Showing posts with label elves. Show all posts
Showing posts with label elves. Show all posts

Wednesday, November 27, 2024

The Real Monstrous Matters: Japanese scientists get us one step closer to Greenskins...or maybe just solar-powered humans...

This is one that was covered by a lot of mainstream news outlets, so you might have already seen it (you MSM zombie, you)...in a cool little biological trick that I'm honestly surprised hasn't been achieved before, researchers anchored by a group at the University of Tokyo have gotten chloroplasts to carry out photosynthesis in hamster cells.  Mammalian cells making food from light...pretty cool if you ask me.  You can check out the paper (from the Proceedings of the Japan Academy, Series B) at this link, and the university's press release can be found here.

Fluorescence microscopy image from the press release.  The chloroplasts are magenta, while cell nuclei are light blue.


This is one of those things that really gets the imagination firing, and most of us who are drawn to science fiction and/or fantasy have probably already thought about this possibility at some point.  And obviously, it brings to mind the green-skinned characters of fantasy lore, like Warhammer's...er, Greenskins...

It's also a fairly well-known "rule" of biology that mammals aren't green.  When those who craft fantasy fiction feel the need to justify green pigmentation in a humanoid species, the likely explanations are reptilian ancestry or some sort of photosynthetic machinery.  In Warhammer, for example, I believe the lore is that Greenskins, already an assemblage of fungal species, also have a symbiotic relationship with algae.  It's unclear, as far as I know, exactly what the mechanics of this symbiosis may be, but I don't think there's ever been an implication that the algae are inside the creature's cells (but please do correct me if I'm wrong!).

This new paper takes things a step further, with chloroplasts (the site of photosynthesis in plants and algae) being isolated from red algae and incorporated directly into the animal cells, where they kept on working away like all those other organelles you remember from high school biology...the mitochondria and Golgi apparatuses and all.  It's a very different result from the researchers' expectation that the little algae bits would be digested by the hamster cells.  Which, y'know, when in doubt, is probably a good idea for an animal cell to do when it finds it has taken up a random foreign organelle that resembles bacteria.

Also kind of fun: It appears that these hybrid creations are often referred to as "planimal" cells.  It sounds like a failed '80s toyline.

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As far as fantasy species go, orcs and goblins are probably the most commonly green characters, but elves occasionally get this treatment as well.  In Magic: The Gathering, for example, the well-known elf Glissa Sunseeker has been portrayed with green skin.

Image from here

I also think it's interesting to look back at the green elves in the group of MTG sets known as the Onslaught Block.  Over the course of those sets, various creatures were mutated to become purer expressions of the color of mana they represented.  The blue wizards, for example, basically turned into water.  Elves, meanwhile, came to resemble plants more and more.  In the second set, Legions, we see some green (or at least greenish) elves...

Card images from Scryfall

(This included at least one creature that arguably looks, to an outsider, more goblin than elf...)

And then by the third set, Scourge, the elves were even more plant-like:


Something tells me there are chloroplasts in those elves' cells.

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Now, a species for gaming...

Emeraldkin


Attribute Points: 12
Min/Max:
Strength 1-5
Dexterity 1-6
Knowledge 1-5
Presence 1-5

Skill Distribution: 3/2/1

Special Skills: Can use Nature Magic without allocating any skill points to it; if this skill isn't chosen, it is treated as +0, and Nature Magic skill rolls use the character's Knowledge value.

Abilities: Able to see in low-light conditions; resistant to hunger

Emeraldkin are found in many realms among the multiverse.  They appear very similar to Humans but are identified by their pointed ears and the greenish hue of their skin (due to the chloroplasts found in their skin cells).  On some worlds, they are referred to as Elves, while residents of others will call them Orcs or even Goblins.  They identify with none of these terms, however, and refer to themselves as Unliavel, broadly translated as Emeraldkin.  It is thus far unknown what species they are closest to genetically; in general, though, they will associate with all other groups who maintain a similar connection to nature.

The photosynthetic skin cells of Emeraldkin allow them to go much longer than other humanoid species without food.  While they cannot wholly abandon eating, in conditions of sufficient light and water, they can easily go up to 10 days in between meals.  This is rarely necessary; Emeraldkin are usually very knowledgeable about the natural environment and are capable of obtaining food in almost any situation, although the vast majority rely on vegetarian sustenance only.  Overall, their connection to the natural world and low need for resources make them ideal adventuring companions.

Thursday, December 24, 2020

On Santa's Elves

Christmas is almost upon us!  My buddy Josh was kind enough to indulge me in running through this deadly little adventure that I wrote a few years back:


We started him out with a six-elf team on the mission to save the kidnapped Baby New Year, but the initial leprechaun encounter (oh, uh...spoiler alert!) made it clear that he should go ahead and call in some reinforcements.  Six of the twelve total made it through to the end...which is pretty much on par with the level of deadliness I'm going for with the adventure.

I think that by next year's holiday season, I'd like to put together a revised/expanded/improved edition of In Bleakest Midwinter.  It was written pretty loosely as a funnel-type activity that can be played with whatever system and approach to character creation you can make work, although it does have a very basic system in place, with the assumptions of that system outlined.  At any rate, I'm wondering if it might benefit from a little more rules density, even if it's just a bit of silly holiday "rules dressing" that's interesting to read.

I guess I figure there are probably three main categories of folks who are going to get something valuable out of a small work like In Bleakest Midwinter.  There are those who will just want to read over it for fun and/or inspiration, most of whom would probably benefit from additional rules text, as long as it's evocative and not just a grind to read through (or skip over!).  There are some who will want to run it in their system of choice, most of whom will be just as likely to do so having to convert a little bit of crunch as they would be having to add on their own bit of crunch.  And then there are those who will want to run the game exactly as written, and I could probably have added a lot more to make the adventure interesting for those folks.

All of this has me thinking about Santa's Elves, and about the idea I threw out there recently of using D&D 5E races in White Box-style games.  I like the idea of approaching the elves in the game like a 5E race...there are enough specifics in 5E rules to give some nice flavor, and they can almost certainly be crafted to not be overpowered in the context of the adventure.

What?  Oh, yes, I am essentially thinking out loud.  I appreciate your reading.

I also hope you have the absolute happiest of holidays, by the way!

Now, off to look over 5E gnomes.  After all, that's what Santa's Elves are, aren't they?