I guess the earliest application of this idea would be the monster Reaction Table introduced in 1974's original Dungeons & Dragons and carried through at least the full run of "old school" D&D rules. Keith Hann, over at the blog Simulacrum: Exploring OSR Design, put together a nice overview of its changes through the editions. The classic D&D approach is pretty...broad, I guess. There's a lot for the DM to process and rule on.
In more modern editions of D&D (3rd forward), are there even official Reaction Tables to be used? Seems to me that the closest analogue would probably be the use of a skill like Animal Handling (or, depending upon the monster, maybe Insight or Persuasion). Even with these, it isn't clear how difficult to set a check. Maybe there are just too many factors to take into account...the specific circumstances, the creature's intelligence, its history of interaction with PC-type beings, the intentions of the PCs, etc. It might just not be worth it trying to nail down a precise procedure for "handling" a monster when that could have so many different looks.
Personally, I like what we see in West End Games' Star Wars Miniatures Battles: the Orneriness Code (which I have started to implement as Handling Difficulty). I'm pretty sure I'll continue on this path. I just have to figure out some pretty basic questions around it. Like...who do I give this score to? Is it just beings that lack intelligence of a human scale and variety? What about something as smart (in a human way) as a chimpanzee, for whom the terms handling and training could even be interpreted as a bit insulting? Surely Pokémon should get one (that's part of what prompted this post)...but the meaning of "handling" seems very different for a Mewtwo compared to, say, a Growlithe.
I guess I need to do some thinking on this. I don't doubt that there's going to be a great deal of DM fiat involved, and that's okay. I dunno, is there something I'm missing here that needs to be taken into account? Have I somehow, in my years of roleplaying, managed to avoid something crucial to inform my approach with this?
At any rate, here's Psyduck's evolved form, Golduck...who must be just a little more difficult to handle than its younger self, since as we all know, most Pokémon get tougher and angrier as they evolve...
Golduck
Also from Bulbapedia |
5' 7" (1.7 m), 168.9 lbs (76.6 kg), Scale: --
Handling Difficulty (wild): 9
20 HP, 11 Defense
Movement: Swims at 3x walking speed
Type: Mind, Water
Weakness: Electric, Mind
Strength 2
Dexterity 3
Knowledge 1
Presence 3
Skills: Swim +6, Psychic Powers +3, Toughness +2
Attack: Headache (mental attack, 1D6 Mind damage; when hit, the target must make a Presence save or lose their next action) or 2x Claws (1D6 Slashing damage)
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* The G is for gamer. You probably already know what ADHD and MO stand for. It only seemed appropriate to initialize the whole thing...
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