Threepenny Space Opera
Art by Louis Glanzman, taken from public-domain.zorger.com |
Genre: Space opera
Equipment needed:
Three pennies
Overview
It’s the far-flung future.
Or maybe it’s long ago, just nowhere close to this galaxy. Or...somewhere in between. Whenever it is, humans have conquered the
stars, and space exploration is the wave of the present. You don’t really care, though, because you’re
not human. However, you’re close. You interact with humans all the time, in the
Big Interplanetary Organization that you belong to, and they look a lot like
you. There’s something just a little bit
different, though...maybe it’s your forehead, or your green skin, or those
antennae. In fact, if you’re a woman,
geeks probably drool all over you and your pointy-eared hotness. You also might have some special alien
abilities or hindrances. We’ll get to
those later.
Character creation
Name: Come up with a name for your character.
Species: Name your character’s species. If you want, name her home planet, too.
Stats: Your character has two stats: Mind and Body. You get 2 points in one of them, and 1 in the
other. If your character is from a rough,
warlike species, you’ll probably want to make him Mind 1 and Body 2. If your character is of a more cerebral
species, one that depends on science or art or deceit to survive, then you’ll
probably make him Mind 2 and Body 1.
From Memory Alpha |
Playing the game
Flipping: As you venture through space, you will
encounter a number of situations where success isn’t assured. When this occurs, the Flipmaster (FM) must
determine if it’s a challenge for the Mind or the Body. You flip a number of pennies equal to your
character’s value in that stat. In
addition, if the challenge involves a skill you possess, you flip one additional
penny. If you get at least one heads,
you succeed at the task.
Combat: Combat can be run two different
ways. There can be a series of flips as
the characters attack, dodge, parry, etc., with the FM determining how each
character is affected as the fight progresses.
Or, you can make things easy and just let the characters involved each
flip for their Body stat (plus an extra if they have any relevant skills). Whoever flips more heads wins the fight. (And if it’s a tie...just bounce off of each
other...)
Alien abilities: Whenever you get three tails on a single
flip, you’ve failed pretty miserably.
There’s an upside, though: You
now get to establish a special power for your character, which may immediately
help you in the adventure. Maybe it
turns out you can breathe underwater, so that escape across the river is
suddenly a lot easier. Or maybe you can
read other beings’ thoughts in certain situations. (Don’t you wish you’d thought of that
earlier?) Feel free to be creative.
From Wookieepedia |
Advancement: Seriously? Okay, if your character survives an
adventure, you can give her one new skill.
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