Showing posts with label Monstrous Mini-Review. Show all posts
Showing posts with label Monstrous Mini-Review. Show all posts

Tuesday, June 17, 2025

Monstrous Mini-Review: Fourth Wing by Rebecca Yarros

Laura has been on reading spree lately like none I have ever observed before (and certainly unlike any I've ever undertaken myself).  And with the influence of some friends and/or BookTok, one of the main directions her reading interests have drifted is toward romantic fantasy.  Or...as it seems to be popularly portmaneau'ed these days (yeah, I don't think that's actually a verb either)...romantasy.  OR...as Laura has told me it can be considered a subgenre of...when in understanding company (and based upon the understood target audience of such books)...cliterature (be careful with that one).

The genre has apparently boomed over the past few years along with the popularity of the two biggest names in the business right now, Sarah J. Maas and Rebecca Yarros.  Among other works, Maas writes the series stemming from the book A Court of Thorns and Roses (conveniently called ACOTAR by fans); Yarros, meanwhile, is known for her Empyrean series, a romance/military/fantasy mashup that started with the novel Fourth Wing.

This probably isn't a direction I would have taken my reading otherwise, but with my wife now excitedly starting conversations with me about stuff like bonding with dragons and magic use (in a world where no one has heard the word "Muggle"), I had to get in on it.  So, I started with Fourth Wing, recently finished it, and figured I'd share my thoughts here in a review...or, at least, some mini-thoughts in a mini-review.

Image from Goodreads

Fourth Wing is the story of the young woman Violet Sorrengail's first year at Basgiath War College, where she is learning to go into battle on the back of a dragon as part of the Riders Quadrant.  Most of the story is told in the first person, from Violet's perspective.  We follow her trials and successes as she navigates through a world of danger she never planned to be a part of.

You see...Basgiath is a freaking brutal place.  Students in the Riders Quadrant die all the time.  The tests are dangerous, the dragons are dangerous, and -- if all of that isn't enough -- cadets regularly kill each other in the normal course of training.  This may further their own success, but more importantly, it eliminates weak links before they jeopardize the whole army in battle.

Violet, meanwhile, has spent her entire life dreaming of joining the Scribe Quadrant (pretty much what it sounds like, although there's an acknowledgement of the power held by those who control information).  She also has what seems to be a congenital disorder giving her bones and joints below-average sturdiness (apparently based on Yarros's own experience with such a challenge).  Oh!  And her mom just happens to be the the commander of the war college...and there was no way General Sorrengail was going to have her third child skip out on following in the footsteps of the two siblings who achieved renown as riders before Violet even became a student there.

If I had to give Fourth Wing a pithy little "____ meets ____" description, I'd say it's like Harry Potter meets Full Metal Jacket.  But there's another part of it, too, and how one reacts to that other part may be what will have the greatest bearing on whether or not a reader likes the series.  It's the part where every other page or so (an exaggeration, I'm sure...), we're reminded that Violet is a horny 20-year-old who can't help but notice how good some of the manly men around her look, and smell, and make her feel.  I guess you could add Twilight into the mix I'm trying to describe, but Fourth Wing takes the descriptions of intimacy up to another level.

Now, I am honestly not all that well-read when it comes to the breadth of fantasy literature.  For romantic fantasy, I think of books that were explicit influences on the Blue Rose RPG, as discussions of that game are the main places I've ever seen the term used.  Having never read the works of Mercedes Lackey or Diane Duane, I can't say how closely Fourth Wing follows that model.  In some of the broad strokes, I think it's probably quite comparable.  The world of Fourth Wing (centered on a kingdom known as Navarre) is home to a society that is quite egalitarian when it comes to gender roles.  There's unequivocal LGBTQ representation.  And there isn't a focus on the interactions of all the high fantasy species we're used to...elves and dwarves and orcs and all that.  It's just humans and their dragons (or, for the opposing kingdom, their gryphons).

However, I've never imagined that the smoochy, sweaty aspect of the romantic designation would be this prominent in those earlier well-known works of romantic fantasy, although I could be way off.  I also don't think I've ever read a real romance novel in my life, so maybe I'm just surprised by any story that gives that much attention to the steamy sessions played out by the heroine and her love interest.  A couple of times, Fourth Wing reminded me of passages from trashy paperbacks that a friend would entertain us with through interpretive readings in high school.

And so, this is the biggest qualifier I would have to throw out there in recommending Fourth Wing to anyone (even though I enjoyed the book quite a bit), and why I wouldn't give it as a blanket recommendation for anyone who likes fantasy.  I imagine the conversations I'd later have with friends to go something like this:

"How'd you like Fourth Wing?"

"It was tedious and unnecessarily detailed."

"Unnecessarily detailed?  But you love Tolkien...!"

"Well, Tolkien never wrote the line, 'It might damn us both, but I can't wait to feel you come around my cock.'"

"Fair point."

To completely belabor the issue...in case it means anything to you, Fourth Wing earned 4 out of 5 flames for spiciness from romance.io, falling into the category of Explicit Open Door and fulfulling the criteria of "At least two intimate scenes, explicit language with a variety of sexual acts."

But...now that that's out of the way, let me say again that I really did enjoy the story!  There's nothing incredibly innovative about the worldbuilding, but it's a good universe, and one that I've spent plenty of time thinking about gaming in.  The students in the Riders Quadrant have a fighter-pilot-esque cockiness about them, and the core concept -- of bonding to dragons so that together you become the pinnacle of combat ferocity -- is just cool.  

The greater intrigue to be found within the realm of Navarre is set on a slow burn throughout the story, and (hopefully without giving anything away) I can say that the book ends in a way that ratchets up that aspect of the plot enough that I was happy to jump immediately into the series' second entry, Iron Flame.

Image also from Goodreads

It should also be noted: You could remove the romance from the story and it would still work pretty well, especially to someone like me who thinks about the whole thing in terms of how it would play out as a D&D campaign.  I guess it wouldn't be as popular, but it would definitely still be a cool story.  At this point, I'm kind of afraid that I've talked about it enough that my dismissals may sound like I'm "protesting too much" and trying to hide my interest by making sure you all know that there was no way I was into all of that girly stuff.  But truly...I accepted the romance portion of the book for what it was, and I embraced the fact that the interpersonal conflicts tied up in it do impact the novel's fantasy framework as a whole, and for the better.  (And really...to compare it to works of literature especially germane to the typical topics of this blog: Am I really going to act like the romantic interactions between Sword & Planet princesses and the heroes of Edgar Rice Burroughs's stories are particularly well-written?  Nah...)

Even aside from the romance, though, Fourth Wing isn't going to be for everyone.  It seems to be a fairly divisive title among fantasy aficionados, with many readers simply disliking Yarros's style of prose.  As a first-person narrative from the perspective of a 20-year-old, it is quite informal, and perhaps even more grating for some, it feels quite modern.  I actually think this works well in making the characters seem real and relatable, especially for readers who may not be used to the tropes of ostensibly medieval fantasy.  But I've seen enough anger about Poe Dameron making a "your mother" joke that I recognize that the shattering of verisimilitude takes different forms for different people.  So...be warned, I suppose.

I've also seen criticism of of Yarros's writing centered on its repetitive nature.  And indeed...there's some stuff that seems to come up a lot.  Ironically, one example is that "fair point" line I spoke above in my own hypothetical conversation...it's used multiple times and has the sort of modern feel that will make it especially noticeable to some.  There are a lot of jaws ticking and lips curving into smiles.  And the gazes...gods, everyone has a gaze.

Overall, though, the prose does what it needs to.  It drew me into the world of Basgiath War College as it has many, many others before me.  The characters are solid and generally likable or unlikable as the story dictates, and there's enough of a connection forged that at least one genuinely emotional moment pops up.  As someone approaching the book wanting a good story, I got what I bargained for, and as someone approaching it as a fantasy RPGer looking for inspiration, I got even more than that.  If I'm giving it a simple thumbs up or down, it's definitely pointed up, just keep those caveats above in mind if you decide to give it a shot as well.

----------

Thanks for reading, all!  I was going to tie this into my usual Monstrous Matters fare by also sharing a simple Dragon Rider class here...but I didn't expect to write so much about the book itself.  That'll be coming soon though...!

Wednesday, June 19, 2024

Monstrous Mini-Review: Interstellar

The deal:  This is another one where I am very late to the game on a movie that falls right in my wheelhouse.  I've seen this one enough on "best of" lists (and been told pretty directly that I need to see it) that I took a free choice of the family movie to watch it (on Prime).

Interstellar
2014, 2 h 49 min
Director: Christopher Nolan

Trailer:

The flick:  I probably don't have to say too much about Interstellar, the 2014 science fiction film from Chris Nolan that made use of some of the brain-bending characteristics of time revealed to us by relativity.  You, reading this post...I bet you've seen it.  And if you haven't, I bet you've seen the hype.

And...it's worth the hype.  Interstellar really feels like it fits in the pantheon of great science fiction "pondering-our-place-in-the-universe" screen epics.  You can pick your favorite to compare it to (Metropolis2001The Matrix, whatever)...I think it'll hold up pretty well.

I will note...Matthew McConaughey is very much Matthew McConaughey, and however that statement makes you feel will probably tell you a lot about how you'll like him in this movie.  I think he did a really good job even if I did repeatedly hear "Alright alright alright" in my head.

But acting aside (and it's all good anyway)...if you like somewhat cerebral SF, it's probably a waste of your time to read anything else by me right now.  This is a fairly long film, so I recommend you use that time to watch it, if you haven't already...

The rating:  I should note that it's very possible that rating Interstellar too highly today will force me to rethink the assessment if I rewatch it at some point.  This has happened to me with The Dark Knight (another Nolan film).  At one point, I probably would have said TDK was like a top-five ever movie to me, but rewatching it has made me realize that I don't find it as rewatchable or consistently emotionally/intellectually moving as I guess I want my "favorites" to be.

At the same time, I had really high hopes for Interstellar because of how much I saw it built up, and it still delivered a great movie experience.  I mean, man is it good:

4.5 out of 5 shrews


The monsters:  Huh...I guess there weren't really monsters in this one.  Well, other than the humans are the real monsters angle, which honestly applies less to this movie than to most, and which is a path for this post that would probably give stuff away that I don't want to (just in case someone reading hasn't actually seen the film).

There is, however...and I'll try to word this unspoilerly...a group/being/force that is vital to the plot of the movie and is pretty cool to think about using in an RPG adventure.  Hmm...maybe one day...

Wednesday, May 15, 2024

Monstrous Mini-Review: Starship Troopers

The last one was fun, so why not keep it going?

Starship Troopers

1997, 2 h 9 min
Director: Paul Verhoeven

Trailer:

The deal:  So, until very recently, I had never actually seen Starship Troopers, which I imagine many would refer to as a classic, even if its execution was polarizing.  When it came out in 1997, I'm pretty sure I thought it looked a bit...silly.  It became more intriguing once I found out it was based on a seminal science fiction novel, and as I became more entrenched in the culture of gaming, I started to realize just how important Robert A. Heinlein's story has been in establishing the archetype of the space marine...especially the space marine that fights big alien bugs.  It was time for me to finally get a feel for the setting.

The flick:  I enjoyed this one quite a bit...but I can sympathize with those who don't.

Let's get some of the obvious criticisms out of the way.  The acting isn't stellar...but it's definitely functional.  The plot is farcical...but that seems to be intentional, and I suppose it allows a much "bigger" story to be told once you let go of complete plausibility.  The boobs and gore might be unnecessary...but they fit into an overall tone that seems to shout, "This movie is R-rated, dammit!"  And the effects do sometimes look dated...but when this occurred, I actually found it to have a certain retro-SF charm.

To be fair, I would even say I liked the effects overall.  The space action scenes look great (with the occasional green-screen artifact, of course...like I said, retro-SF charm!).  And those bugs came out a lot better than I imagined they would.  (That may be thanks to limiting the battle environments to barren landscapes, but if so, it was probably a trade-off worth taking.)  The obvious CGI effects didn't detract much, if at all, from my enjoyment...from my personal perspective, it was much less distracting than...well, just about any scene involving Gollum.  And...I mean, it was 1997!  The extent to which the effects fall short of that era's version of perfect is balanced out by the extent to which it seems the filmmakers knew they were producing a B-movie.

Now...as for the accusations of fascism.  I couldn't remember, going into the watch, what the general consensus is regarding the right-wing particulars of the movie and how much of those aspects are rooted in the source material.  I did have the benefit of being able to look up, while stepping away mid-film, some details of the movie's production and initial reception.  I wish I forced myself to make a solid prediction of whether I was going to read that the film is actually pro-fascist or only mockingly so...because I'm pretty sure I was leaning toward a satirical interpretation, BUT there is enough ambiguity of value judgment on the future fascist society depicted in the film that I probably could have been convinced it was genuinely meant to glorify that way of life.  It would have been poorly executed...just too goofy and over-the-top about some things...but I get why some viewers assumed that was the case.

I can't really understand why anyone would force the issue once the conversation went "hey that's fascist," answered with "I know, I'm making fun of it"...but maybe that also has to do with the difficulty of getting such a message out in 1997.  If Starship Troopers were released today, there wouldn't be a dearth of sources to tell us about its political intentions; instead, we'd have an avalanche of unreliable reports that place it all over the political spectrum.  So...I suppose the world would still be confused, just for a different reason...

The rating:  Well, I'm still trying to figure out my benchmarks here.  I felt like this deserved more than The Killer Shrews' rating of 3/5, but there's no way I could justify a 4.  For now:

3.5 out of 5 shrews


The monsters:  The aliens/bugs/arachnids are, overall, fantastic.  Visually, the various types of aliens (differentiated by appearance and role in bug society) range from excellent (warrior bugs) to not-great-but-not-terrible-for-1997 (hopper bugs).  In a way, these things are literally genre-defining, so there's a lot to chew on with regard to their presentation and place in the story...

Y'know what?  This needs its own post.  I'll get back to you on these guys...

Image from HERE

Tuesday, May 7, 2024

Monstrous Mini-Review: The Killer Shrews

Well...I guess I just feel like reviewing an old monster movie...

The Killer Shrews
1959, 1 h 9 min
Director: Ray Kellogg

Trailer:

The deal:  The Killer Shrews was made by the same director, around the same time, as The Giant Gila Monster, which I feel like I've seen referenced more than this one, but maybe that's just because I'm typically more drawn to the idea of a giant Gila monster than that of killer shrews.  At any rate, those two films formed a double feature back in the day, and currently it seems they both have some pull among fans of old lowbudgetscifihorror fare.  (They both got roasted on MST3K, which I think automatically lifts a B-movie to the next level of awareness among the public.)

It stars James Best, who I recognize only as Rosco P. Coltrane from The Dukes of Hazzard.  (He would go on to appear in a sequel to this in 2012!)

It's also in the public domain, so it's easy to find, and there's a good chance you've stumbled upon it before...

Image from HERE

The flick:  Best plays a ship captain who finds himself stranded on a remote island with his first mate and a team of scientists who are clearly keeping some secrets.  Piece by piece, the puzzle of their situation is put together (although there really aren't that many pieces, to be honest).  The menace they face?  This one's gonna shock you, but it's killer shrews.  The crew has to wait out a hurricane and survive the night for a chance to escape in the morning light.

This is a very good creature feature that provides all the basics folks look for in schlocky sci-fi.  It definitely moves slowly (the MST3K crew had some fun with the fact that the characters spend a lot of time standing around talking), but the next turn of the plot usually comes around before one can get too antsy.  The acting is vintage B-movie melodrama and includes an appropriately shallow love connection (and jealous suitor).  And...to probably annoy anyone reading this who insists they don't see race, I'll note the positive that there's even a Black character who...other than playing out that debated trope of horror movies (sorry, SPOILER)...could be a lot more cringeworthy for a 1959 film.

And then, of course, there are the shrews.

From HERE

Those beautiful, giant, killer shrews.  It's fun to see them as dogs-in-scruffy-jackets (and they actually seem pretty menacing moving like a pack of dogs), but those hand puppet closeups are worth the price of admission alone.

The rating:  I've gotta be careful not to fence myself in by giving the first movie I review like this (and maybe only, who knows with me) too high of a rating and then realizing that the things it does well can actually be done a lot more well.  The shrew effects carry a lot of weight, though.  This is a very watchable film that doesn't overstay its welcome.  I'm tempted to seek out the sequel but am held back mainly because I'm not sure I want to chance ruining the positive outlook I have on this one!

If you're a "throw a movie on" type with a tolerance for B-movie foibles, this is great background noise, and there's always the MST3K version if you want to check it out but would like the security of wry humor.  I don't think I can go any lower than 3/5 right now.

3 out of 5 shrews


The monsters:  I wouldn't change a thing about these creatures.  They are simple and effective.  I suppose you'd be disappointed if you went into it assuming they were going to be giant giant...but they are the size of dogs, which...I don't think I have to tell you, that's pretty darn giant for a shrew.

My current rules obsession is a slightly homebrewed take on the D6 system that powered the old West End Games Star Wars RPG (and miniatures game)...simplified to be more in line with its Ghostbusters RPG roots.  (It's a work perpetually in progress.)  Here's a shrew:

From HERE

Giant Killer Shrew


Might 2
Dexterity 5
Presence 2
Skills: Dig +2
HP: 7
Move: 18
Handling Difficulty: --- (you ain't handling these fellas)

Attacks: 2x Claw 5 (1D6-3 damage) or Bite 5 (1D6-1 damage plus poison; death within 3 minutes if not stabilized or successful on one difficult save)