe?)...in my gaming.  From SLOP, to the CROwN, to BADGER, to the Agents of SKA, to...well, probably some others I'm not remembering...there's definitely an argument to be made that I've spent too much time playing with letters in my head for the purposes of organizations that don't actually exist.

In addition, those who have paid close attention to the RPG settings that have interested me over the years (no, I don't expect that to actually apply to anyone) will know that I have had a long-running fascination with applying the portal fantasy trope to my games.  The earliest expression of this that I can remember took place at my bachelor party back in 2011 (celebrated at Con Nooga), during which I DM'ed a short adventure built on the premise of an Earth expedition into a dungeon on another world.  Because I'm a sucker for a good acronym, I started out with the plan that the adventuring team would represent the United Nations League of Terran Defense...or...♬dunh dunh dunh♬...

UNLTD


By the time I actually ran the adventure, the org had changed into the Unaffiliated League of Terran Defense, or UnLTD.  Because that's...more rebellious...?  I'm not really sure, and I was never sure how to feel about that lowercase N (especially when I thought about logos), and I always kinda felt like a "League of Terran Defense" sounded more like the human protagonists in a kaiju story than what I was using it for.

Anyway, this idea would ultimately see publication in Fight On! #14 as "Agents of the CROwN," as the fictional team was redirected to the Council for Research on Otherworldly Narratives...also featuring Kelvin's clean and distinctive artwork...


Now, the Stargate reference that Kelvin brought into the mix isn't really something I had thought of, but it made so much sense and would go on to influence my thoughts on portal fantasy gaming quite a bit in the decade-plus since then.  I eventually realized that some variation of Stargate + D&D is actually a pretty common idea to pop up in online RPG discussions.  (This will come up again, gimme a sec...!)

So then, quite a while (more than 2.5 years) ago, when I was in one of my phases of thinking a lot about gaming with 3.75-inch toy soldiers, I started tagging my posts with "UnLTD."  I think I was zeroing in on that as a name for the ruleset, as the whole "League of Terran Defense" idea kind of seemed to work, and the name could imply the unlimited possibilities of gaming with the huge variety of 1:18-ish scaled figures out there.  But...somewhere along the way I hit on the name People of Adventure, which could be a tribute to Fisher Price's Adventure People (one of the OG toylines in that scale) and could be abbreviated POA...almost clever as the name of a game with action figures.

Recently, though...I was thinking about some of the figures I need to stat up for the game.  These are some that I think my Mom found at Dollar Tree and kindly sent my way...


And I couldn't help but get Stargate vibes from these.  And then, at some point, it hit me: The absolute LEGENDS among 3.75-inch action figures (for a lot of us, anyway) are the G.I. Joe and Star Wars lines...and isn't Stargate kind of a wacky combination of those two?

For whatever reason, now that I'm thinking about the figures that way, the name UNLTD seems pretty good again!  Why wouldn't the United Nations put together a League of Terran Defense to protect Earth from fantastic invaders (and potential invaders) from other worlds?

Yeah, that gun is something else...I'm gonna have to have a post on that, I think...

I think that UNLTD lives on...!

(As I always write when I don't know how to end things...more to come!)

Tuesday, June 27, 2023

Average Joes #1: Joel Embiid

A somewhat random thought that struck me lately:  We, as humans in an ostensibly civilized society, sure spend a lot of time and energy trying to determine if we're normal...and if we're not, if we fall into a band of abnormality that's deemed "good" or at the very least "not bad."

Those of us who spend more time than we probably should thinking about RPG stats often encounter the question of what "normal" really means.  What are normal stats for a human?  Is normal the same as average?  Where do we want our PCs to fall on the spectrum of normality, and how do the rules support that implication?

I have become a fan of the notion that, in class-based RPGs like D&D, most regular/normal/average folks can be described without class levels.  Gaining levels in a class is something reserved for the outstanding among us...or for those who satisfy a more metaphysical measure of ability to drive the narrative of the universe.  The difference between a human with class levels and one without can become a very subjective distinction, not based on intrinsic capability but on importance to the story currently being told.


Now, this is the part of the blog post where I start the pivot into just talking about one of my toys.

Okay, so the NBA season ended just a couple of weeks ago, with the Denver Nuggets taking their first-ever title after defeating the Miami Heat at home.  Now, sports in general, and perhaps basketball in particular, lend themselves to assessments of good/better/best.  There's a lot of talk right now about how Finals MVP Nikola Jokic stacks up against the best to ever play the game.  And during the regular season, there was a lot of talk about how Jokic stacks up against the other "best" players currently in the league, specifically Giannis Antetokounmpo and Joel Embiid (whose likeness is pictured above).

Jokic was the league's regular-season MVP the past two seasons.  The two years before that, it was Giannis.  And this year, it was Embiid.  Some pundits seemed to believe that Joel took the title this year just because it was his "turn," and that he wasn't necessarily better than Jokic or Giannis.  And really, it kinda seemed like it could be any of those three players, and no one could argue too much.

BUT...everyone loves to talk about how the MVP is a regular-season award, and most basketball fans look to the postseason for that extra factor that separates the great from the very good.  Jokic absolutely killed it this postseason.  And Embiid, while he had his moments, ultimately didn't demonstrate next-level greatness in the minds of most fans.  As someone who has slowly, and somewhat inadvertently, found myself becoming more and more of a Philadelphia sports fan (the 76ers especially) now that I live in Jersey, I disliked this for multiple reasons.  I wanted the Sixers to win, for one.  And Embiid has become one of my favorite players, so I especially didn't enjoy the immediate dismissal of his abilities by so many people when the team was eliminated by the Celtics.

Now...for an RPG, is Joel Embiid a normal human?  I mean...clearly he is not normal physically.  He's seven feet tall and extremely gifted athletically.  And clearly his presence and actions are more notable to the world at large than they are for most of us regular folks.  If he stepped into a D&D world, would he need class levels to highlight how awesome he is?  Or can he just be a guy with a Background, like you and me...but with some pretty impressive STR and DEX, no doubt.


Seriously, I'm getting to the toy part...


A little while back, spurred in part by my recently renewed interest in 3 3/4" action figures, I couldn't resist picking up this Joel Embiid ReAction Figure from Super7.

I had heard that these figures were intended to be properly sized for the scale they're in...and since the 3 3/4" scale typically defaults to 1:18 - but those don't really match up perfectly - I wanted to see how tall they made a seven foot dude.

First, a note...the figure unfortunately came with one leg a bit longer than the other, which I'm pretty sure isn't a reflection of Joel's actual anatomy.  I am definitely a ReAction figure apologist when it comes to folks' complaints about their limited articulation in a world where we often expect much more.  BUT...these things are at a price point where I would hope QC issues like this would be minimal.  Anyway, I'm not complaining (too much), but definitely noting it.

From the bottom of the sole of his right shoe (on the longer leg) to the point where I think the top of his head would be, he's about 4 3/16".  If I go with an even 7' for his height, that puts the scale of the figure at about 1:20.  FWIW, at this scale, a 3.75" figure would be about 6'3", which probably isn't too far off for some of the physically imposing characters that have been turned into figures at this standard scale...and in some cases may be a bit low (I'm looking at you, Roadblock).  And at the very least, it's as good as calling the scale 1:18, which would put a 3.75" guy at under 5'8"...for most characters, not ridiculous but not particularly close either.


In the end, I suppose the best case scenario may have been just to have always had this classic action figure scale at "true" 1:18, with 4"=6' and no worrying about "close enough."  Thanks to some combination of Micronauts, Adventure People, Star Wars, and maybe a few others, though, that just isn't the way history was written, and action figure scales are a bit quirkier and maybe even more fun because of it.


Oh yeah...so what about all that talk about what it means to be average...?  Well, obviously I've gotta stat Joel out for gaming, but I'm not sure if it's fair to just make him a regular guy.  I know his recent detractors would agree with that decision after his less-than-transcendent playoff run.  But...at least one former NBA MVP has gone on to superheroic adventures...and truly, Embiid is a unicorn of physical ability...so maybe it's selling him short to stop at a Background.

For now, I'm going to let Mr. Embiid be the first step in what I hope will be a number of small explorations of being average...or normal...or regular...in a D&D-statted world.  I've seen that it actually works in gaming...and would like to try rolling with regular folks in 5E-based pickup games more often.

One thing, though...if I use the Elite Athlete Background I posted on here a while back (and of course I'm going to!), I think I've gotta give him at least one extra proficiency just to make sure he's covered as far as communications go.  Apparently he's fluent in 3-5 different languages...!


Joel Embiid

Human, Elite Athlete (Basketball)

STR        DEX        CON       INT         WIS        CHA
18(+4)    16(+3)    15(+2)    15(+2)     12(+1)     12(+1)
 
HP 7 (1d8+2)    Move 30 ft. (6 units)
Attack Bonuses (with proficiency)  +6 melee, +5 ranged
 
Proficiencies
Skills:  Athletics, Perception
Tools:  Weights, Basketball Equipment
Languages: Basaa, French, English, plus a couple more...?
Saves:  None
Weapons:  None
Armor:  None


(This is who Joel's looking at up there, btw...)

(Not gonna turn down that chance to show off my vintage Crimson Guard figure...)

Thursday, May 11, 2023

Cobra Trooper Week Part III - Hat Trick!

Finally rounding out the Cobra fireteam that I displayed about a week and a half ago, here's a tough guy from north of the border...

Hat Trick

Cobra Trooper 




Carter Fitzpatrick
Code Name:  Hat Trick
Primary Military Specialty:  Infantry
Secondary Military Specialties:  Sabotage, Self-Defense Instructor
Birthplace:  Blainville, Quebec, Canada

Class:  Soldier 1
Background:  Elite Athlete (Ice Hockey)
 
STR        DEX        CON       INT         WIS        CHA
14(+2)    10(--)     14(+2)     8(-1)       8(-1)      9(-1)
 
HP 10 (1d10+2)    Move 30 ft. (6 units)
Attack Bonuses (with proficiency)  +4 melee, +2 ranged
 
Proficiencies
Skills:  Athletics, Intimidation, Demolitions, Insight
Tools:  Weights, Hockey Equipment, Land Vehicles
Languages: English, French
Saves:  Strength, Constitution
Weapons:  Simple weapons, handguns, two-handed small arms, heavy weapons, super heavy weapons
Armor:  All armor, shields

 
Legend in This Town:  Has achieved some fame as an athlete and can sometimes leverage this to his advantage.

Infantry Training:  Treats effects of exhaustion as if they were one level lower.
 

Hat Trick has always loved one thing more than anything else in the world: fighting.  Hockey is second.  Beer is third.  He's pretty good at all of them.

On the ice, Hat Trick consistently showed enough skill to garner the attention of pro scouts and was signed to a minor league contract.  Most of his time as a professional, however, was spent as an enforcer, and his fists got a lot more use than his stick.

While playing for a team in Manitoba, Hat Trick had an exceptionally good offensive performance one night, scoring three goals in a road game vs. the Springfield Blades.  Just behind the team's bench, three Dreadnoks happened to be in attendance, cursing his every move on the ice as it worked against the big money they had bet on the Blades.

When they confronted him after the game, Hat Trick made short work of all three of them.  A Cobra recruiter accompanying them was both entertained and impressed enough to convince Hat Trick to join his team for a chance at a real payday.  So far, he has worked to train other Cobra recruits in his scrapping style.

Saturday, May 6, 2023

Cobra Trooper Week Part II - Apostle!

Part of my first Cobra fireteam with Blast Beat, Apostle is an original '83/'84 swivel-arm Cobra soldier that ended up in my collection as a kid.  I word it this way because I really don't remember getting it...I had an original '82 straight-arm version, and then somehow over the course of my G.I. Joe playing career, this guy ended up among the rest of my figures.  Maybe it was given to me?  A friend's figure that got mixed up with mine, and then was never requested back because it's such a minor character?  Maybe I traded for it?  A sign of my age, I suppose...I truly don't recall.  But I could probably be convinced that I remember any of those scenarios.

As a true old-school trooper, this seemed like a great figure to take on the Acolyte background from 5E.  As the only background put into the original 5E SRD (meant to serve as an example for others' work), I think it's also the only one that made it into the rules that Wizards of the Coast released this year under a Creative Commons license.  It just felt like a good match with an original figure.

Apostle

Cobra Trooper 


Josiah Bell
Code Name:  Apostle
Primary Military Specialty:  Infantry
Secondary Military Specialty:  Sabotage
Birthplace:  Scottsboro, Alabama
 
Class:  Soldier 2
Background:  Acolyte
 
STR        DEX        CON       INT         WIS        CHA
11(--)    10(--)     16(+3)     11(--)     10(--)     17(+3)
 
HP 16 (2d10+6)    Move 30 ft. (6 units)
Attack Bonuses (with proficiency)  +2 melee, +2 ranged
 
Proficiencies
Skills:  Insight, Religion, Animal Handling, Demolitions
Tools:  Land Vehicles
Languages: English, Spanish, Hebrew, Aramaic
Saves:  Strength, Constitution

Weapons:  Simple weapons, handguns, two-handed small arms (expertise), heavy weapons, super heavy weapons
Armor:  All armor, shields

 
Shelter of the Faithful:  May receive assistance from those who share his faith.

Infantry Training:  Treats effects of exhaustion as if they were one level lower.

Specialty:  Two-Handed Small Arms

Apostle grew up attending a snake-handling church in the rural American South.  Upon being introduced to the more esoteric teachings of Golobulus and the Cobra-La, he began to syncretize the two belief systems and ultimately found his way to Cobra as a religiously devoted recruit.

While not the most skilled of warriors, Apostle's belief that his work for Cobra is in service to a higher cause makes him a most formidable enemy.

Wednesday, May 3, 2023

It's Cobra Trooper Week! Here's Blast Beat...

I guess it's a little lame to "start" Cobra Trooper Week on a Wednesday evening...but better late than never...?

Anyway, this guy's from the G.I. Joe Retro Collection Cobra Officer & Cobra Trooper 2-Pack.  I am pleased with the purchase, but I'm not the most discerning action figure fan.  If you're interested, I'd say check out some of the reviews out there, like THIS excellent one from the HissTank.com forums.

Blast Beat

Cobra Trooper 



Bjørn Thorsen
Code Name:  Blast Beat
Primary Military Specialty:  Infantry
Secondary Military Specialties:  Sabotage, Heavy Weapons
Birthplace:  Strømmen, Norway
 
Class:  Soldier 2
Background:  Musician
 
STR        DEX        CON       INT         WIS        CHA
12(+1)    18(+4)     10(--)     14(+2)     7(-2)     15(+2)
 
HP 11 (2d10)    Move 30 ft. (6 units)
Attack Bonuses (with proficiency)  +3 melee, +6 ranged
 
Proficiencies
Skills:  Performance, Intimidation, Demolitions, History
Tools:  Drums, Bass Guitar, Land Vehicles
Languages: Norwegian, English
Saves:  Strength, Dexterity
Weapons:  Simple weapons, handguns, two-handed small arms, heavy weapons (expertise), super heavy weapons
Armor:  All armor, shields

 
Always on Tour:  Can usually secure food and lodging in exchange for performing.  Sometimes recognized by fans who are willing to provide more assistance in his efforts.

Infantry Training:  Treats effects of exhaustion as if they were one level lower.

Specialty:  Heavy Weapons

Blast Beat spent his youth taking every opportunity he could to travel into Oslo to check out the music scene, being especially attracted to the most extreme metal acts he could find.  In high school, he began drumming with friends in the band Nuclear Funeral.  They were a death metal band.  Or maybe a black metal band.  They weren't really into labels.  Or Satan.  But they did love loud sounds, explosive rhythms, and controlled chaos.

While Nuclear Funeral never achieved much fame outside of the local metal scene, Blast Beat's skill behind the drumkit was unmatched by most other musicians.  One night after a show, he was approached by a Cobra recruiter who felt that there had to be a use for the exceptional dexterity, hand speed, rhythm, and muscle memory demonstrated by Blast Beat.  With the promise of a steady income and the chance to blow a lot of shit up, he was soon on the Cobra payroll.

Blast Beat still likes to drum (and play bass!) whenever he gets the chance and occasionally considers returning to the life of a musician.  His dream is to one day share a stage with Cold Slither, the Misfits, and the Misfits.

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(I used the Metal Band Name Generator found HERE, btw, to decide on "Nuclear Funeral"...)

Saturday, April 29, 2023

Coming up: Cobra Trooper Week!

The momentum of attention on the internet is a really interesting phenomenon...all those little incidental details and quirks that cause one idea to fall by the wayside while another goes viral.  I've drifted in and out of Reddit participation over the past few years, and I see things all the time that just make me...wonder.  I'll dig a little deeper into a subreddit and find a great post that leaves me thinking, "Wait, why am I just the third person to upvote this?"  And then some stuff, for whatever reason, just takes off.

"Takes off" would be a bit of an overstatement for what I'm transitioning into talking about, but the sentiment applies here.  The G.I. Joe subreddit is one of the main ones I visit these days, and I've posted a couple of things there.  I recently started what is almost certainly one of the lowest-effort threads I've ever initiated on Reddit - some pictures of my Cobra Trooper action figures with their code names - and it probably got the biggest reaction of anything I've posted.  I mean, I had definitely noticed that the denizens of the sub (a very friendly place, btw!) often just like to see pictures of toys.  Which is understandable.  It's a sub about toys.  But still...I was surprised.  The most groundbreaking aspect of the post is that one of the guys is holding a hockey stick.  So...not groundbreaking.

Blast Beat, Apostle, and Hat Trick

At any rate, I certainly ain't complaining, and it's inspired me to try and make this upcoming week officially Cobra Trooper Week here at Monstrous Matters.  I need to get some character backstories and game stats down on digital paper, and this is a great chance to do it!

I hope you'll join me.

CO-BRAAAAAAA!!!!!

Wednesday, April 19, 2023

Looking for thoughts on abilities for a 5e combat leader!

For the next little stone in the wall that is my effort to put together a set of rules with which to play with my 3.75-inch toy soldiers, I'd really like to nail down a Commander class.  (Appropriate that I used a wall as a metaphor for one of my hobby endeavors?  Maybe...)  I did a little rundown of the classes I want to start with HERE...for reference, I'm looking for a Soldier, Driver, Medic, Scientist, Commander, and Ninja.  Today, I shall speak of the Commander.  Also, as fair warning, I'm about to ramble...there's a TL;DR in italics below...

I think a Commander class is important for a few reasons.  First, I simply believe it's a fairly critical archetype in the genre, so that the roles of characters like Hawk, Duke, and Cobra Commander are covered.  I also think enough games have included a battlefield leader role that its utility and (ideally) fun are pretty well established.  I'm thinking specifically about classes from the D&D 3.5 Miniatures Handbook and the 5E-based modern ruleset Ultramodern5, both of which include a Marshal.

Finally, I really want to have a class that can be used to level up the leader of a warband over the course of a toygaming campaign, and adding to their leadership capabilities seems like an appropriate way to go about it.  The Miniatures Handbook, once again, had this slot filled by the Warlord class, which was a super-simple prestige class that really only applied to miniatures campaigns.  A level in Warlord, if memory serves, gives a character +1 to attack bonus, +1 to Commander rating (a value specific to the miniatures rules), and either +10 HP or +5 HP and an extra use of a spell.

I want the classes in this game to remain fairly simple anyway, so why not have a Commander class that does something similar, enabling quick-n-easy leveling in between battles, while also serving as one of the core classes?

One approach that seems to work is to give a battlefield leader the ability to impact combat simply by being among the troops.  The 3.5 Marshal has auras that grant bonuses to other troops, and the Ultramodern5 Marshal gets Command Presence abilities.  This is probably the way to go, although the direction I'm leaning is to give Commanders a small set of "commands" they can give with an action (or maybe bonus action), with a successful roll having the selected effect on the battlefield.  I'm thinking of things along the lines of Bardic Inspiration, but with a chance of failure, and possibly the ability to attempt one every round.

If these scale with a character's level in the Commander class, then advancement in power along with advancement in levels may take care of itself without even having to add abilities as the character progresses.  I suppose that might go against the intentions of "bounded accuracy" as it's built into 5E, but I really like the simplicity of it.  Players can know that all Commanders are able to try X, Y, or Z each round, and the magnitude of the effect is connected to level.  Nice and straightforward.

Oh!  And I do have plans to incorporate a sort of Commander rating into the activation mechanic of the game, so having that increase with Commander level, as it does with the Miniatures Handbook's Warlord, will also be a benefit for campaign play.

Okay.  So that's where my question for you comes in, my friends.  What are the key abilities that should be built into a Commander?  What is that X, Y, or Z that they can attempt each round?  A choice of bonuses to grant to those around them?  Handing out extra actions?  Extra HP?  Should they be able to choose different difficulty classes to have differing magnitudes of effect?  Should it just be simplified such that all abilities use the same target number?

Are you still reading?  Well...thank you!  For the rest of you, here's the...

TL;DR   I'm putting together a very simple Commander class for an action figure battling game based upon D&D 5E.  I'd like to give them (around) three different actions that they can attempt each round of combat, with successes granting boons to allies on the battlefield.  These abilities will scale with the Commander's level and should be simple and iconic enough that they can be easily remembered as the standard traits of a Commander.  I'm open to any and all suggestions as to what seems fun and fair!

Thanks for reading all this, or even skimming to this sentence...and please let me know if you have any thoughts!

Saturday, April 15, 2023

So, what are the G.I. Joe classes I'm looking for, exactly?

It's about time I put pen to paper in sketching out this game I have dancing around in my head, in which I get to play out scenarios with my 3.75-inch action figures.  G.I. Joe is a clear focal point for the first iteration of the rules, and I want to use D&D 5E as the mechanical skeleton.  So what classes do I need to include to make sure I have a complete enough base for the game?

Well, I have to start with the class that may just do the most work for me, the Soldier.  I outlined my take on it for this purpose in a post HERE, and my first crack at a character of the class is in a post HERE.


And then there are the drivers.  Part of the beauty of the 3.75-inch scale has always been the production of vehicles in scale, and the various operators of said vehicles are kind of a class in themselves.  Sometimes, of course, it may make sense to treat the drivers as soldiers with a specialty...

From YoJoe.com

...but sometimes there are drivers who really have no need to be treated as soldiers...

Also from YoJoe.com

And of course, at some point my Joe figures are going to have to cross over with M.A.S.K., CHiPs, the Dukes of Hazzard, Smokey and the Bandit, Dom Toretto and family, etc.  So...I think a Driver class is certainly in order.

What about medics?  Hmm.  It could be argued that some sort of specialist class could cover this and all sorts of other skill- and tool-based roles.  The healer, though, is sort of a tradition in these types of games, so I do like the idea of keeping it separate.  Maybe I could even take a route like the one explored in Ultramodern5, where medical skills are "game-ified" a bit by making some of them function kind of like spells.  Okay...Doc, Lifeline...you're Medics.

Oh yeah, and Scientists!  That's what I do, so I'm biased.  Maybe I'm the same class as Dr. Mindbender...?

This may be getting out of hand.  I'll ignore other sorts of specialists until it becomes vital, and that still leaves a couple that should probably be included.

The Miniatures Handbook is a D&D 3.5 supplement that I've always really enjoyed and which is a big inspiration on what I'm trying to do with this game.  The Marshal and super-simplified miniatures-campaign-only Warlord classes (plus the 4E Warlord) are worth looking at for inspiration on some sort of Commander class.

And of course, this is G.I. Joe.  So there have to be Ninja.  Or Ninjas.  Have never been sure which to write for that in plural form.

Yep, you guess it... from YoJoe.com

Alright...that leaves me with Soldier, Driver, Medic, Scientist, Commander, Ninja.  That's very doable.  Time to get cracking.

Saturday, April 8, 2023

A file card for Gearhead...

I'm still planning to stat out Gearhead for gaming, but it's taking me a minute to settle on exactly how to handle driver types in the game.

You know what I can do, though?  Make a file card!

(The JoeCustoms.com Filecard Creator can be accessed HERE and is a lot of fun.  Let me know if you know of alternatives, as I'd love to try them out.  FWIW, this one's really easy to use and was clearly made by someone - or multiple someones - who really enjoy(s) the property!)

Wednesday, April 5, 2023

I had Bard and ChatGPT fill in the backstory for my kitbashed G.I. Joe character. This is what they gave me.

This past weekend, I took a little time to put together a "new" G.I. Joe character from pieces of some of my childhood figures.  A little work with a screwdriver and a bit of sloppy paint later, and I had this guy:

Naturally, I wanted to figure out the story behind this new Joe.  Something about the goggles and gloves...or maybe it has a little bit to do with the fact that his head (from Breaker) is the same mold that was used for Clutch...had me thinking he's a driver/mechanic type.

Then, I did what makes the most sense to do in April 2023 when you'd like a character backstory:  I asked a computer.

I started with Google's new chatbot Bard, with a simple request:


Create a GI Joe character, with a code name. He should be a driver and mechanic.


And Bard, true to its programming, delivered quickly (bolding by me, btw)...


Sure, here is a GI Joe character I came up with:

Code Name: Wheels

Real Name: Robert "Bob" Smith

Occupation: Driver and Mechanic

Nationality: American

Height: 6'1"

Weight: 190 lbs

Hair Color: Brown

Eye Color: Blue

Backstory: Bob Smith was born and raised in a small town in the Midwest. He was always fascinated by cars and trucks, and he knew from a young age that he wanted to be a mechanic. After high school, he went to trade school and became a certified mechanic. He then got a job at a local garage, where he worked for several years.

One day, Bob was approached by the GI Joe team. They were looking for a skilled mechanic to join their team, and they were impressed with Bob's skills and experience. Bob accepted the offer, and he has been a member of the GI Joe team ever since.

Bob is a valuable member of the GI Joe team. He is a skilled mechanic, and he is always willing to help out his fellow teammates. He is also a brave and courageous soldier, and he is always ready to fight for freedom.

Bob's code name, "Wheels," is a reference to his love of cars and trucks. He is always seen driving around in one of the GI Joe team's vehicles, and he is always up for a race.

Bob is a great friend, a loyal teammate, and a skilled mechanic. He is a valuable asset to the GI Joe team, and he is always ready to fight for freedom.


All right!  Wheels.  Not terrible.  Not terribly clever, but not terrible.  A solid first effort for a bot that may or may not have ever been tasked with creating a Joe.  I mean...it's a pretty straightforward origin story, so Bard probably hadn't put a lot of thought into it until that very moment.

Let's see how its more famous colleague ChatGPT fared...


Create a GI Joe character, with a code name. He should be a driver and mechanic.


Code Name: Gearhead

Profile: Gearhead is the ultimate driver and mechanic for the GI Joe team. His real name is Jack Riley and he hails from a small town in the Midwest. He's always been fascinated by cars and mechanics, tinkering with engines and machines from a young age.

After completing his mechanical engineering degree, Jack joined the army and quickly made a name for himself as a skilled driver and mechanic. He was soon recruited by the GI Joe team for his expertise and passion for all things automotive.

Special Skills: Gearhead is a master of all types of vehicles, from tanks and helicopters to motorcycles and speedboats. He can fix any mechanical problem on the fly, and his driving skills are unmatched. He's also an expert in demolitions and can rig explosive devices with precision.

Gear: Gearhead's signature vehicle is a custom-built, heavily armed jeep that he personally designed and assembled. It's equipped with an array of weapons and gadgets, including a missile launcher, smoke screen, and night vision system.

Personality: Gearhead is known for his cool demeanor under pressure and his unwavering dedication to the mission. He's always eager to get behind the wheel and take on any challenge, no matter how dangerous. He's also fiercely loyal to his fellow Joes and will stop at nothing to protect them.


Okay, so not sure if many folks are going to actually take the time to read through those, but I just want to point out that both bots created a character from "a small town in the Midwest."

(Hmm.  Springfield, perhaps?  Kinda crazy either way.)

So, I'm sold on that detail.  Also, Gearhead.  Not bad!  Once again, not great, but not bad, and probably better than Wheels.


Now...time to work out some gaming stats for Gearhead.  Maybe the bots can handle that for me too...


Also, relevant:



Friday, March 31, 2023

Just jotting this down: Musician background for 5E

Cold Slither!  From Joepedia...

Following up on my last post, in which I shared a character with the Musician background...without actually establishing a Musician background to use...

Well, how about this?

Musician

Skill Proficiencies:  Performance + your choice of History, Religion, Insight, Perception, Deception, Intimidation, or Persuasion

Additional Proficiencies:  Two musical instruments (treat voice as an instrument) OR one musical instrument + [audio equipment or a language of your choice]

Feature:  Always on Tour – You have spent some time traveling and sharing your talent with the world.  You are usually able to negotiate payment of food and lodging in exchange for a performance.  In some areas, and especially among fans of your musical genre, your performance (and often your mere presence) can secure even greater gifts and assistance.