Showing posts with label Ghosthackers. Show all posts
Showing posts with label Ghosthackers. Show all posts

Saturday, April 25, 2020

Because I probably haven't left much of a paper trail...

...I figured I should document my piracy and copyright infringement digitally.  I've started a page to collect the things that I'd like to keep available for public consumption but that aren't fully mine to publish for one reason or another.

You can check it out with the "IP infringement" tab above or by clicking HERE.  Right now, it just includes War Games for Boy Scouts, Ghosthackers, and a Steel Monsters minicomic, but there may be more on the way eventually.



Tuesday, June 13, 2017

Ghost Hackers is now on DriveThru

So, some of you may remember that last year, around the time of the release of the new Ghostbusters film, I put together a little game of ghost hunting using The Black Hack, called it Ghosthackers, and made the file available here.

Well, the cover, as you probably know if you've seen it, stood to be a bit problematic if I ever wanted to more "officially" release the game.  So, I did what anybody in my situation would do:  I asked a talented friend to do something for me for free!  With new art for a front and back cover and a little bit of internal tweaking (oh, and a space in the title), the game is now available for download (free!) on OneBookShelf.

You can click here to find it on DriveThruRPG!


Traditionally, I've hit up my buddy JR Mounts for this kind of thing (see, for example, In Bleakest Midwinter...), but I figured I should spread around my abuse of friendships, so I contacted my friend Timothy Paul, an Indianapolis artist that I was lucky enough to meet when I went to GenCon a couple of years ago.  I think his stuff his just awesome (you should check out his Facebook page sometime to get an idea of his style)...some of his surreal work looks like it should be on the cover of Dungeon Crawl Classics modules, in my opinion.

At any rate, I'm very grateful for his help and am making a mental note to make sure I abuse his friendship make use of his talents in Light City before he's snapped up to do too many other art projects...!

Monday, July 11, 2016

Monster Monday: Ghosthackers

Double the value* in this post!  First of all, here's the highly anticipated** and critically acclaimed*** RPG Ghosthackers, released into the wild today in anticipation of the new Ghostbusters film that hits theaters this week.  GH is (another) hack of David Black's excellent The Black Hack, with inspiration from the old West End Games Ghostbusters RPG.  It's as unlicensed as a proton pack and absolutely free in digest form (ready for booklet printing!).

Click here for the PDF from Google Drive!

EDIT:  And now, there's a version of the game featuring art by my buddy Tim Paul.  You can click here to get it from RPGNow!


Also, it's Monster Monday!  I like to take these days as a chance to stat up a beastie of some sort, so today, I'll take a quick look at everybody's favorite green ghost, the incomparable Slimer..."statted" (however minimal that has to be) for TBH-styled games...


Slimer
aka Green Ghost, Onionhead, Little Spud
Class 5 Full Roaming Vapor
HD 3
Attacks: 1 slime (d4 damage)

Slimer has undergone a surprising amount of character development for an ectoplasmic entity.  While gaining recognition as one of the Ghostbusters' first adversaries, he goes on to become essentially a pet, and later a true member, of the team.  Officially, he is allowed to freely roam as a part of the Ghostbusters' paranormal research.

As his name suggests, Slimer is known for the pale green ectoplasmic goo he leaves on solid matter upon moving through it.  He is able to physically interact with such material at will.  Usually, only supernatural means such as spells or magical weapons are able to harm Slimer, although some technologies such as proton packs also have this capability.

Slimer has a voracious appetite.



* Still not actually a lot of value.

** By me.

*** By my Mom.