In the very early days of Nintendo Power magazine, the publishers held a fiction contest. I don't remember if I even saw the original announcement (I became a loyal reader but wasn't there from the very beginning), but the winners were announced in the magazine's sixth volume, May/June 1989. The top entry was printed in that issue...the short story "Friends," by Robbie H. Lawton.
![]() |
Image from Nintendo Power, and taken from this Tumblr post |
For whatever reason, this story was really memorable to me. Maybe it was the fact that, at the time, I was in the process working myself into an obsessive frenzy over the NES, and The Legend of Zelda was a magical and mysterious entity I had yet to explore. Maybe it was because it seemed to be written by a kid like me, and I had an idea that I could contribute to the world of Nintendo with a creation like this. And maybe it was just because it's a delightful little story.
In the tale, we meet young gamer Jason, who is working his way through the The Legend of Zelda like countless other youngsters at the time. Instead of tapping away on a control pad, however, Jason climbs into his television and adventures around Hyrule as Link's partner. The story is about searching for the seventh dungeon, peanut butter and jelly sandwiches, and...given away by the title...friendship.
![]() |
Another image from the story, also snagged from that Tumblr post |
I went to the right place when I decided to try searching up the old story, as a post on Reddit quickly led some kind and helpful Zelda fans to point me toward a thread started by a child of the Jason of the story (who goes by PunishedYoshi on Reddit). It seems their grandmother actually penned the tale and submitted it to Nintendo Power, and after a long search, they finally located it in a Tumblr post by nteamhero. If you'd like to read the story in full, just click that Tumblr link...it's a quick read and truly is...well, delightful! (That's through my thick nostalgia glasses, of course...) And according to PunishedYoshi, their grandmother also drew at least some of the accompanying pictures, in which case...awesome!
(And for whatever it's worth, it also seems that r/zelda has some genuinely nice folks among its posters...)
Anyway...I really love these little stories of things that happened on the periphery of gaming and pop culture history. (And, the older I get, the more I think I just like remembering being young...)
----------
Since I jotted down some details on Toads for 5e and my fantasy heartbreaker the last time I talked NES on here, this seems like a good time to take a look at Link and Zelda's species...!
Hylians
![]() |
Image from the Zelda Wiki |
Ability Score Increase: Your Wisdom score increases by 2. Choose one additional ability score to increase by 1.
Age/Size: Hylians seem to age at about the same rate and are around the same size as humans. They are medium creatures.
Name: Whatever you like! Known Hylian names include Akrah, Benny, Garini, Irene, Link, Sonia, and Zelda.
Speed: Your base walking speed is 30 feet.
Preternatural Hearing: Hylians have excellent hearing and get advantage on all Perception checks involving listening. In an ability that is also likely related to their pointed ears, Hylians are able to send and receive messages to and from other Hylians over great distances...and even when in different dimensions of existence. To telepathically communicate in such a way, both Hylians must succeed on a Wisdom check. Its base difficulty is 10, with 1 point added for each hundred miles of distance between the two Hylians. If they are on different planes, the difficulty is simply 10, but both rolls are made with disadvantage.
Preternatural Hearing: Hylians have excellent hearing and get advantage on all Perception checks involving listening. In an ability that is also likely related to their pointed ears, Hylians are able to send and receive messages to and from other Hylians over great distances...and even when in different dimensions of existence. To telepathically communicate in such a way, both Hylians must succeed on a Wisdom check. Its base difficulty is 10, with 1 point added for each hundred miles of distance between the two Hylians. If they are on different planes, the difficulty is simply 10, but both rolls are made with disadvantage.
Magical Nature: Hylians know one cantrip that can be learned by any type of Mage in your campaign. Per DM, this can be chosen or determined randomly from the spell list(s). Hylians use Wisdom as their ability for any spellcasting checks.
Languages: Hylians can read and speak Hylian and Common. Other languages may be known according to the guidelines of your campaign.
Languages: Hylians can read and speak Hylian and Common. Other languages may be known according to the guidelines of your campaign.
----------
No comments:
Post a Comment