Thursday, May 19, 2016

A different look at the Charchaeopteryx

For #MonsterMonday, I posted the Charchaeopteryx, with one of my goals in taking part being to throw out some monsters that might be used in Underground Elemental Beastfighting.  (One thing that the A to Z Challenge showed me was that having a mini-project really motivated me to post.)  Anyway, to recap, here's the beast, mostly for 5E but hopefully useable in Basic games:

Armor Class  16
Hit Dice  4d10 + 8 (30 Hit Points)
Speed  30 ft., fly 60 ft.
Damage Vulnerability  Water
HDE / Challenge  8 / 2
XP  450

Actions:
Fireblast -- Ranged Attack +6 // 10 (2d6 + 3) fire damage
OR
Bite 'n Hack -- 3 Melee Attacks +5 // 5 (1d6 + 2) slashing damage

After being reduced to 0 hit points or otherwise knocked out, the Charchaeopteryx will collapse into a chaotically sparking flame.  If water is not poured onto the flame, the Charchaeopteryx will fly forth in 1d8 rounds with (1d6)d8 starting hit points.  Natural healing can eventually restore the Charchaeopteryx to full health..

Even when water is poured on the flame, the Charchaeopteryx will smolder and eventually fly forth after 1d8 hours.  Only if water is repeatedly poured on the flame, preventing the monster's return for 24 hours straight, will the Charchaeopteryx die.


So, during some wait time at work...when I should have been getting ahead on stuff that I wasn't waiting on...I thought it'd be fun to put it into a form more fitting of a battling monster.  Here's where I am right now.  I kinda like it!  Probably need a different water icon, though.  And man...I'm liking 5E now that I'm diving into it more, but those stat blocks are still pretty thick!

At any rate, any feedback would be most appreciated!


Monday, May 16, 2016

Monster Monday: Charchaeopteryx

Tim over at The Other Side blog recently posted about returning to a feature he's called Monstrous Mondays (and which seems to be acceptably called Monster Mondays, as well).  The idea is to post about monsters.  On Mondays.  And everyone is encouraged to join the fun.

So, let's have some fun!

I'm going to try to combine a few of my interests in my participation:  (1) My love for the cheap plastic creatures often dubbed "Chinasaurs" that are have a connection to D&D's early years (check out a great writeup by artist Tony DiTerlizzi; or see my first "real" post on this blog, on the Rust Monster); (2) A desire to stat up some new monsters that might be used in Underground Elemental Beastfighting; and (3) A goal to learn more about 5E monsters (and especially how their stats might blend in with OSR-useable stats).

Here's the first entry...

Charchaeopteryx

A volery of Charchaeopteryxes (Charchaeopteryces?) in the wild.  Photograph presumably by Tony DiTerlizzi, and stolen somewhat shamelessly from his website.  Please check out his site so I can feel better about said theft.

The Charchaeopteryx is a feathered, flying reptile that can often be found near volcanic rifts.  It is believed to be an evolutionary link between the phoenix and various reptiles associated with the element of fire.

The stats below can probably be used in 5E or Basic games with little to no change.  If you make all the dice d6's, they might work for White Box games, too.  Eventually, maybe I'll figure out a good way to connect this format back to the GRIND and set up a proper OGL reference.  I did use the handy online Quick Monster CR Calculator to help me out with some guesstimation.

Armor Class  16
Hit Dice  4d10 + 8 (30 Hit Points)
Speed  30 ft., fly 60 ft.
Damage Vulnerability  Water
HDE / Challenge  8 / 2
XP  450

Actions:

Fireblast -- Ranged Attack +6 // 10 (2d6 + 3) fire damage
OR
Bite 'n Hack -- 3 Melee Attacks +5 // 5 (1d6 + 2) slashing damage

After being reduced to 0 hit points or otherwise knocked out, the Charchaeopteryx will collapse into a chaotically sparking flame.  If water is not poured onto the flame, the Charchaeopteryx will fly forth in 1d8 rounds with (1d6)d8 starting hit points.  Natural healing can eventually restore the Charchaeopteryx to full health.

Even when water is poured on the flame, the Charchaeopteryx will smolder and eventually fly forth after 1d8 hours.  Only if water is repeatedly poured on the flame, preventing the monster's return for 24 hours straight, will the Charchaeopteryx die.

Sunday, May 15, 2016

Darwyn Cooke, 1962-2016

I've been "out of the loop" for the past few days, and so I just learned of the passing of comic writer and artist Darwyn Cooke.  He was an amazing talent who will truly be missed.  I'm really not a guy who usually mourns the death of those who we know only through their art, but this is a loss that's genuinely sad to me.  If you've never checked out his work, I'd encourage you to do so.  Mr. Cooke has left the world a better place than he found it.

(Snagged this image from Comics Alliance.)

Tuesday, May 10, 2016

Dogwood City Regrets: Apes! (Part I)

So, after spending 26 days in Dogwood City, I ended up with a few regrets over themes that I wanted to include, but didn't for one reason or another.  After all, a respectable superhero setting should have some sort of standards, right?  And yet I went the entire month without featuring...for example...a single freaking ape?

I'll aim to correct some of these oversights.  To start, here's a Dr. Mortal tale from Weird Comics #5 that features a candidate for a simian denizen of Dogwood City.  (And yeah, as far as I can tell, that last page really is the end of the story...even if it doesn't quite feel like an ending.  All the more reason for the ape to show up again...!)








Saturday, May 7, 2016

Saturday Evening Cartoon: Shazam! - Stamina

I've been on a bit of a Captain Marvel (er...Shazam) kick lately due to a little project I'm working on.  Thematically, he sure works well in cartoons...!


Wednesday, May 4, 2016

Reflections on the A to Z Challenge

All right, it's time I step up, like so many others have already done, and reflect a bit on the April A to Z Blogging Challenge that recently came to a close.

My first thought is that I'm extremely glad I did it.  It gave me an excuse to spend some time building a comic book setting...rather than just thinking about building a comic book setting, which is what I was more likely to do otherwise.  I was very happy to get some great thoughts from visitors who may have never stumbled upon my blog if it weren't for the challenge.  And perhaps most importantly, I really enjoyed the process of looking through public domain comic book characters and reading the stories themselves.

It never felt like a chore, although real life certainly made my posts a bit later for a few of the letters (and would have almost certainly ensured a non-post day if the challenge weren't in effect).  I looked forward to putting a post up each day, and that feeling was enhanced by the idea that I was building something, so I think I picked a good theme for myself.


Now, about Dogwood City itself.  I started out thinking the ground I'd cover would mostly be non-powered, costumed heroes, with the occasional non-costumed science fiction adventurer.  Batman and the Challengers of the Unknown.  That's the team-up I wanted to work with.  I didn't want to build something that had so many beings of such power that it no longer resembled the real world.

I mentioned during the month that I was surprised to find myself drawn to some of the more magical/mystical characters (arguably starting with Frankenstein and certainly coming into focus with the Heap).  This is probably influenced in part by the fact that the wife and I are reading the Harry Potter books at the moment, and the idea of a magical world mostly hidden from the view of us Muggles is really appealing.  And that's not pure fantasy...sometimes it's science fantasy, like Mermeans fighting sea demons in the image above, or the other ridiculous/awesome adventures of Typhon.  Even the planet-hopping of the Space Rovers fits the bill.

It looks like the team-up I've ended up with is more like Batman and Harry Potter.  And, for now, I like it!