Yesterday, I was thinking about what I would like to post for Meta Monday today. Realizing that my likely subject would lead me to talk about the 1988 Nintendo game Super Mario Bros. 2 (hereafter SMB2), I started thinking about where I could place it in my list of NES favorites. Because it might be my favorite. I know that the third entry in the series gets the most ink as the greatest NES game of them all, and the first is always referenced in Top X lists because of its immeasurable influence on the industry. I never got a lot of experience with 3, however, and the classic Super Mario Bros. -- while certainly way up there for me (and maybe my favorite when it comes to setting) -- just can't QUITE compete with the upper, upper echelon of games in my memory (that'd be The Legend of Zelda, Punch-Out!!, Dr. Mario, and Double Dragon for anyone keeping score).
SMB2, though...it's up there. So I definitely had a little "no way...!" go off in my head when this article (with this photo) popped up in my feed:
Darn you, Google...even your clickbait apparently works on me, because I should have known that the list would include #1 and #3, but my precious SMB2, which 11-year-old me paid an insane forty-five of my own 1989 American dollars for so I that could experience the adventures of Mario and his friends in the dream world of Subcon, is nowhere to be found. Underrated!
The article isn't bad, though.
I got my NES for Christmas 1988, which was also the holiday season that SMB2 was burning through toy aisles. I don't think I even laid eyes on a copy of it until that fateful day the next year when I happened to be at the right store, at the right time, to pay whatever was asked of me to get it into my hands. There were aspects of it that really were revolutionary to me at the time. Being able to select different characters, with different capabilities, just seemed brilliant. You could play as a Mushroom Retainer! And apparently, his name is Toad! AND the princess FLOATS!! It was worth every penny.
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From this r/nostalgia thread |
I don't think any of us knew it at the time, but it's a well-known Nintendo factoid now that Mario 2 was released in Japan as a completely different game, Yume Kōjō: Doki Doki Panic. There are lots of internet sources that can provide a much better summary of this history than I am qualified to give. (You can check it out its page at the Nintendo Wiki here, should you be so inclined.) In short, though...it apparently began life as a tech demo that was influenced by -- and perhaps was even intended to be used for -- the Mario series. It would then be developed in coordination with Fuji Television as a game accompanying their event known as Yume Kōjō '87 (Dream Factory '87). When the game released in Japan as Super Mario Bros. 2 was deemed too difficult and not innovative enough to satisfy the American market, Doki Doki Panic was reskinned into a Mario game.
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A character comparison between the two games; found this on Pinterest. Many other changes are also documented here. |
(A note before I forget: I would not be surprised if there's something about the presentation of the Arab family in Doki Doki Panic that, with the benefit of almost four decades' worth of reflection, is less culturally sensitive that many -- including me -- would prefer. Not what I'm getting into here, although please feel free to let me know if you have any insight in this area!)
Now...what exactly makes it meta? Well, even when we got the game here in the States, there was still a meta element to it, as the instruction manual's intro explained how Mario and his buds ended up in a world that he originally saw in a dream...
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The whole manual is at the Internet Archive |
In Doki Doki Panic, however, the meta stakes are taken up to another level, as the characters actually make their way into the Land of Dreams through the pages of a book! Here's the game's intro:
(In a more realistic art style, that would actually be at least a little creepy.)
Visiting the worlds of the tales we tell...that's the guiding motif of these Meta Mondays, and I actually think that SMB2 -- and, even more so, its original implementation as Doki Doki Panic -- not only matches this theme...it also might be the greatest NES game ever while doing so. It's definitely up there. Although maybe I just need to spend some more time on SMB3.
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Now...because I'm doing a reasonably good job of keeping this a sort-of-focused tabletop gaming blog, let me tabletop-game-ify something from SMB2! As I noted, I really dug getting the chance to play as different characters, and Toad was especially fun. Not only was it cool as hell to play a Mushroom Person, but being the fastest and strongest also meant that he was great at pulling up shrubs to get coins that gave me a shot at extra lives. Since I'm trying to figure out this Monstrous Heartbreaker thing...and since the species in the game will likely be VERY 5e-based (especially since I've discovered I even like 5e species builds in OSR-based games)...why don't I take a crack at the Toad (as a species) for 5e? I'm sure it's been done already, probably many times, but maybe not this quick and dirty before...
Toad (the species)
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Image by Shigehisa Nakaue, found at Wikipedia |
Toad (Mushroom People) Traits
Your Toad character has unique traits based upon their (possibly) fungal origins and lifestyle. (Remember, the mushroom cap is part of their head, not a hat...)
Ability Score Increase: Your Strength score increases by 2. Choose one additional ability score to increase by 1.
Age: Toads seem to age at about the same rate as humans.
Size: Adult toads are generally 3-4 feet tall and weigh around 40-50 pounds. They are usually classified as small.
Name: Toad seems to be a really common one...but don't let that limit you!
Speed: Your base walking speed is 35 feet.
Loyalty: Toads have advantage on all attack rolls against an enemy who is engaged in combat with one or more of their (the Toad's) friends. They also have advantage on all ability checks and saving throws related to tasks that will save a friend.
Languages: Toads are fluent in the common language of the game world (often English), but are also sure to know at least one other language that originates somewhere in the Mushroom Kingdom.
Loyalty: Toads have advantage on all attack rolls against an enemy who is engaged in combat with one or more of their (the Toad's) friends. They also have advantage on all ability checks and saving throws related to tasks that will save a friend.
Languages: Toads are fluent in the common language of the game world (often English), but are also sure to know at least one other language that originates somewhere in the Mushroom Kingdom.
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