Monday, March 21, 2016

Welcome to Dogwood City!

I've decided to take part in the Blogging from A to Z Challenge this April.  I had a tough time settling on a theme for the month, but I finally have one that I'm really looking forward to:

Welcome to Dogwood City!

Dogwood City will be my attempt at cobbling together a superhero setting.  If all goes according to plan, each day in April will see one new character statted out on the blog.  What's the point of doing this, when there are already a billion and one superhero settings out there for gaming?  I'm glad you asked...

1)  Sounds like fun to me!  It will be cool to see the feel of the setting develop as characters are added.  I have some ideas for the genres of superhero comic I'd like to focus on, with room to grow out into others.  And the third coast down here in the American south doesn't get a lot of love in supers fiction, so I'll enjoy exploring a specifically southern urban setting.

2)  I think about comics way more than I should, so I may as well focus that energy somehow.

3)  I have some HeroClix figures that have been sitting around for a long time, waiting to be rebased and used in a game.  I think I'll make sure a bunch of the characters are good to go in a basic skirmish game based on In a World Where Bricks Rule...

4)  You never know...maybe if I stat 'em up generically enough, someone out there will get some use out of the characters in their own OSR/icosahedral supers game.

Also, it gives me a reason to post another one of these covers, which are so fun to make...

Each hero (and villain) will probably take a form something like a White Box-style monster.  I'll give 'em HD (Hero Dice!) according to their combat ability, then throw in some tweaks and abilities.  Hopefully a reasonable equivalent hit dice value...which I may as well just call "Level"...will present itself.  (Thinking on the page here...this is already fun...!)

So a character like Green Arrow may end up something like...

Green Arrow
Real name:  Oliver Queen
Level 9
6 Hero Dice
Defense 13

Bow (ranged) +9 (see Special)
Two fists (melee) +9 (1d6 damage)

Special:  Trick Arrows - Before an attack, Green Arrow can select a trick arrow to fire instead of a standard arrow (1d6 damage).  This can be an explosive arrow (2d6 damage), a net arrow (no damage, but target must make a saving throw to escape each round before taking further actions), or a flash arrow (1d6 damage and all characters within 30 feet must save or lose one round of action).

Players are also encouraged to design more trick arrows for everyday adventuring.

I think this might work.


  1. Sounds like fun - love superheros! I look forward to your posts ~Lori~

    Lori's A2Zs @ As the Fates Would Have It & Promptly Written

    1. Thanks, and I hope you enjoy. I certainly look forward to seeing you tackle science fiction the whole month of April!