Thursday, October 2, 2025
Underground Elemental Beastfighting -- The Video Game
Tuesday, July 1, 2025
My third season of competition in Pokémon Trading Card Game Pocket
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| Charizard's replacement with another Master Ball logo will definitely prove my dedication to the game! |
Friday, May 30, 2025
This month's post about compensating for lifelong underachievement by fighting with elemental creatures on digital cards
Last month, I shared a summary of my efforts to prove my worth in the first season of ranked competition for the Pokémon Trading Card Game Pocket mobile game. I think I'll make this a monthly habit for as long as the game occupies a significant portion of my free brainwaves. It's still a fun diversion, very much worth the minimal investment of free...and probably worth more than that, although I enjoy the added challenge of being "free to play" (F2P, as they say). I also don't have a ton of pocket money to throw at Pocket Monsters at the moment, so it suits my budget well!
To recap: In the first season of ranked play, I managed to hit the highest category (excluding those who do well enough for a numerical ranking), that of Master Ball, with a deck using Weezing, Weavile, and Darkrai. It performed pretty well against the ubiquitous and overwhelmingly hated deck known as Darktina (running Darkrai + Giratina), and I was happy to reach "the top" with something other than the format's bogeyman. My win rate was a whopping 50.1%. I was at peace with my skill level. Now, I just needed to repeat this effort in May.
In Pokémon TCG Pocket, ranked seasons start the day after the release of a new set, and the metagame was sure to be shaken up for the new month of play. Two cards in particular were set to scramble the established order of deck power: Rare Candy and Oricorio (Pom-Pom Style; images from Game8)...
Without getting too far into the weeds of trying to explain why these cards would change things so dramatically (to the extent that I'm even capable of doing so), I'll just summarize the main phenomenon each one was expected to bring about:
1. Rare Candy would allow decks running Stage 2 Pokémon to operate faster, thus keeping pace with decks that run only Basic Pokémon.
2. Oricorio would hinder decks that relied only upon what are known as ex Pokémon (which are more powerful but punish their player more when knocked out).
Darktina...the reviled monster of the April meta...runs only Basics and relies on ex 'mons, so it wasn't expected to have the same power in the new environment. As anticipated, it was much rarer to come across an opponent playing Darktina on the ranked ladder than it was by the end of the previous season, when it literally seemed like a majority of players were wielding that hated beast.
I tried all kinds of decks this month. I'm gonna guess...oh, somewhere between 10 and 20 different deck archetypes saw play under my handle. I started out okay (and luckily only dropped down a couple of levels from my finishing position last season)...but bit by bit, I got worse and worse. After 100 games, I had a 52% win rate, clearly not stellar but better than I fared in April. Before too long, I found myself at 120-145-1 (45.1%) and without much confidence that I would improve.
So...I embraced the beast. I decided to play Darktina. Here's the deck that I would eventually settle on (you can see by its name that I wasn't exactly proud of the choice):
And I'll be damned if I didn't go on a 40-20 run to hit Master Ball. After floundering around for 266 games with a losing record, it just took me 60 games to hit my goal. I don't know how my skill increased so much, so quickly... ;)
This exercise convinced me that Darktina was still the best deck in the format...and I'm not sure it was really all that close. (I expressed this on Reddit, and...wouldn't you know...it wasn't met with resounding agreement. It's pretty interesting how attached players can get to their favorite decks...!) It still fared well against decks running Rare Candy because those decks depend upon having the right combination of cards to "go off." If they hesitate, Darktina is ready to pounce. And it fared surprisingly well against the little yellow birdie by chipping away damage with Darkrai and carefully employing trainer cards that force one's opponent to switch out their active Pokémon. I think I probably won some games I could easily have lost if my opponents had just decided to not play other 'mons to the board, forcing me to deal with an Oricorio that I couldn't damage through attacks.
Another brand new season started today, and I think I'm gonna have to go for the hat trick and shoot for Master Ball a third time. One day, it'll actually be enough, and I will have proven to myself that I have what it takes to be mediocre and persistent enough to regularly earn the little Master Ball icon. One day.
Now, if you've taken the time to look through this post...even to just skim it...I really appreciate it! And I have a question: What about this type of post would make it more interesting and worthwhile to you? Normally, I don't really worry about this very much, because I just enjoy posting my nerd thoughts, and I know that there's a set of folks who are likely to read them because they share some interests with me. However...this isn't the sort of subject matter that generates much interest among those who frequent RPG blogs, so if I can do something to make it better fit the blog's very loose "theme" (which I already stretch regularly with Geeky SKAturdays), I should maybe give it a shot...!
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With that said, I shall now turn this into a more normal Monstrous Matters post by statting out a monster. Specifically, I'm taking a look at Darkrai, since it's appeared in both of my final ladder decks so far...
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| From Game8 |
Monday, April 21, 2025
These Cards Are Demonic: A quick little game of diabolical summoning
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| You can't see its face in this picture, but it's really cute. |
Thursday, April 17, 2025
Affirmation of the Week: I do not have to succeed at this mobile game in order to prove myself to anyone
Monday, January 20, 2025
A work-in-progress Elemental Color Wheel
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| Look, Dad, all those philosophy classes are paying off! |
Thursday, November 14, 2024
Brainstorming on monster training
Golduck
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| Also from Bulbapedia |
5' 7" (1.7 m), 168.9 lbs (76.6 kg), Scale: --
Monday, November 11, 2024
Still worth a very big smile: Pokémon Concierge
On the subject of positivity: Pokémon Concierge is still amazing. This past Wednesday, Laura and I both wanted to watch something that would give us a quick boost of serotonin, dopamine, or some other happy little neurotransmitter...BUT we don't always agree on what sort of show fits that mold. (I tend to go for cheap/cheesy/nostalgic SF or fantasy, while Laura gravitates toward...I guess it'd be fair to say semi-classic but fairly standard American television, often involving adults playing teenagers and that, in her words, "turns her brain off." Think One Tree Hill and Dawson's Creek...)
But then she hit on the answer...and, as stated above, Pokémon Concierge is still amazing. Hitting Netflix last December, this show is pretty much the streaming embodiment of the word delightful. The stop-motion animation is just beautiful, and the story is so sweet it'll almost make you forget that it's a franchise based upon combat between intelligent creatures who live in servitude. In fact, if there's anything negative someone could find with Pokémon Concierge, it's probably that: I'm sure it's just too damn adorable for some tastes.
Here's the trailer, in case you haven't been introduced to this masterpiece...
Yep. Delightful.
(It's also really short. I would love for 2025 to bring us a second season.)
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Now...for the violent part! Here's a Psyduck (as one is a hero of the series) to be thrown into the Underground Elemental Beastfighting pits...
Psyduck
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| Image from here |
2' 7", 43 lbs (Scale: --)
Monday, January 22, 2024
(Pocket) Monstrous Monday: Scyther
I've had a soft spot for Scyther since pretty early in my journey with Pokémon. I'm sure this was partly influenced by how universally valuable its card from the Jungle expansion used to be (seriously, it could go in every deck)...but I also like mantises...and Scyther are just cool looking. And they're like ninjas! What's not to like?
I also recently had a Scyther buddy named Slash in Pokémon GO. He's a Scizor now, but we had some good times while he was growing up.
I hope he avoids the beastfighting pits, but if he ends up there, his fighting will probably play out something like this...
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| Slash at work with me |
(4'11, 123 lbs., DEX +2)
HD 2d8, AC 14
Actions: Swords Dance (Slash attack deals double damage next round); Slash +2 (1d6 slashing damage)
Monday, January 15, 2024
(Pocket) Monstrous Monday: Jigglypuff
While Pokémon has come up a fair amount on this blog, I think I've somehow managed to not even mention the one that I keep coming back to as my favorite (although I guess I do have a lot of "favorites"...some of which I've talked about previously).
This favorite is...
.
.
.
.
...Jigglypuff!
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| This amazing crocheted 'Puff was a gift from my talented friend Judy! |
(And Wigglytuff. And Igglybuff. And I guess Scream Tail too. The whole Jigglypuff line and lineage, really.)
So, obviously, that means I want to put one in a pit for brutal combat vs. other 'mons. (It's just the way of the world, right?) And it would probably look something like this...
(1'8", 12 lbs., CHA +2)
HD 2d6 (6 HP), AC 13
Actions: Lullaby (all within earshot must make a Wisdom save or fall asleep); Pound +4 (1d4 bludgeoning damage)
Weakness: Fighting
Monday, January 8, 2024
(Pocket) Monstrous Monday: Psyduck (and Pokémon Concierge)
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| Image from HERE |
Actions: Headache +3 (Psychic attack; if hit, an Elemental Beast-trainer can't act for 1 round); Fury Swipes +3 (1d3 slashing damage)
Weakness: Electric
Sunday, January 30, 2022
2021 in Review: Pokémon GO
I'm not sure why consistent blogging is such a difficult thing for me to do. I mean...it's probably the same reason that consistent anything is difficult for my ADD-inclined mind to keep up with, seeing as how I jump all over the place with my interests on a day-to-day (and sometimes minute-to-minute) basis. Blogging does seem like it's a great fit for a brain like that, since I can literally write about whatever the hell I want on here and figure that someone with a similar interest may eventually come upon it.
For whatever reason, though, it doesn't quite work that way, and so I once again find myself a few weeks into a new year with a renewed interest in keeping up with this blog, but without the confidence that I'm actually gonna see it through. While I'm here, though, maybe I can at least talk about some of the biggest deals in gaming, for me, over the course of last year...
First of all, in 2021, I finally dove into Pokémon GO. It was late in the year, so I guess I was about...oh, 5.5 years later than the rest of the world in discovering how much fun this game is. I did sign on a few years back and catch a few monsters, but my phone, data plan, and coverage in the rural area I lived in meant it didn't really catch my attention.
Of course, I've made no secret of my love for Pokémon, and so upon downloading the app to my new phone, here in crowded New Jersey...well, dang this is a good game. There are just so many options to it...whatever your specific interest in Pokémon, you can probably channel it in Pokémon GO. I'll admit that I enjoy the battling...y'know, the most ethically problematic aspect of the Pokémon franchise...but my biggest goal right now is simply filling out my Kanto Pokédex (especially evolving that Jigglypuff I've been holding onto since 2018). Other than that, it's the augmented reality aspect of the game that might be the most intriguing. Pokémon Snap is probably the coolest Pokémon title of them all, and the chance to take that photographic angle into the real world is pretty fun.
For example, here's my Houndour named Zuko, fitting in perfectly with the dogs of the Linneman household:...or this Squirtle:
Ah, so...my buddy Zuko. He snagged his 50th Houndour candy earlier this week, so while he looks like this for now...
...he will be evolving into a Houndoom soon. My buddy won't be a puppy much longer.
How about some gaming content?
I actually think that the setup of Pokémon GO fits perfectly with the theme of Underground Elemental Beastfighting that I've mentioned before on this blog. Our world...with a hidden layer where people take these magical creatures captive and force them into battle...still seems like it's worth exploring on the tabletop.
Way back when, I had a little system for turning old Pokémon TCG cards into OSR monsters. I think I'll continue that, although I'm in more of a multiple polyhedral mood now, and I'll make an adjustment or two since I'm looking at more recent cards that have been subject to the card game's power creep (and since some things just require ad hoc translation rules...). Here are the latest editions of Houndour and Houndoom (I think):
1 HD (6 HP), AC 13
Attacks: Bite +3 (1d4 damage)
Weakness: Grass
3 HD (13 HP), AC 12
Attacks: Darkness Fang +4 (1d10 damage)
Weakness: Grass
Saturday, January 16, 2021
Geeky SKAturday: More love for Pokémon, with upbeats
HD 4 (14 HP), AC 12
Attacks: Thundershock +5 (d6-2, 3 in 6 chance of causing paralysis for one round), Thunderpunch +4 (d6, 3 in 6 chance of +1 damage, otherwise deals 1 damage to itself)
Weakness: Fighting
Saturday, May 30, 2020
Geeky SKAturday: Pokémon Liberation Army
Wednesday, May 27, 2020
Scrye Magazine
Scrye magazine
The first game-related writing I ever had published was in the old magazine Scrye, a publication dedicated to collectible card games that would go on to cover other genres of collectible games. (For those too young to remember, a magazine was kind of like a website, but you kept it in your bathroom and didn't need your phone to read it.)
Anyway, I got a foot in the door there with an article on the ultra-obscure card game Calorie Kids but ended up contributing material for a fairly wide variety of titles, including the ones that dominated my gaming time during that era (Magic: The Gathering and Pokémon). If memory serves, I also wrote articles for the following games:
Harry Potter
Survivor
Cardcaptors
DragonElves
Um...maybe Gundam M.S.War...? I know I contributed to a slightly different project for it (see below)...
That might be all...I'll add to this if I think of more. I was definitely willing to play and analyze whatever CCGs came my way!
Scrye's publisher, Krause Publications, also made at least two versions of the Scrye Collectible Card Game Checklist & Price Guide. While I missed out on contributing to the first edition, for the second, I got to write pieces for Survivor, Gundam M.S.War, Cardcaptors, and the long-running Christian CCG Redemption. I still pull out my copy of this from time to time just to browse through all the interesting games that were made during the first decade of the hobby. It really is a nice look at the history of the game genre!
While I can't put my hands on most of my Scrye work, I did manage to pick up a back issue (#54, October 2002) for a pretty good price off of eBay a little while back; thanks to the site Scrye Notes, which catalogs covers and tables of contents for the publication, I was pretty sure I had a couple of articles in it. Turns out there were three of 'em! For your
PDF can be found here.
PDF is here.
And...a PDF is here.
I do like that I have a couple of my favorite articles I wrote for the magazine, on the Slowpoke family and Magic's 15-card Highlander format.
Also...a tiny little thing that I find very interesting to look back on...if you do actually read the Slowpoke article, you may notice that I use the word "wrecker" to describe Slowking in Pokémon's Unlimited format. That is not a word I've always used. Wanna know where I picked it up?
Well, the 15-card Highlander article was based largely on what I learned about the format from former pro Magic player David Sutcliffe, with whom I interacted some at the Casual Players Alliance. Here is an archived version of an article he wrote on the format long ago, and more importantly, here is the CPA thread where we discuss it. In it, David (aka Gizmo) says, "Anything that mills is very strong - Vision Charm is a wrecker" (emphasis mine).
So...thank you, David Sutcliffe, for apparently adding a word to my CCG vocabulary!









































