Monday, August 17, 2026
Let's celebrate 60 years of Fantastic Voyages! (With a microgame...)
Thursday, October 2, 2025
Underground Elemental Beastfighting -- The Video Game
Monday, April 21, 2025
These Cards Are Demonic: A quick little game of diabolical summoning
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| You can't see its face in this picture, but it's really cute. |
Thursday, February 20, 2025
Here's how to play Ring Doctors, a boxing microgame that might be almost finished...
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| Image from here |
Ring Doctors
2. Rounds are divided into 30-second segments during which one of the two fighters goes on the offensive, referred to broadly as an attack and as that boxer's turn. Boxers are assigned to Even and Odd corners; at the beginning of each round, roll a d6 to determine which boxer attacks first. They then alternate until both fighters have had three attacks in the round. Since right now I'm just working with professional boxers at a championship level, matches can go up to 12 rounds.
4. Once per turn, before or after their attack, a boxer can have their card rotated 90°, which changes their strategy to a more offensive or defensive approach. At the beginning of each round, boxers start with their base stats (an upright card).
5. If 5+ hits are taken in a single attack OR if 5+ dice are rolled and they are all hits, the opponent is knocked down. If knocked down with 18 or less Heart remaining, roll 3d6; if the total is greater than or equal to their remaining Heart, it's a knockout! When Heart = 0, it's an automatic KO.
And now, for the match...!
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| Image from the BBC here |
Sunday, December 10, 2023
Up for a game of Manaball?
Just want to note that I've made a little subpage here for Manaball, a casual Magic: The Gathering format that occurred to me at some point and that I'd like to promote if I can. (There's a link up there, under the header.)
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| Made using the MTG Card Maker at MTG Cardsmith |
Manaball was conceived of and first played several years ago. I've enjoyed it. (It even inspired a card game that I designed for a friend.) I've tried to share it online a couple of times...you can click HERE to see a reddit post, and I'm pretty sure I posted it to at least one forum...but it really never gained any traction. I'm honestly not sure what it takes for a "silly" fan-made alternative format like this to catch on, but I'm sure the success stories of stuff like Oathbreaker, Horde Magic, and of course Commander plant a little seed of hope in my heart that this could catch on and I could find excited opponents. It was actually realizing that Wacky Races, a format first shared online back in 2016, really blew up this year when it was presented on reddit by an enthusiast, that influenced my decision to give it a permanent home where folks might happen to run into it online (extremely awkward sentence, sorry).
If you DO play it...or if you just have thoughts/ideas/feelings associated with it...well, I'd love to hear all about it!
Hopefully more to come on this...
---------------
ALSO...
I've got some plans in the works...in my head at least(!)...to alter my approach here at Monstrous Matters when the new year comes around. There are some changes that I think will increase the chances that I'll accomplish some goals here on the blog. One of those changes is that I'd like to focus more on the lives and adventures of some personal characters. I mean...it is, at least in part, an appreciation of stories that brings us together over these topics, so I want to attempt to put more stories into the aether for others to find.
The first of those characters that I'm throwing into the mix is Sergiu Pijha.
I don't have an updated picture yet, but he looks a little like this...
Sergiu is a part of the Gruul Clans of Ravnica, and he and others from the Ghor-Clan make up the Gruul representative in the Perimeter District Manaball League. I'll present his character stats soon...!
Friday, May 1, 2020
In the spring a young man's fancy lightly turns to thoughts of...
The Sun Belt Conference baseball tourney would be set to begin in Montgomery, AL, on May 19. I thought my new baseball scorebook was going to be delivered today...which would be a key piece toward getting my own version of it using a simple, homebrewed tabletop baseball simulation underway. It didn't arrive yet, but the more key piece is actually getting all the teams in the league statted out, anyway, and I'm still dragging on that. I do think I've nailed down most of the final details to make the game as fully playable as I expect it to be, though.
For documentation's sake, the new rules are below. As a recap from my last post (sample player stats can be found in that blog entry)...
For each at-bat, just roll a d100. If the result is 1-50, check the pitcher’s table; if it’s greater than 50, check the batter’s. Finally, if the result is “In Play”, roll another d100, check it on the hitter’s “In Play” table, and resolve the play.
New additions:
1. Stolen Bases - Every player now gets a Speed rating of A, B, or C. For now, I'm just using a quick-and-dirty method to determine this based on their number of stolen bases per trip to first. Ratings A-B-C successfully steal on d% rolls of 75-65-55.
2. Sacrifice Bunts - If the at-bat's first d100 roll is a HR or "In Play," the sacrifice bunt has successfully moved the runner(s) over.
3. Sacrifice Flies - Keeping this one really simple. Runners score from third on any outs to the outfield.
4. The Big d100 Table of Randomness - This is the one that's going to take me a little more time to work out, as well. I want a big table to roll on whenever a 100 is rolled in the game, for somewhat rare events like balks, weather delays, and fights. I'll post it when it's done!
I'm also thinking I need to get something in there to model pitchers' tiring out. Maybe I should just have a consistent 6-2-1 pattern for innings pitched by the starter and relievers...? Or even 6-1-1-1...? One of those could work...
Once again, everybody stay safe out there!
Sunday, March 22, 2020
Revisiting an obsession of 13-year-old me
Ah...who am I kidding, this isn't a strange activity for me at all. I've mentioned before that I enjoy following sports (especially those of my Georgia State Panthers) and, like pretty much everything I enjoy, I occasionally follow its threads to their obsessive and geeky ends. (That's shown up in, say, the 1d6-skill-system-based football microgame I worked on way back when.)
So, you may have noticed that sports aren't really going on right now (although I saw a rumor that maybe they'll be playing baseball in South Korea...?). In a strange way, it's almost seemed to me like a tiny contribution I could make to the world, to fill that void in a very small way that I can control. In thinking about this, I've drifted back to one of the first games I ever put real effort into designing, a baseball simulation that I worked on back when I was around 13 (the reason I bought my first-ever "funny dice").
This isn't a complicated "simulation" at all. It's just a d100-based resolution system in which the results of each at-bat can be determined by one or two rolls. It uses a "50-50 method" of following the pitcher's stats half of the time and the batter's the other half...which I found out in reading around lately is a somewhat controversial paradigm among those who enjoy tabletop baseball games like Strat-O-Matic (which might have to be a post for another time).
For each at-bat, just roll a d100. If the result is 1-50, check the pitcher’s table; if it’s greater than 50, check the batter’s. Finally, if the result is “In Play”, roll another d100, check it on the hitter’s “In Play” table, and resolve the play.
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| Image by Cindy Jones from Pixabay. |
Some examples with a GSU batter and pitcher:
Merejo, Elian
GSU – LF
---
98-100 HR
87-97 BB
78-86 K
51-77 In Play
---
In Play
86-100 2B
41-85 1B
36-40 OUT (fly 9)
31-35 OUT (fly 8)
26-30 OUT (fly 7)
24-25 OUT (fly 6)
21-23 OUT (ground 6)
19-20 OUT (fly 5)
16-18 OUT (ground 5)
14-15 OUT (fly 4)
11-13 OUT (ground 4)
9-10 OUT (fly 3)
6-8 OUT (ground 3)
4-5 OUT (fly 1)
1-3 OUT (ground 1)
Watson, Ryan
GSU – P
---
19-50 In Play
16-18 HR
12-15 BB
11 HBP
1-10 K
Results:
First AB: First roll is a 9. Check Watson’s table...Strikeout.
Second AB: First roll is a 61. Check Merejo’s table...In Play. Second roll is a 22...ground out to SS.
Third AB: First roll is an 89. Check Merejo’s table...Walk.
I'm just working out some rules for stealing bases and need to write out what I see as the most reasonable way to resolve baserunners' advancing in different situations, and I think it'll be complete enough for now. I have a spreadsheet going that turns stats into player tables pretty easily, and my plan is to play out the conference championship tournament that we won't end up getting this year.
More to come.
Stay safe out there!
Monday, November 11, 2019
Introducing Project 5.5 ... aka The One I'm Going to Finish
I've come to realize that returning to a neglected blog feels a lot like it did trying to get up the courage to go out on the floor at a middle school dance. You have some idea of what it's supposed to look like, and man, all those folks doing it make it look so easy. But the longer you wait, the harder it becomes, because it feels like the stakes just keep getting higher and more people are wondering why you aren't doing it and oh man why is everyone looking at me so this better be good if I'm actually gonna do it now.
(Why, yes, I may have some long-unresolved issues stemming from adolescent unpopularity, why do you ask?)
So, whatever, the time is now...I'm gonna dance, and here's the move I'm starting with:
I'll give the background in some upcoming posts, but in short, this is my attempt to create a relatively fast 'n non-relatively fun "miniatures" game designed to be played outdoors with squatty, overmuscled, Masters of the Universe-style action figures.
Because the world may not need it, but I sure do.
I'm already hearing the questions...
Hey, you ADHD-addled gamer, what makes this one different from the other million and one projects you started on this blog?
Why in the world would this be "the one you're going to finish?"
Who are you again? How did I end up here?
Well, if I wasn't serious about it, would I have bought this ridiculous lot of figures on eBay...?
Eh, actually...I might. I have a history of less-than-stellar choices on eBay.
But...I have a really good feeling about this one.
NOTE: If you hate puns, please read no further on this page.
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Yep, I'm at the dance and getting back out on the floor. Can't wait to try the punch...
Saturday, November 18, 2017
Battleyacht - mechanical brainstorming, part 1
As I noted in my last post, I'm taking a crack during National Game Design Month at putting together some rules for naval battles based on the mechanics of the public domain dice game Yacht.
Now, I'm neither a seaman nor an experienced player of naval battle games, but it seems to me that I can probably break down the basic actions of a boat in such a game into very few categories...I'm thinking moving, firing, and (maybe) doing other stuff.
Looking at a score card for the game of Yahtzee that I found online, it's clear that there's a nice breakdown at work there, too:
That upper section is all about getting multiples of specific numbers (and earning a bonus for getting what amounts to three of each). While the traditional Yacht game doesn't make the division quite so explicit (and doesn't have the bonus), scoring does still come down to getting lots of each number OR putting the numbers together in some sort of poker-style grouping (as we see in the bottom section).
So there's how it's gonna break down...movement will be based on getting multiples of a number in order to move that number of [whatever unit of movement I end up using].
The firing and the doing other stuff...that can be where the bottom section comes in.
At first, I figured a simple need for three matching dice in order to move might be good...and maybe additional dice could increase the movement by a unit. So a roll of...
...would allow for 8 units of movement (6 plus a bonus of 2).
It's occurred to me, though, that a nice way of differentiating crafts in the game might be to give each of them a sort of Control score which is the minimum number of matching dice needed to make a movement happen. Those that would take a while to get started might require four of a kind, while something like a jet ski might just be able to take the highest die you roll. (Plus, the Yacht game itself doesn't make that three-of rule of thumb an integral part of the game, so I wouldn't be unhappy to not adhere to that...)
Additionally, crafts may be differentiated by a max speed and/or a bonus that can be applied to a move result.
More details to come on this as I work it out in my head, but I'm liking the "Upper Section" = movement line of thought. And next time, I'll try to tackle what it means to fire and do other stuff...
Wednesday, November 8, 2017
I think I’m gonna do this NaGaDeMon thing...here comes Battleyacht!
On Halloween night, Laura and I decided to play a quick game...and settled on Yahtzee. It was a family favorite for me growing up, and I had actually raided our copy of it (heretofore unused) to get enough d6s for my Ghostbusters game. I started to think that maybe there's something interesting about Yahtzee scoring (and the scoring of some of its public domain relatives) that could be exploited for adventure games.
Then, the next day, I was happy to see +Tim Snider's post over at The Savage AfterWorld on National Game Design Month (or NaGaDeMon, which is just...perfect!).
So, the end result of all of this was quite clear: I need to spend the month of November designing an RPG- or combat-styled game using the mechanics of Yahtzee for task resolution. :)
Yep. Definitely.
The question became...what should such a game be about? Well, I remember coming across Yacht in a book of games long ago and realizing that Yahtzee must have been based on it. And I guess it was, by some path of game evolution, anyway. So I can start the game's theme with just that: yachts.
Now, I don't really know how to design a game about anything other than fighting, so I guess I know what the yachts will be doing. But why are they doing it? A dangerous sport for the idle rich? War among CGI anthropomorphic vehicles? Or...well, I remembered a post over at Halls of the Nephilim where Justin threw out post-apocalyptic pirates as a genre mashup that'd be fun to play.
And so the game takes shape.
Now, I may straight up fail at getting this done. I have a history of not quite getting there on my gaming projects, my current game creation focus is still on getting my next Light City supplement out, and my life is kinda busy these days. Heck, it's taken me a week (and like five separate typing sessions) to even throw this up on the blog. But...it's been stewing in the old cranium, and I think I can knock something out by the time the month closes...
Oh yeah! The final question to answer in this introductory post...what shall I call the game, at least in its development phase? In homage to the naval combat game that I've probably played the most in my life, as well as one of the finest post-apocalyptic films of the early '80s, it will be known as Battleyacht.
More to come!
(Oh! And if you're interested in taking part in the game design fun, the center of activity seems to be the NaGaDeMon Facebook page.)
Monday, July 10, 2017
Monstrous Monday: Three more Vrakkig beasts...
Monday, July 3, 2017
Monstrous Monday: More beasts to summon...!
Monday, June 26, 2017
Monstrous Monday: More critters for the Card-caster
Saturday, June 24, 2017
The Card-caster class (for OSR games)
As I actually did put some effort into making the class balanced and suitable for dueling (once a sufficient number of cards are created), though, I wanted to also share it here. Any and all feedback is welcomed, of course...I love the idea of turning this into its own little minigame within a campaign, and I'm sure there are a lot of possibilities I failed to consider!
Monday, June 19, 2017
Monstrous Monday: Monsters summoned by JR Mounts
As usual, JR completely outdid himself in coming to my aid, and so I want to show some of the cards off here. Rules-wise, they're all pretty simple...they have to fit onto a playing card, after all...and the layout is similarly uncomplicated. HD is shown in the upper left, AC (ascending from 10) in the lower right.
I'd like to feature a few beasts each week; I'll give the details of the Card-caster class soon...!
Be sure to check out JR's site to see more of his work, by the way. These are pretty much doodles, and he does some really awesome stuff that more people ought to see!
Sunday, April 30, 2017
Dungeonstack A to Z: Zombie Mob
I'm not completely sold that this should be a Monster card as opposed to an Event that just has you put some Zombies into play; this one may switch soon.
And with that...wow...we complete the alphabet and the challenge! A very big "thank you" to anyone and everyone who has stopped by this month. I hope you've gotten at least some mild entertainment...and if you've happened to enjoy it, please stay tuned, as I think I'll be following up on this project quite a bit in the coming weeks...!
(Oh! And please let me take this chance to point out one blog that I failed to highlight with a "tribute card" this month, but that I'll hopefully target as I expand the game a bit more. Celia over at WordWacker had a very simple but cool theme for the month...a geeky haiku riddle for each letter. WordWacker is another blog that I discovered through the A to Z this year, and I've enjoyed stopping by to check out the riddles.
Also, I'm actually scheduling this post ahead of time...quite out of character, I know...and I'm kind of hoping Celia will go with Zombie for Z so this can almost-sort-of-coincidentally-but-not-really count as a shout-out in card form...!)
Saturday, April 29, 2017
Dungeonstack A to Z: Young Minotaur
I like having this guy (multiples, almost undoubtedly) as a throwback to the "basic" monster I used in one of my earlier experiments with card-based dungeoneering:
And so, tomorrow we close out the alphabet. See you then!
Friday, April 28, 2017
Dungeonstack A to Z: Xenos the Wanderer
So...here's the last of the "basic" classes to be used as a Hero in the Dungeonstack, the rogue Xenos:
(Skills in Dungeonstack will be handled via Xd6-roll-under...ranks in a skill subtract dice from the roll. A simple application of this can be seen on the card Locked! For more info on the class structures I used to build these Heroes, you may want to look over my alternate...and somewhat simplified...classes for Swords & Wizardry Light.)
Wow...just two days to go now!
Thursday, April 27, 2017
Dungeonstack A to Z: Witch of the Otherside
On this one:
That name...I'm thinking of the Otherside as some version of the Celtic Otherworld...which, of course, has some analogues in other belief systems...
Although just about anyone who spends enough time online to come across my little blog will probably recognize that this card is a nod to the RPG blogosphere stalwart that is The Other Side. +Timothy Brannan does some awesome work over there, giving great snippets of D&D history while consistently bringing something new to the game (one of his favorite muses: witches!). Oh, and he seems like a nice guy to boot. Tim isn't doing the A to Z this year, but he's tackled it multiple times in the past (along with being part of the crew that keeps the challenge rolling). So, overall, a tip of the hat from this blogger...and you should check him out sometime...!
Oh! And I very rudely left this out in the tired state I posted in last night...big thanks to Justin of Halls of the Nephilim for his advice on a "witchy" ability that would be simple enough to fit onto a card. It's awesome having this online community as a think tank!
Dungeonstack A to Z: The Venerable August MacMulligan
Here's another Hero card. He represents the 4th class in the game, and yes, he's definitely a relative of April (just have to figure out how sometime)...
And like the 9 Realms' Guardian, he has a "cheat card" for the magic he wields...
Please join me tomorrow...or maybe today, let's see...as things get a little witchy around here...!













































