Saturday, April 15, 2023

So, what are the G.I. Joe classes I'm looking for, exactly?

It's about time I put pen to paper in sketching out this game I have dancing around in my head, in which I get to play out scenarios with my 3.75-inch action figures.  G.I. Joe is a clear focal point for the first iteration of the rules, and I want to use D&D 5E as the mechanical skeleton.  So what classes do I need to include to make sure I have a complete enough base for the game?

Well, I have to start with the class that may just do the most work for me, the Soldier.  I outlined my take on it for this purpose in a post HERE, and my first crack at a character of the class is in a post HERE.


And then there are the drivers.  Part of the beauty of the 3.75-inch scale has always been the production of vehicles in scale, and the various operators of said vehicles are kind of a class in themselves.  Sometimes, of course, it may make sense to treat the drivers as soldiers with a specialty...

From YoJoe.com

...but sometimes there are drivers who really have no need to be treated as soldiers...

Also from YoJoe.com

And of course, at some point my Joe figures are going to have to cross over with M.A.S.K., CHiPs, the Dukes of Hazzard, Smokey and the Bandit, Dom Toretto and family, etc.  So...I think a Driver class is certainly in order.

What about medics?  Hmm.  It could be argued that some sort of specialist class could cover this and all sorts of other skill- and tool-based roles.  The healer, though, is sort of a tradition in these types of games, so I do like the idea of keeping it separate.  Maybe I could even take a route like the one explored in Ultramodern5, where medical skills are "game-ified" a bit by making some of them function kind of like spells.  Okay...Doc, Lifeline...you're Medics.

Oh yeah, and Scientists!  That's what I do, so I'm biased.  Maybe I'm the same class as Dr. Mindbender...?

This may be getting out of hand.  I'll ignore other sorts of specialists until it becomes vital, and that still leaves a couple that should probably be included.

The Miniatures Handbook is a D&D 3.5 supplement that I've always really enjoyed and which is a big inspiration on what I'm trying to do with this game.  The Marshal and super-simplified miniatures-campaign-only Warlord classes (plus the 4E Warlord) are worth looking at for inspiration on some sort of Commander class.

And of course, this is G.I. Joe.  So there have to be Ninja.  Or Ninjas.  Have never been sure which to write for that in plural form.

Yep, you guess it... from YoJoe.com

Alright...that leaves me with Soldier, Driver, Medic, Scientist, Commander, Ninja.  That's very doable.  Time to get cracking.

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