Saturday, July 15, 2017

Building the infrastructure of Light City...

While my free time isn't especially limited these days, I am finding that I rarely have a significant stretch of uninterrupted time to complete the little projects I have bouncing around in my head.  So while the next Light City installment is taking way too long (The Marksman is coming soon...!), I am taking little steps in working toward some of my hobby goals.

I recently made a stop at Home Depot to pick up an important item...


I'm pretty stoked that I can now continue my (years-long) quest to put some of the random HeroClix I've accumulated over time to good use...!


Monday, July 10, 2017

Monstrous Monday: Three more Vrakkig beasts...

Some more critters drawn by my pal JR Mounts for summoning, Duel Masters-style, by the Card-caster class.  (You can see more of his creations in my Monstrous Monday posts from the last three weeks...!)  HD is in the upper left, AC (ascending from 10) in the lower right...




Wednesday, July 5, 2017

A belated Happy Fourth! Now, let's talk Supersoldiers...

I was supposed to finish this post yesterday, but a combination of work and celebration got in the way.  Ah, well...Happy (belated, now) Fourth to all of you who appreciate the freedom you've been gifted in your respective homes!

Naturally, at a time when Light City is always rattling around in my cerebrum, America's Independence Day makes me think of this guy...


...and this guy...


...and of course this guy...


So...let's also talk about Supersoldiers, shall we?  As I move through through the superhero archetypes (as I see them applying to RPG classes, anyway) for Light City, I 've known that something in the vein of Captain America needed to be included.  As with Batman, exactly what that is depends on the perspective you take in thinking about Cap.  You can focus on the patriotism, of course, making him an inspirational symbol.  When I included a red, white, and blue hero in my Dogwood City project last year, for example, I gave him a little ally-buffing ability.

You could also zero in on the way Cap handles a shield, which may make him a member of the Marksman class (the next one I hope to release for Light City).

For some reason, though, I'm drawn a bit more to Cap's basic power set...just that he's a badass fighter at the peak of (or just beyond) the normal human physical max.  I think part of it is that I think of DC's closest Cap comparison to be the guy who has somehow become one of the company's showcase villains over the past several years...


A Deathstroke/Captain America class should be easy enough, right?  I'd say so.  So easy, in fact, that it's pretty much already there in Swords & Wizardry Light...they're really just high-level, high-stat Fighters!  So how do I make this jibe with my goal of making Light City classes roughly comparable in power level to the basic SWL options...?

I've been thinking a lot about Light City power level after some thoughts from commenter X-Plus Kaiju Collectors Crew on my last LC post, and I actually really like where all of this has led me.  It seems reasonable to me to trade off the multiple attacks vs. 1 HD enemies that Fighters get (which I honestly find a little awkward because the player basically needs to somehow be aware that an enemy only has 1 HD...) to give a Supersoldier a stat boost.  Maybe even +1d6 to all the physical attributes...and probably INT too.

The beauty of putting an adjustment like this into SWL is that I could see it making a basic character feel pretty super...but the actual stat benefits are small enough that it really wouldn't break anything!

I should probably stat up a few characters at some point, along with exploring what a "basic" Fighter would actually look like in the Light City Universe...

Monday, July 3, 2017

Monstrous Monday: More beasts to summon...!

Even more of the beasties created by my pal JR Mounts for summoning, Duel Masters-style, by the Card-caster class.  (You can see more of his creations in my Monstrous Monday posts from last week and the week before...!)



Saturday, July 1, 2017

Playing in Light City: Halo and Firestar

So as I noted along with the Ray's writeup, I planned on doing a Sidekick next.  But then Ross over at Super-Team Family: The Lost Issues posted this gem today (seriously, click the link and check it out!), so I figured it couldn't hurt to have one more post with a pair of hot Elementals (SWIDT?).

You can check out Halo and Firestar at their respective companies' wikis...

(Quick note: One thing I'm realizing is a potential downfall of the Elemental class is that "unchecked" flying doesn't come around until 6th level.  I think this is cool for building a character over time, but I don't necessarily like that any established character I stat up as an Elemental must be at least 6th level or have at least a small issue flying now and then.  Might be something to address at some point...)

Halo

Level 6 Elemental
First appearance:  Brave and the Bold #200 (1983)
Real name:  Gabrielle Doe

STR 11     DEX 11     CON 15     INT 12     WIS 8     CHA 15
4+1 HD (19 HP)     Saving Throw 10     Flight (48 ft.)
AC 7[12] (light aura)

Attack:  Heat Beam (Red Halo), +3 to hit, 1d6 light damage, range 60 ft.
Elemental Powers (6x/day):  Hold (Green Halo), Light I (Yellow Halo), Orange Missile (Orange Halo, a la Magic Missile).


Firestar

Level 6 Elemental
First appearance:  Spider-Man and His Amazing Friends (TV series) Episode #1 (1981)
Real name:  Angelica Jones

STR 13     DEX 16     CON 12     INT 11     WIS 16     CHA 13
4+1 HD (15 HP)     Saving Throw 10     Flight (48 ft.)
AC 6[12] (fire aura, ineffective vs. water)

Attack:  Fire Blast, +4 to hit, 1d6 light damage, range 60 ft.
Elemental Powers (6x/day):  Knock/Lock, Light I, Microwave Missile (a la Magic Missile).

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Hmm.  I realized while writing these up that the Ray should maybe get Invisibility rather than his Photon Missile (a la Magic Missile) power...

Now, I really do think I'll stat up a Sidekick...

Thursday, June 29, 2017

Playing in Light City: The Ray

So, I'm really having a blast playing around with the rules for Light City.  I probably think about it a lot more than I should think about a not-even-half-formed supers setting and ruleset that's about the billionth such setting and ruleset to be developed.

But man, is it fun to daydream about it!

One of the things I've been trying to do with each class (which I'm sure is actually pretty obvious) is to look around at existing characters (and being a bit of a DC fanboy, especially those in that universe) and try to make sure that reasonable approximations could be statted up with the tools given.  For the Amazon, there was really one key character I had in mind, of course (although I did want some variety to be possible).  But for the Brawler and the Elemental, I had a number of characters in mind.

I found it kind of interesting when I looked around the current DC universe and noticed that, other than all of the Lanterns that are currently getting a spotlight of one sort or another, there really aren't many "pure" Elemental types being showcased.  Captain Atom may be working his way back into the limelight of the DCU, but he isn't there yet.  Firestorm is a pretty big deal on TV, but...well, is he anywhere to be seen in DC Rebirth?

Over in the Justice League of America, though, a couple of Elementals are making their presence known.  There's Killer Frost (building on her TV presence, I presume), and then there's this guy...the Ray!  I've long thought he seemed like a cool character but, until the JLA appearance, had never really given him a good look.  One of the things that I do like about him is that he clearly carries on a decidedly Golden Age tradition but doesn't seem out of place as a wholly modern character!

You can check out the various versions of the Ray that have been created over the years over here at the DC wiki.

Here's the modern version statted up for Light City...

From the DC wiki...

The Ray

Level 6 Elemental
First appearance:  Ray #1 (1992)
Real name:  Raymond Terrill (secret)

STR 13     DEX 10     CON 12     INT 15     WIS 13     CHA 15
4+1 HD (15 HP)     Saving Throw 10     Flight (48 ft.)
AC 7[12] (light aura)

Attack:  Light Ray, +3 to hit, 1d6 light damage, range 60 ft.
Elemental Powers (6x/day):  Construct, Light I, Photon Missile (a la Magic Missile).

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Next up, I think it's time I tackle a Sidekick...!

Monday, June 26, 2017

Light City #3 is now available!

Two posts in one day?  There must be something special going on to get me blogging this much, eh?

Well, yes there is!  (Something special to me, anyway...)  Light City #3 featuring the Amazon class is now up for free download on OneBookShelf.  It's the fifth class overall designed for superheroic roleplaying using the outstanding Swords & Wizardry Light ruleset; you can check it out by clicking here.

Not only that, but +Justin Isaac has beaten me to the punch in blogging about it, and he's already statted up a character (DC's Grace) over at Halls of the Nephilim.  You should check that out here...!