Thursday, May 19, 2016

A different look at the Charchaeopteryx

For #MonsterMonday, I posted the Charchaeopteryx, with one of my goals in taking part being to throw out some monsters that might be used in Underground Elemental Beastfighting.  (One thing that the A to Z Challenge showed me was that having a mini-project really motivated me to post.)  Anyway, to recap, here's the beast, mostly for 5E but hopefully useable in Basic games:

Armor Class  16
Hit Dice  4d10 + 8 (30 Hit Points)
Speed  30 ft., fly 60 ft.
Damage Vulnerability  Water
HDE / Challenge  8 / 2
XP  450

Actions:
Fireblast -- Ranged Attack +6 // 10 (2d6 + 3) fire damage
OR
Bite 'n Hack -- 3 Melee Attacks +5 // 5 (1d6 + 2) slashing damage

After being reduced to 0 hit points or otherwise knocked out, the Charchaeopteryx will collapse into a chaotically sparking flame.  If water is not poured onto the flame, the Charchaeopteryx will fly forth in 1d8 rounds with (1d6)d8 starting hit points.  Natural healing can eventually restore the Charchaeopteryx to full health..

Even when water is poured on the flame, the Charchaeopteryx will smolder and eventually fly forth after 1d8 hours.  Only if water is repeatedly poured on the flame, preventing the monster's return for 24 hours straight, will the Charchaeopteryx die.


So, during some wait time at work...when I should have been getting ahead on stuff that I wasn't waiting on...I thought it'd be fun to put it into a form more fitting of a battling monster.  Here's where I am right now.  I kinda like it!  Probably need a different water icon, though.  And man...I'm liking 5E now that I'm diving into it more, but those stat blocks are still pretty thick!

At any rate, any feedback would be most appreciated!


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