Sunday, October 29, 2023

More evidence that Orcs revel in physical pain

NOTE:  This post is related to my exploration of the Fantaspora Hypothesis, a proposed explanation for the existence of similar humanoid species in countless fantasy settings.  The Fantaspora Hypothesis is a proposal that fantasy humanoids originated on our Earth as hominins that coexisted during the Paleolithic Era.  Because the description of humanoid species has been a much-debated point of potential racism in roleplaying games (indeed, they are often called races), and because many (perhaps most) modern humans have DNA indicating a hereditary relationship with actual archaic hominins, I'm afraid there could be stuff that comes across as offensive to some without my even realizing it.  If this is the case, I ask that you please don't assume ill intent, that you let me know, and that you give me a chance to think about it and make corrections as needed.  Thank you!

A Paleolithic Orc family unit

Background:  SCN9A is a gene that has been investigated for its impact on pain sensitivity in humans.  SCN9A encodes a sodium channel, which points to a potential (no pun intended) role in the transmission of nerve impulses.

A few years ago, an Orc variant of the gene (with three specific differences in sequence) was associated with higher pain sensitivity in data from hundreds of thousands of modern humans of British ancestry.

In other words, those of us who have this Orc gene feel more pain.


Find the full paper HERE.


What's new:  Researchers have experimentally connected the presence of the Orc sequence variants with a specific type of pain sensitivity in a set of Latin American Human subjects.  After sensitization with mustard oil, those with the Orc gene had a lower threshold for mechanical pain.

What it all means:  There are a few interesting takeaways from all of this.  One is that, while Orcs apparently evolved in Eurasia, these specific changes in DNA have been maintained most strongly in Humans with Native American ancestry.  Why is this?  Well, the jury's still out.  It does, however, appear that the presence of these genes in modern Humans is the result of mixing of earlier Orc and Human populations, and that they are not simply maintained from the time before Humans and Orcs split evolutionarily.

Orcs may have a higher sensitivity to mechanical pain.  Interestingly, this is the sort of pain that one could imagine would be most common in battle - the pain of being poked with things (vs. pain from heat or pressure).  Why this has occurred is yet to be determined, but the idea that Orcs may charge into battle ready to revel in...and perhaps even be motivated by...the pain that awaits them...well, this isn't too hard to believe, is it?

Sunday, October 15, 2023

Remembering Keith Giffen, 1952-2023

One of the creators most influential to my appreciation of superhero comics passed away this week, as the world lost Keith Giffen on Monday 10/9.  I first saw this on Bleeding Cool News, and it seems as if Rich Johnston may have been the first to report on it there.  Giffen is the creator of Ambush Bug and co-creator of Rocket Raccoon, Lobo, and Jaime Reyes.  Most crucially, Giffen had an unforgettable run taking the Justice League into uncharted territory during the Justice League International era, following the Legends crossover series.

Giffen at GalaxyCon Richmond in 2019, by John Manard, CC-BY-SA 2.0


In true BWAHAHAHA fashion, Giffen's family posted this to his Facebook page at his request:


What a blessing to be able to know this man's work.

The Justice League comics of Giffen, JM DeMatteis, Kevin Maguire, et al., are among the most beloved stories of my formative years as a fan of comic book superheroes.  While I was familiar with the Super Friends and aware that the JL of decades past had featured the heaviest hitters of the DC universe, as far as I knew, the Justice League was meant to be this ragtag band of misfits (to use a cliché) that struggled, argued, and threw out quip after quip while fighting the bad guys.  I can still remember purchasing Justice League #3 on a family trip and being carried away by it in the car...an event that could easily be seen as a starting point for my existence as a comic book lifer.


Mr. Giffen was one of...if not THE...first comic book writer(s) whose name I actually knew.  His genius will live on through his creations and through the remarkable characterization he helped to give to the creations of many others.  He will be missed.

Wednesday, October 11, 2023

The Fantaspora Hypothesis

In my mundane life...meaning when I am not adventuring over a tabletop, or in my head, or maybe even out in the real world...I am a scientist.  Thus, when I think about fantastic settings, I tend to think about them in a way that's...well, I hesitate to call it scientific, but we could probably go with sciencey.

Couple this with one of my favorite conceits in fantasy tabletop gaming - that all worlds are connected and reachable from our own Earth - and a lot of how and why questions immediately present themselves.  Why are humans everywhere?  How do they even share some aspects of Earth culture, but clearly not all?  What about all these near-human species that also tend to show up a lot, sometimes with slight differences from the equivalent species on another world?  Etc.

The way I currently see it, there are a few broad categories of explanations here.

From Pixabay

First of all, these fantasy worlds might have come about in a way that was simply influenced by generic Western fantasy.  I think that Codehaven (C0d3H4v3n), from my hopefully-not-abandoned PermaDeath.net effort (now at https://asciiverse.blogspot.com/), is an example that leans this way a bit.  Somehow, through existence in a computer, or in a pocket universe created by a human, or...uh, something else, probably...the fantasy world has taken on clichés associated with fictional fantasy settings in our world.

Second - and this one can be connected to that first explanation - the fantasy world(s) might be an actual creation of the human mind in some way.  Here, I'm thinking of some stories that feature characters who find themselves in a realm they previously believed to be fictional.  The old D&D cartoon might fit this...or maybe something like the Japanese predecessor to Super Mario Bros. 2, Yume Kōjō: Doki Doki Panic, in which a family gets pulled into the fantastic environment of a book.

I guess the thing that differentiates this from the first category is that something like a fantasy world in a computer probably has an origin story that involves specific programming, and some rogue code, and maybe a magical event to fully set things in motion...while this second idea is more along the lines of consciousness and imagination creating reality by their own power.  It's really all connected, though.  Or, at least, it can be.  A high fantasy writer who wakes up to find themselves in a world of their own creation kind of fits both models.


Finally - and this is the one where I get to be extra sciencey - maybe the people and societies of all of these worlds actually branched off from the same original lineage.

I really like this one.  It's possible that some of the roots of my obsession(?) with it can be traced to the notion in DC Comics that ancient Atlanteans are connected not only to the Warlord's home of Skartaris, but possibly also to current (or near-current) populations of Kryptonians, Rannians, and Thanagarians.  I even worked some details of this idea into the background of the Paleolithic adventure I ran a couple of years ago (in the overarching potential headcanon, at least).  And really...connecting Atlantis-type mythology, our interactions with other ancient human species, and the potential for plane-hopping adventures...well, that's all pretty much in my wheelhouse!

I call it the Fantasy Diaspora - or Fantaspora - Hypothesis...a proposal that the many interconnected fantasy worlds of our fiction and gaming are populated by descendants of ancient inhabitants from our very own Earth.  It sounds awfully pretentious, and it's probably been done before, and I love it.

As always, hopefully more to come...

Monday, October 9, 2023

The Department of Monstrous Matters

Hmm.  I'm thinking about trying to give this blog more of an identity.  Something beyond "whatever I'm obsessing about at the moment."  Which, I suppose, is the beauty of a personal blog.  But...well, I wonder if a default focus might help to keep me more...well, focused...?  Hmm again.

Anyway, this is an idea that I've thrown around in my head for years...and am playing with for inspiration now...

Dragon head icon by Faithtoken, licensed via CC BY 3.0

Hopefully more to come...

Sunday, July 23, 2023

5E Kamigawa NEO by /u/letterephesus is incredible

In thinking about the little project I'm working(?) on over at PermaDeath.Net (now at https://asciiverse.blogspot.com/), one of the commercial game settings I'm undoubtedly drawing on as I imagine the Asciiverse is the world presented in last year's MTG set Kamigawa: Neon Dynasty.  I have very fond memories of the original Kamigawa Block; it came at one of the highest points of my involvement in organized MTG, and in some ways it shows the early stages of the designers' approach to worldbuilding in which they take a theme and work out what an MTG world - that is, somewhat fantasy based with a nod to the color pie that defines MTG's ethics and magic - based upon that theme would look like.

In this case, the focus was Japanese mythology, history, and religion, and I really dug the flavor.  I've no doubt there are some Orientalist overtones...or at least undertones...but it was still a series of three sets (an old MTG block) with a setting that I enjoyed and hoped to go back to.  When the return to the plane was announced, and I realized that it was getting a cyberpunk update, I knew we were probably in for something pretty cool.


Now that I'm pondering a setting that shares some of the same thematic DNA, I'm even more drawn to some of the imagery from the set that hints at its fantasy + cyberpunk roots.  So, I figured I'd take a quick look and see what's out there as far as 5E interpretations of Kamigawa in the NEO era.

And...well, holy cow, I don't know that I need to look any farther than the first one that popped up for me.  Gabe Rodriguez, aka /u/letterephesus on Reddit, has shared his take on Neon Dynasty, and it's awesome.  The book he put together could be used to run a spectacular campaign in this techno-fantasy realm and is a lot of fun to just jump around and read through.

The direct GMBinder link is HERE, and I hope that if you follow it, you also take a moment to look at some of Gabe's other work either via the Reddit thread where this book was shared or his Patreon.  (And if anyone thinks I shouldn't link directly from here, please just let me know and I'll correct it.)  Turns out he's covered a number of MTG settings that haven't (yet?) gotten the official treatment from WotC with his patron supported effort Planeshifted...from what I can see, there could be hours of entertainment just browsing through the work he's done.

Wednesday, July 19, 2023

Journey with me into the Asciiverse!

 

When you have one oft-neglected geek blog, what's the best way to build up momentum?  Why, start working on a completely different blog, of course!

With quite a bit of outside help, I'm finally taking some time to detail the "retrocyberdungeonpunk" setting I wrote a little about way back when.  There's just a tiny "team" plugging away at it, but the first few posts have gone up quickly, and it's been a lot of fun to think about and work on.

The high concept/cliché is a world Inside a Computer System, obviously influenced by TRON, but also taking cues from classic ASCII-based roguelike games and fantasy gaming in general (e.g., of course, D&D).  I know the premise isn't too far from the old Fantasy Flight d20 game Virtual, but I hope there's enough ground to cover that the repeated elements can simply be seen as a tribute to that game (which is very cool and which I recommend checking out, btw).

At any rate, please head over to PermaDeath.Net (actually, updating 20250623 to note that I let that domain expire, so you'll have to go straight to its Blogger addy at https://asciiverse.blogspot.com/) if you'd like to see what's being built.  Hope to keep adding more on the regular...!

Tuesday, June 27, 2023

Average Joes #1: Joel Embiid

A somewhat random thought that struck me lately:  We, as humans in an ostensibly civilized society, sure spend a lot of time and energy trying to determine if we're normal...and if we're not, if we fall into a band of abnormality that's deemed "good" or at the very least "not bad."

Those of us who spend more time than we probably should thinking about RPG stats often encounter the question of what "normal" really means.  What are normal stats for a human?  Is normal the same as average?  Where do we want our PCs to fall on the spectrum of normality, and how do the rules support that implication?

I have become a fan of the notion that, in class-based RPGs like D&D, most regular/normal/average folks can be described without class levels.  Gaining levels in a class is something reserved for the outstanding among us...or for those who satisfy a more metaphysical measure of ability to drive the narrative of the universe.  The difference between a human with class levels and one without can become a very subjective distinction, not based on intrinsic capability but on importance to the story currently being told.


Now, this is the part of the blog post where I start the pivot into just talking about one of my toys.

Okay, so the NBA season ended just a couple of weeks ago, with the Denver Nuggets taking their first-ever title after defeating the Miami Heat at home.  Now, sports in general, and perhaps basketball in particular, lend themselves to assessments of good/better/best.  There's a lot of talk right now about how Finals MVP Nikola Jokic stacks up against the best to ever play the game.  And during the regular season, there was a lot of talk about how Jokic stacks up against the other "best" players currently in the league, specifically Giannis Antetokounmpo and Joel Embiid (whose likeness is pictured above).

Jokic was the league's regular-season MVP the past two seasons.  The two years before that, it was Giannis.  And this year, it was Embiid.  Some pundits seemed to believe that Joel took the title this year just because it was his "turn," and that he wasn't necessarily better than Jokic or Giannis.  And really, it kinda seemed like it could be any of those three players, and no one could argue too much.

BUT...everyone loves to talk about how the MVP is a regular-season award, and most basketball fans look to the postseason for that extra factor that separates the great from the very good.  Jokic absolutely killed it this postseason.  And Embiid, while he had his moments, ultimately didn't demonstrate next-level greatness in the minds of most fans.  As someone who has slowly, and somewhat inadvertently, found myself becoming more and more of a Philadelphia sports fan (the 76ers especially) now that I live in Jersey, I disliked this for multiple reasons.  I wanted the Sixers to win, for one.  And Embiid has become one of my favorite players, so I especially didn't enjoy the immediate dismissal of his abilities by so many people when the team was eliminated by the Celtics.

Now...for an RPG, is Joel Embiid a normal human?  I mean...clearly he is not normal physically.  He's seven feet tall and extremely gifted athletically.  And clearly his presence and actions are more notable to the world at large than they are for most of us regular folks.  If he stepped into a D&D world, would he need class levels to highlight how awesome he is?  Or can he just be a guy with a Background, like you and me...but with some pretty impressive STR and DEX, no doubt.


Seriously, I'm getting to the toy part...


A little while back, spurred in part by my recently renewed interest in 3 3/4" action figures, I couldn't resist picking up this Joel Embiid ReAction Figure from Super7.

I had heard that these figures were intended to be properly sized for the scale they're in...and since the 3 3/4" scale typically defaults to 1:18 - but those don't really match up perfectly - I wanted to see how tall they made a seven foot dude.

First, a note...the figure unfortunately came with one leg a bit longer than the other, which I'm pretty sure isn't a reflection of Joel's actual anatomy.  I am definitely a ReAction figure apologist when it comes to folks' complaints about their limited articulation in a world where we often expect much more.  BUT...these things are at a price point where I would hope QC issues like this would be minimal.  Anyway, I'm not complaining (too much), but definitely noting it.

From the bottom of the sole of his right shoe (on the longer leg) to the point where I think the top of his head would be, he's about 4 3/16".  If I go with an even 7' for his height, that puts the scale of the figure at about 1:20.  FWIW, at this scale, a 3.75" figure would be about 6'3", which probably isn't too far off for some of the physically imposing characters that have been turned into figures at this standard scale...and in some cases may be a bit low (I'm looking at you, Roadblock).  And at the very least, it's as good as calling the scale 1:18, which would put a 3.75" guy at under 5'8"...for most characters, not ridiculous but not particularly close either.


In the end, I suppose the best case scenario may have been just to have always had this classic action figure scale at "true" 1:18, with 4"=6' and no worrying about "close enough."  Thanks to some combination of Micronauts, Adventure People, Star Wars, and maybe a few others, though, that just isn't the way history was written, and action figure scales are a bit quirkier and maybe even more fun because of it.


Oh yeah...so what about all that talk about what it means to be average...?  Well, obviously I've gotta stat Joel out for gaming, but I'm not sure if it's fair to just make him a regular guy.  I know his recent detractors would agree with that decision after his less-than-transcendent playoff run.  But...at least one former NBA MVP has gone on to superheroic adventures...and truly, Embiid is a unicorn of physical ability...so maybe it's selling him short to stop at a Background.

For now, I'm going to let Mr. Embiid be the first step in what I hope will be a number of small explorations of being average...or normal...or regular...in a D&D-statted world.  I've seen that it actually works in gaming...and would like to try rolling with regular folks in 5E-based pickup games more often.

One thing, though...if I use the Elite Athlete Background I posted on here a while back (and of course I'm going to!), I think I've gotta give him at least one extra proficiency just to make sure he's covered as far as communications go.  Apparently he's fluent in 3-5 different languages...!


Joel Embiid

Human, Elite Athlete (Basketball)

STR        DEX        CON       INT         WIS        CHA
18(+4)    16(+3)    15(+2)    15(+2)     12(+1)     12(+1)
 
HP 7 (1d8+2)    Move 30 ft. (6 units)
Attack Bonuses (with proficiency)  +6 melee, +5 ranged
 
Proficiencies
Skills:  Athletics, Perception
Tools:  Weights, Basketball Equipment
Languages: Basaa, French, English, plus a couple more...?
Saves:  None
Weapons:  None
Armor:  None


(This is who Joel's looking at up there, btw...)

(Not gonna turn down that chance to show off my vintage Crimson Guard figure...)