Showing posts with label Sergiu Pijha. Show all posts
Showing posts with label Sergiu Pijha. Show all posts

Wednesday, May 14, 2025

Slowly rolling out my fantasy heartbreaker: The Warrior

I've given enough lip service to the idea of creating my own fantasy heartbreaker on this blog that it's time I finally start to to officially chip away at it.  I don't want to go to my grave thinking, "One day I'll get the Monstrous Heartbreaker put together, and from that point on, I'll have my default RPG ruleset...!"  Heck, why not go to my grave with a copy of the Monstrous Heartbreaker in my hands??  And...did I just channel a prophecy?  (Anyone who reads this and sees me going to my grave, please take note of what's in my hands, just in case I've been a seer this whole time.  It'll be a bit late to capitalize on it, but cool nonetheless.)

Okay...I'm already off topic.


Hrm.


So, my fantasy heartbreaker...

No, this one isn't mine, but it's one of the first games designated as such (cover image from the Fifth Cycle Wikipedia page)

First, if you're unfamiliar with what I mean by that (and it is a fairly loose term), you might want to read this essay by Ron Edwards on The Forge.  I'm not sure if the term originated there, but I'm pretty certain that this specific essay is why the term is so widely used today.  Now...it's been a while since I've read anything substantial from that work, and I can't say for sure that I've ever actually read the whole thing.  I know that Ron Edwards is a bit of a divisive voice in the RPG hobby...but I also don't know if most manifestations of that divisiveness have been in the words of those for whom divisiveness is a key element of their presence in the community.  I guess that if you know any of the specifics I might be alluding to...cool, hopefully I'm making sense...but in general, I'm just saying that I'm not necessarily vouching for Edwards or any of his views.  But that term...fantasy heartbreaker.  It's a good one.  And while it's intended to be pejorative, I think it's time for all of us to claim it as a decidedly positive approach to the hobby.

To me, a fantasy heartbreaker is simply one individual's personally houseruled D&D.  It represents what its creator looks for in a fantasy RPG, and thus, to an extent, it represents its creator.  But it's also representative of that creator's specific takeaways from the meta-experience of D&D...the circumstances that have led to their likes, dislikes, and quirks.  It's about both the personality of the individual AND the ways in which they have been shaped by the community.  Is it innovative?  Maybe.  If its creator wants it to be.  But it doesn't NEED to be...D&D has been "good" from the moment it was created, and it's all about shaping it to individual tastes and needs at this point.  And so, by calling one's own take a fantasy heartbreaker, you're acknowledging that it's simultaneously a window into the soul of a single creator AND that it's not to be taken too seriously.  And personally...I like that.

I'll get into some of the details of what I want out of my own take in future posts.  For now, I'm just gonna start at the most basic point I can think of:  a fighting class.  The fighting class.  But not a fighter.  In the Monstrous Heartbreaker, it is...

Artwork for the MTG card Ghor-Clan Wrecker (taken from the wallpaper art at its Cards Realm page)

The Warrior

Hit Die: d10

Proficiencies
Armor: All armor, shields
Weapons: All simple and martial weapons
Saving Throws: Strength, Constitution
Skills: Athletics, Intimidation

What are your character’s interests and hobbies? What have they done with their life up until this point? Choose one additional Skill and one Talent to represent these.  (Talents basically work like Tools in 5E...I just think the term Tool is more limiting than it should be for what it represents...)

Equipment
Begin with a set of campaign-appropriate equipment (per DM).

Beginning Warrior Bonuses
At 1st level, you get a +1 Class Bonus to all attack and damage rolls.

Weapon Expertise
At 2nd level, you choose unarmed combat OR one class of weapon (e.g. Swords, Bows, Handguns) and gain Expertise with all attacks that fit that category. This provides an additional Expertise Bonus of +2 on all attack rolls. (This stacks with the Class Bonus.)

Self-Preservation
Starting at 3rd level, you become better at defending yourself in the heat of the action. You get a +1 Class Bonus to AC.

Ability Score Increase
When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.

Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

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Hopefully I'll be back to stat out one or two class representatives before the week closes out...!

Sunday, December 10, 2023

Up for a game of Manaball?

Just want to note that I've made a little subpage here for Manaball, a casual Magic: The Gathering format that occurred to me at some point and that I'd like to promote if I can.  (There's a link up there, under the header.)

Made using the MTG Card Maker at MTG Cardsmith

Manaball was conceived of and first played several years ago.  I've enjoyed it.  (It even inspired a card game that I designed for a friend.)  I've tried to share it online a couple of times...you can click HERE to see a reddit post, and I'm pretty sure I posted it to at least one forum...but it really never gained any traction.  I'm honestly not sure what it takes for a "silly" fan-made alternative format like this to catch on, but I'm sure the success stories of stuff like Oathbreaker, Horde Magic, and of course Commander plant a little seed of hope in my heart that this could catch on and I could find excited opponents.  It was actually realizing that Wacky Races, a format first shared online back in 2016, really blew up this year when it was presented on reddit by an enthusiast, that influenced my decision to give it a permanent home where folks might happen to run into it online (extremely awkward sentence, sorry).

If you DO play it...or if you just have thoughts/ideas/feelings associated with it...well, I'd love to hear all about it!

Hopefully more to come on this...

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ALSO...

I've got some plans in the works...in my head at least(!)...to alter my approach here at Monstrous Matters when the new year comes around.  There are some changes that I think will increase the chances that I'll accomplish some goals here on the blog.  One of those changes is that I'd like to focus more on the lives and adventures of some personal characters.  I mean...it is, at least in part, an appreciation of stories that brings us together over these topics, so I want to attempt to put more stories into the aether for others to find.

The first of those characters that I'm throwing into the mix is Sergiu Pijha.

I don't have an updated picture yet, but he looks a little like this...

Sergiu is a part of the Gruul Clans of Ravnica, and he and others from the Ghor-Clan make up the Gruul representative in the Perimeter District Manaball League.  I'll present his character stats soon...!