Tuesday, September 17, 2024

Hadestown, Wall-Building, and the Gotham by Gaslight Effect

In my continuing efforts to become a liberal coastal elite, fully out of touch with my working-class roots [that's mostly sarcasm, in case it needs to be said], I've become a pretty big fan of Broadway musicals.  I've long enjoyed musicals [and (1) have even been playing around with writing one for like 20 years, and (2) think that an RPG that plays out like a musical might be the most amazing game I can imagine].  So, now that Laura and I live close enough to hop over for a day in NYC, we take whatever opportunities we can (and can afford) to see the best that musical theater has to offer.  (West End theatergoers, I'll entertain your arguments.)

Our current Broadway favorite obsession is Hadestown.  This musical has an interesting origin, as it started out in smaller theaters in New England, then was turned into a concept album by its creator, Anaïs Mitchell, in 2010.

Starting in 2016, the musical made its way to an off-Broadway theater, then to Edmonton, to London, and finally to the big stage of Broadway (although it uses a fairly small stage, to be honest), winning the Tony Award for Best Musical in 2019.  It's inspiring, as a would-be creator of a variety of media, to see that an idea was able to progress this way.  And in all seriousness, it is a freaking work of genius.

Hadestown tells the story of Orpheus and Eurydice, set in what seems like a Depression-era New Orleans juke joint (as Hermes tells us, "Don't ask where, brother, don't ask when"), plus this setting's associated underworld, called Hadestown.  I could gush about pretty much every aspect of this production, but I'll try to keep it brief by saying that it is a complete work of art, with meanings that I'll probably be working through in my head until the day I take my own trip across the Styx.  It is also beautiful.  The underworld's dieselpunk aura is especially striking:

This is actually a shot from a Korean production, rather than Broadway, but the dark deco feel is still there.  Image from HERE.

The end result of this mashup of mythology and Americana is a near-perfect story that always leaves me wanting more, to the point that I start to imagine what other works of classical mythology would fit nicely into this cultural milieu.  I eventually recognize that overplaying the details and themes that make Hadestown so transcendent will probably just lead to a bunch of stuff that doesn't feel nearly as special anymore.  That little drive is always there, though -- whether it's due to my comic-filled childhood or my love of gaming, I inevitably want to expand the "Hadestown Universe" just to get more of it.  (That's a tendency I've chosen to call the Gotham by Gaslight effect.)

We took in the production for the second time last Wednesday...and while there are a number of excellent songs in the show, there was one that was just taken to another level that day.  Having watched the American presidential debate the night before, and listened to the anti-immigrant nonsense espoused therein*, I was struck by the remarkable fact that Mitchell wrote the song "Why We Build the Wall" way back in 2006.  Many viewers assume the show is just a statement on modern American politics...but it's really just a show about the nature of humanity and of being human, and this song just happens to hit a lot harder because of the world we live in now.

If you have a couple of minutes, I really, really recommend giving this tune a listen.  Here's a lyric video featuring the original Broadway cast (leading right into the last few lines of the first act).  Laura and I were a bit late to the game, so while we actually missed the runs of the original main cast members, we have not been left wanting.  Hades is currently portrayed by Phillip Boykin, whose performances have been jaw-dropping, to say the least.  (The last time we saw it, in the split second between the end of the number and the rise of applause, you could hear a guy a couple rows behind us just say, "My god...")

Now, to make sure I'm keeping this blog suitably ridiculous, I think I'll close this out by taking a look at Hades as a character in a Ghostbusters-type game.  So here goes...

Hades

Image from HERE

If we're using the "Ghostology" section of the old Ghostbusters RPG's Operations Manual, Hades would fall into the category of Really Bad News, which includes "demons, powerful gods, and the like."  This essentially puts him into a category where he doesn't need stats, because the PCs aren't going to be able to do much to affect him anyway...that is, unless they can find that one unique way to defeat him.  For the Hades of Hadestown, there are some key weaknesses that can be seized upon: (1) his greed and love of power, and (2) his genuine love for his wife Persephone.  Anything the players can do to impact Hades will have to feed off of the insecurity that comes from these two qualities of the character.

However...he should be a little more fun to play than that.  So, here are a few tidbits stolen/adapted from an OGL 5e take on Hades:

Spell-like Abilities (all at will): hellish rebuke (3rd level), mold earth, thaumaturgy, fear, phantasmal killer, wall of stone, gate

Soul Syphon: Hades inhales souls in a 60 ft. cone. Each creature in the affected area takes 13D damage unless they pass a Strength check with a difficulty of 21, which cuts the damage in half (rounded up).

Bass-Baritone: Hades' voice is really, really low.  Just do your best.

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* Yep, I know immigration is a complex issue (as they all are), and there is a discussion to be had on the proper approach to reform that accounts for both American safety and human dignity.  BUT...that bullshit last Tuesday?  That was nonsense.

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