Armor Class 16
Hit Dice 4d10 + 8 (30 Hit Points)
Speed 30 ft., fly 60 ft.
Damage Vulnerability Water
HDE / Challenge 8 / 2
XP 450
Actions:
Fireblast -- Ranged Attack +6 // 10 (2d6 + 3) fire damage
OR
Bite 'n Hack -- 3 Melee Attacks +5 // 5 (1d6 + 2) slashing damage
After being reduced to 0 hit points or otherwise knocked out, the Charchaeopteryx will collapse into a chaotically sparking flame. If water is not poured onto the flame, the Charchaeopteryx will fly forth in 1d8 rounds with (1d6)d8 starting hit points. Natural healing can eventually restore the Charchaeopteryx to full health..
Even when water is poured on the flame, the Charchaeopteryx will smolder and eventually fly forth after 1d8 hours. Only if water is repeatedly poured on the flame, preventing the monster's return for 24 hours straight, will the Charchaeopteryx die.
So, during some wait time at work...when I should have been getting ahead on stuff that I wasn't waiting on...I thought it'd be fun to put it into a form more fitting of a battling monster. Here's where I am right now. I kinda like it! Probably need a different water icon, though. And man...I'm liking 5E now that I'm diving into it more, but those stat blocks are still pretty thick!
At any rate, any feedback would be most appreciated!
No comments:
Post a Comment