Showing posts with label space. Show all posts
Showing posts with label space. Show all posts

Monday, February 16, 2026

RPG Campaign Tour Challenge 2026, Day 9 - The Big Bad™

Rolling on with Barking Alien's RPG CAMPAIGN TOUR CHALLENGE...

Day 9 - Who's in charge here?
Who are the major movers and shakers in the campaign?

As this is a WIP campaign setting, we have another question here for which I have a general plan but not necessarily the specifics.  You might call it the skeleton of a plan.  Just the bare bones of it.  Some bits of lore bouncing around in my skull.

Image from Wiki Grayskull

So...there's an oppressive force in the setting...vaguely governmental and driven by profit and power.  I know them right now as The Corporation.

And then, based on the Fifth Moon of Elysia, there's a rebellion in effect.  I'm not completely sure what they'll be called, but I like the idea of tying anarchism into it, since that word gets such a bad rap.

It seems important to give The Corporation a face, since the Big Bad™ was one of the defining features of '80s adventure animation (and most cartoons meant to sell toys, maybe...?).  I'd like to follow the trend begun with Skeletor up there and arguably continued with his She-Ra counterpart.  (Even though, yeah, I realize Hordak's face isn't necessarily bone, even if I don't really know what it is.  He does have a very skeletal fashion sense, however...)

Image from Wiki Grayskull

I know if I widen the space fantasy scope a bit (beyond MotU) I'll find plenty of non-bone-associated villainy, but this seems like a good place to start.  (And even non-skeletal examples like the Thundercats' archenemy Mumm-Ra can have an undead theme going on...)  And I like the simplicity of the names: SkeletorHordak.  In Blackstar, there was the Overlord.

Therefore, the being who is keeping an evil, undead, iron grip on the Elysia system shall be...

Necronimus


Image to come...at some point...I've gotta think about this one!  Whatever his or her final form, I do think one of the images from this Game-icons.net set might be a reasonable symbol for them...

Crowned skull iconDiablo skull iconKenku head icon

Hmm...skeletal bird head guy...?

Saturday, February 14, 2026

RPG Campaign Tour Challenge 2026, Day 8 - Humans and other people

Well, I'm not really catching up at all, but it does look like this post-a-day thing is doable for now!  (Maybe that's why daily blogging challenges like this RPG Campaign Tour one make a lot of sense...?😅)  On to the inhabitants of Elysia's star system...

Day 8 - Tell us about the local peoples and their cultures.
Describe the people and their Species, Nationalities, and other identifying features.

(Okay, so this post could be essentially never-ending if I really went into detail!  The thing is...I don't even have many of those details.  But...I can tell you this...)

Life on Elysia and the astronomical bodies near it is extremely diverse.  Like...Earth diverse and then some.  After all, while there are some number of species who are native to these planets and moons (or, at least, were transported here millennia before most of the sapient beings arrived), the collection of species who currently have the biggest footprint in the system have been transplanted here from many different planets, realms, and universes.  Of note:

Humans - Yep, there are definitely plenty of regular ol' humans running around this place.

Orcs and other traditional fantasy species - Every species that is widely accepted in 'standard' fantasy TTRPGs can be found somewhere in the system, although they often go by different names or have subtle variations compared to their literary or gaming counterparts.  Sometimes, they are even surprisingly similar to species that appear in other sword and planet fiction.  For example, the most well-known orcs in the realm tend to be blue, like Kraite Felrune and his compatriots here...

As portals and spaceways have connected Elysia to other, similar planets and systems, it has been impossible to ignore that they are likely related to people from potentially distant points in spacetime...

From walmart.com (definitely not an affiliate link fwiw...)

And then there's a bunch of crazy shit too.  Humanoid beast people.  Some talking animals.  Chalcothon, of course, is ruled by metallic dragons who have also ventured into the cosmos.  (Allying with these ancient and powerful beings, btw, has been a huge theme in the goals of both The Corporation and its opposition.)

Image from one of the many D&D wikis out there

And while it could be argued that he falls into the "humanoid beast people" mentioned above, I do want to highlight one of the species that I know has made their way to the system:

Image from Wiki Grayskull

Why highlight these Bee People?  Well...partly because they are just ridiculous enough to exemplify the sort of anything-goes space fantasy I'm trying to evoke here.  And partly because one of them is very likely to show up here before the challenge ends...

Thank you, as always, for checking out my rambling!  Hope to be back soon...!

Friday, February 13, 2026

RPG Campaign Tour Challenge 2026, Day 7 - Should we talk about the weather?

I don't want to jinx anything, but it looks like I'm about to have a second post done in as many calendar days! (Maybe I can catch up this weekend...?🤔) Well...next on the track of Barking Alien's RPG CAMPAIGN TOUR CHALLENGE (2026 edition)...

Day 7 - What's the weather like today?

Is there a particular climate or weather that's prominent in the region of the campaign? Does it vary? What is it like and how bad does it get?

This one's pretty easy if we're talking about the planet Elysia itself...

Image by s3jlev, from Pixabay

It's cold today.  And windy.  And grey.  In fact, it's pretty much always like the middle of one of these depressing New Jersey winters, when the Sun never quite reaches a high point in the sky, and there are three straight months of identically dismal days.  (Seriously, I know that there are places way more wintery than our winter, but my Georgia-born self may never get used to just how bleak midwinter can get around here.)

In the image above, we can see the house of The Corporation's manager of a local mine, on a hill overlooking the substandard homes of the miners and their families.  (And that picture was actually taken on a really pretty day...)

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The moons show a lot more variety, though!  AB-5.5 aka the Fifth Moon of Elysia, as noted, is pretty darn Earthlike...

Image by AdisResic

...so whatever you can find on our planet (and then some) can probably be found somewhere on AB-5.5.  And it does change with the season...so today, for example, it's cold...and windy....and grey...like the middle of one of these depressing New Jersey winters, when the Sun never quite reaches a high point in the sky, and there are three straight months of...

Hrm.  Okay, I'll pull it together...

That's all for today, except for this stream-of-consciousness nonsense...!

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(Hi, hi, hi.)


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Oh!  And today is...
Image from Figure Realm

...so please enjoy your day and take care out there!

Thursday, February 12, 2026

RPG Campaign Tour Challenge 2026, Day 6 - Where shall we start? (I mean really start this time...)

Problem #1: Attempting a daily blogging challenge when you're not a very consistent blogger is bound to put you way behind.

Solution #1: Just keep track of the ones you miss and post all of them at once to catch up!

Problem #2: The longer you wait to catch up, the more effort required in the catch-up post, and the less likely you are to actually finish it.

Solution #2: Ignore Solution #1!

So, here's my next entry for Adam Dickstein/Barking Alien's excellent RPG Campaign Tour Challenge...which I am thoroughly enjoying despite my involvement gaps...!

Day 6 - Where shall we start?
Where did the campaign begin and/or where should a traveler to the region start their journey through it?

We meet in a tavern!  Seriously...I knew I needed to go in the classic fantasy direction as soon as I saw that Tim's Day 6 entry over at The Other Side is a take on this RPG staple...and on the same day that Dyson (over at his Dodecahedron) shared a map of the Flying Swine.  I will admit that I really like this naming convention...that classic [Adjective][Creature] scheme...for inns and taverns.  Masters of the Universe media have even gotten in on the fun (the naming and the adventure kickoff) at least once, with Adam and Cringer meeting Bow at the Laughing Swan Inn in She-Ra's very first episode...

A view of the Laughing Swan, from Wiki Grayskull
So...where did this naming scheme come from, exactly?

(No, really...I'm asking.  If you're reading this and know the answer, I'd love to be let in on it!  Can it all be traced back to the Prancing Pony in The Lord of the Rings?)

Whatever the overall origin, I'm going to reach back to my early DMing days, to a name I relied on back then for this role...the Dire Goose Tavern.  It's a watering hole on Elysia's fifth moon that is well-known as a key gathering place for the many anti-Corporation insurgents and anarchists that gather on that world.  Of course, this also means that it attracts plenty of Corporate spies looking to infiltrate the rebellion and secure victory for the villains.  You can find food, drinks, rooms for rent, and some pretty big screens to watch the Staveball matches going on that day.  Just be sure you pay attention to that hooded figure over in the shadows of the corner table...

Oh!  It's also pretty famous for its faux-dragon 'wings', which regularly earn The Most Powerful Compliment in the Universe™ for consumables free of animal products: You can't even tell it's vegan...

Saturday, February 7, 2026

RPG Campaign Tour Challenge 2026, Day 5 - Origins of the Fifth Moon of Elysia

Well...as we all know, "the best intentions something something something," so despite hoping to get back to the blog after yesterday's post to continue the tour and maybe even get caught up...here I am well over 24 hours later seeing that there's almost no way that happens.  Because this next question...oh boy, does it make me want to ramble.

So there's your warning.  Now let's see where this takes me...

Day 5 - Can you tell us about the campaign's history?
(In the real world and within the universe.)

To start off: Why am I so adamant about gaming with action figures?!?  (And what is it about He-Man?)

I have imagined making action figure skirmish gaming a major part of my hobby life for years now.  It might have emerged soon after I first discovered minis gaming, when I started to work on a universe and system to support battles among garden gnomes in actual gardens.  Since then, the idea to set up a game in whatever outside environment I happen to find myself in has crept into my thoughts over, and over, and over.  And the more I've thought about it, the more I've idealized the dream scenario in my mind...like the more I've thought about running outdoor miniature scenarios with toys being something that I could do to legitimately add a bit of positivity to the world.  (Even though I know that sounds a little...eh, pretentious...?)

Several years ago, I read an online piece about Masters of the Universe-styled figures' making a bit of a comeback.  I wish I could find that article again now...but the main things I remember are the emphasis on the unique figure anatomy (I think the author may have referred to them as "chunky") and the specific reference to their being perfect to play with at the beach.  This hit home because I remember doing exactly that!  Back in the early '80s, my family spent a day (I guess multiple days over the course of my childhood) at this "beach" in south Georgia called Crystal Lake.  (And this was after Friday the 13th had become a very well-known cultural reference point, so I don't know what they were thinking.  Maybe it existed before the first movie...?  Not sure, as I think it was actually an artificial body of water...)

Anyway...the brother of one of my sister's friends was also going to be there for one of these trips, and either through fortune or the kind foresight of our parents, he and I both ended up with chunky action figures to play with in the sand and water.  I had the one that was my first MotU figure (maybe my only one at the time?), and potentially the one that many people would find most appropriate to bring to such an outing...Mer-Man:

Photo from the Motu Vintage Variants page

Christopher, meanwhile, brought a figure that I wasn't yet familiar with...


I believe The Warrior Beasts were made by Remco alongside their Warlord (and other DC Comics fantasy property) action figure line, perhaps to serve as villains.  (I definitely find that little "PLAY WITH" box mentioning Arak and the Warlord alongside Masters of the Universe pretty interesting...!)  Gecko here was also a great choice for the day of play in the sand and Sun.

Now, add in a few other bits of info:

1.  The absurdly exaggerated bodies of these figures reinforce that they are meant for play, not accurate representation of reality;

2.  Masters of the Universe as an IP is arguably the strongest connection I have to what might be called 'classic fantasy' from my entire childhood.  (The fact that it's really Star Wars-influenced science fantasy only makes it cooler to me now, just as it did back then.  I mean...it's also basically a superhero setting, so it has elements of pretty much every type of adventure story I enjoyed as a kid!); and...

3.  The snowstorm across the American Northeast a couple weeks ago has left everything around me covered in snow for a while now, and as I'm driving, I can't help but think about how much fun it'd be to set up adventure scenarios in the yards, fields, and hills stretched out around me.

Put all of these things together, and I truly have this specific, archetypal experience playing out in my mind where strangers are brought together by the unbridled fun of rolling big dice outside to play out stories with action figures.  And while I'll probably always gravitate toward roughly 1:18 scale toys due to the fact that in my childhood, that was simply the default size for an action figure, it's definitely possible that this unbridled fun would be amplified even more if they happen to be ridiculously muscular 5.5" figures!

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Okay...and one more thing about Masters of the Universe that has struck me so powerfully lately that I felt it deserved an entirely new section of this post:  I am kind of blown away by how easy it is to find similarities between things happening in old episodes of He-Man and She-Ra and things happening right now in my own country.  I know that sounds...hmm...alarmist, maybe...?  But...I really didn't start my recent stretch of watching the old series with this connection in mind...yet it was impossible to ignore.  The Great Rebellion led by Princess Adora (that's She-Ra, in case you don't know) is fighting against a tyrannical government that ignores all manner of compassion and dignity to exploit its residents...even occupying villages with faceless troops who demand complete obedience.  Hell...I watched an episode of He-Man last night that had this kid talking about how great Skeletor is (while his father or grandfather was there telling him Skeletor couldn't be trusted), and I swear you could just replace "Skeletor" with a certain American celebrity/politician's name every time the boy spoke, and it would sound exactly like the sort of things being said in the United States right now.

Image from Wiki Grayskull

And y'know...maybe that's the craziest part of it all, the part that REALLY makes it resonate.  At some point, as I was aging out of the target audience range for Masters of the Universe, I started to recognize how ridiculous the caricatured portrayals of its villains really were.  I guess that could be said for a lot of cartoon "big bads" that were meant to be invariably selfish and occasionally bungling, but somehow powerful enough to be the biggest threats to their respective settings.  And it seems like that's exactly what I'm watching in the U.S. right now.  It's pretty easy to say, "Yeah, but how could someone like Skeletor gain so much power and inspire such loyalty in his lackeys?"  It's absurd...and kind of funny...but we're now seeing it every day in the real world.  It's un-freaking-believable at times...


Hmm.


So, yeah...He-Man and She-Ra really hit home these days.  Uncomfortably so.  However, the goofy heroism and kindness emphasized by their stories is as good a remedy as I can find to shake off the despair that discomfort brings with it.

So let's play with some chunky figures!!

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Heh.  There, I guess I'm done with the rambling.  I need to cover the other part of the question, though: What is the in universe history of the Fifth Moon of Elysia?  I'll see if I can make this quick...

The planet Elysia; art by Decster1

Elysia is the fifth planet in a system centered on a Class G star in a distant spiral galaxy.  It was what drew humanoid explorers to the system in the first place; while essentially an ice planet, huge deposits of etherealite with a variety of chemical compositions have been found just below the permafrost layer, in many spots around the globe.  This led The Corporation to send legions of miners and their families to live on the planet, exploiting the galaxy's many citizens in need for cheap labor and simultaneously mounting an incessant propaganda campaign that has influenced many of these very workers to develop great Corporate loyalty.  You might think, with a name like Elysia, that the planet would be a pretty fantastic place to live.  That certainly is not the case, but it is why The Corporation settled on that name.

Over time, other planets in the system have also been populated to varying extents, and a highly advanced civilization of metallic dragons was discovered on the system's third planet, Chalcothon.  In addition, the many moons of Elysia have been settled and offer a wide spectrum of experiences and adventures.  The Fifth Moon, aka AB-5.5, is the center of the system's resistance movement, a collection of warriors, mages, and citizens of all walks of life who recognize the uncaring and occasionally downright malicious intent of The Corporation's policies and are determined to bring a more progressive and democratic way of life to Elysia and its nearby planets and moons.

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Thank you for making your way through all of that (or even for skipping down to this sentence...)!  I shall be back tomorrow(?) with a focus on where we'll start our tour of AB-5.5...

Friday, February 6, 2026

RPG Campaign Tour Challenge 2026, Day 4 - A little bit about AB-5.5's neighborhood

Moving along at an insufficient-but-better-than-average-for-this-blogger pace in this month's Campaign Tour Challenge, I have a bit more regarding the Fifth Moon of Elysia...

(Looking back to Adam's original post for guidance...)

Day 4 - Is there a map?
Give us a visual! Show us a map of your setting! Don't have one? WHY NOT?!?

Well, I didn't have one, but I found enough spare moments at work yesterday (don't tell anyone plz) to put together a rough...well, diagram, I guess.  This certainly isn't a proper map, as it definitely isn't to scale space-wise (after all, scale is actually pretty insane when it comes to astronomy), and the planets don't normally line up like this.  (Although I bet some really crazy magical stuff happens on the rare occasion they do!)

At any rate...here are the first five planets in the star system containing the planet Elysia, whose fifth moon (AB-5.5) is the starting point for this setting:


And while the spaces between them are obviously out of whack, I'd say the relative sizes of the planets themselves are probably pretty close to "accurate."  (And yeah, the sun over there on the left probably matches the inaccurate scaling of space more than the relative sizing of the planets...)  In order of average orbit distance from their sun, here's what interplanetary explorers think they've figured out at this point...

1. Aerona - A gaseous planet where most life is found on magically-floating landmasses or perpetually-flying aircraft.

2. Benthiko - Ocean planet!

3. Chalcothon - Ruled by metallic dragons...IN SPACE!  Well, they're in space when they leave the atmosphere of Chalcothon.  Which they do, often!

4. Duresta - It's yellow here, so...desert planet!  (Maybe...?)

5. Elysia - The heart of it all!  Like the metaphysically connected realms of Eternia and Etheria, Elysia is home to people, places, and artifacts of great magic.

Beyond Elysia, there's a big old asteroid belt that probably has a bunch of other ridiculously cool things going on in it, and then there are a number of planets even farther out.  Definitely some gas giants with inhabited moons.  (I actually really like the idea of keeping aspects of the system intentionally vague for as long as possible so that details can be filled in through play.)  But those five up there...those are the high points of the neighborhood for now.

And Elysia, of course, has nine moons.  Sometimes ten!  More on that later today...!

🤞 (for luck)

Wednesday, February 4, 2026

RPG Campaign Tour Challenge 2026, Days 1-3 - The Fifth Moon of Elysia, plus Kraite Felrune and what's in the night sky

Buckle up, everyone...it's challenge time!

(Ugh.  "Buckle up."  Really...😅)

So anyway...when Adam Dickstein aka Barking Alien posted the details for his RPG CAMPAIGN TOUR CHALLENGE (not sure if the caps are important or not) last week, it was obvious to me that I wanted to take part.  It's always fun to be part of something as I tap away in my little corner of the blogosphere.  BUT...it wasn't obvious what I should write about.  The only game that I'm currently sort of running is the eponymous Monstrous Matters campaign, in which Father Josh continues to indulge my ridiculously overwrought fantasy dilemmas with even more ridiculously designed fantasy solutions.

I also really love the idea of having a blogging challenge force me to shape ideas bouncing around my noggin (oh man, I'm turning into my Dad...) into a form that's accessible to (1) people other than me, and (2) me, years from now when I mine my Monstrous ramblings for memories.  And so...I'm going back.  You might even say way back.  More than six years ago, I started writing about a gaming project that I had the bald-faced audacity to call "The One I'm Going to Finish."  That endeavor was also known as Project 5.5...a plan to formalize some game rules that make use of stocky, overmuscled, 5.5-inch action figures in the style of Masters of the Universe.

I even found an eBay deal for some old figures, to kickstart my character creation...

I'm actually not 100% certain where these figures have been stashed away since we moved to New Jersey, which is probably some sort of metaphor for my lifelong struggle to pay attention to one of my "million dollar ideas" long enough to get a few bucks' worth of fun out of it.

Alas...aka of course...that didn't end up being the one I finished.  But maybe there's still enough time to correct that...?  And even if I don't completely complete it, in a complete way, maybe some creativity will get splashed onto my other creative projects through their connections to Project 5.5 or simply the mind-flexing that will surely accompany seeing everyone else's posts for the month.

Then it's settled!  For Barking Alien's RPG Campaign Tour Challenge, I present...

The Fifth Moon of Elysia...

The fifth moon is that blue marble to the upper left of Elysia; image by Decster1

...a heroic science fantasy setting filled with rebels, magic, technology, and lots (and lots) of muscles.



So let's get into this thing!  (And get...almost caught up...!)

Check out Adam's full post for more details on the daily assignments...which I'll also write out as I go...

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Day 1 - Campaign Introduction and Overview
What is your campaign called, what system does it use, and what is it all about?

The Fifth Moon of Elysia is all about heroes and villains battling for the magical soul of the multiverse.  Elysia is the fifth planet in its star system, and many of the celestial bodies within rocketshot are prime adventure locales.  The system's heroes are colorful, and its villains are pretty unflinchingly evil...but maybe we can even work in a shade of gray here and there...

For the game (not star) system, I'll take a stab at polishing up the framework I've been throwing about for playing with action figures of a slightly smaller scale...which will broadly follow the rules of my own take on a (Monstrous) fantasy heartbreaker.

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Day 2 - About Your Tour Guide
Introduce us to a character who can serve as our guide through your campaign and its setting.

All right, let's see.  I think maybe I have a direction to take this, so let's go with this guy...

Kraite Felrune

(He's the one in the middle.)

Kraite spent much of his youth with various Orcish raiding parties, having plenty of good times and causing plenty more destruction across the entire system.  But now he's seen the light, found his purpose, and started fighting the battles of a hero.  He stands in fierce opposition to the cruel authoritarian rule of the Evil Being That Wants to Rule Everything™.

We'll all learn more about Kraite as the month goes on...

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Day 3 - Where the heck are we?
What is the campaign's location, and where is that location relative to other important places?

Let's zoom in on our moon of interest:

Image by AdisResic

If it looks Earthlike...well, yeah.  The fifth moon of the system's fifth planet Elysia (sometimes referred to as Astronomical Body 5.5, any other names TBD soonish) would definitely remind us of our own homeworld.  There are even a bunch of the same organisms living on both our Earth and AB-5.5.  But rest assured...there's some weird shit here too.  (I can't wait to learn about it all...!)

Oh!  And Elysia actually has nine moons, plus a tenth that only appears during certain time windows in the story of the universe.  And all of the moons are really closely tied to the magic in the setting.

Hmm...

Okay, thank you for reading!  See you soon with more from AB-5.5...

Not AB-5.5; also, swiped from the Battle Ram blog

Tuesday, October 7, 2025

A slice of 1970s RPG life (IN SPACE!)

While I have unfortunately never gotten to roll dice with him, I knew that my uncle played D&D during its very early days. He suppposedly even wrote for an RPG fanzine, and while I had never seen any solid evidence of this before, my mother recently sent me some of his handwritten notes that she found in old papers from my grandmother's house. Apparently, we get a little glimpse here of what his adventures were like while playing with his acquaintance George as DM. No idea if this George fellow is anyone I've heard of otherwise, but it seemed like it'd be neat to type up the notes and share them here. Hopefully Mom will find more soon...


July 19, 1975

I was recently able to take part in a very unique campaign of Dungeons & Dragons. Because the setting has some really interesting differences from most of the ones I’ve played in up till now (more John Carter than Conan), I thought it would be worthwhile to write up some session reports for the fanzine, so that others can see just how flexible D&D is. I’ll try to remember the story as precisely as I can, but please remember that these are all “after action” reports, so I may miss some details here and there.

When I arrived at my cousin Joel’s house for a summer visit, he asked if I wanted to take part in a D&D campaign his neighbor George had been working on, that had been described to him as “a fantasy war in space” (I think he even said George just calls it “The Star War”). I thought this sounded amazing and, having just picked up the Greyhawk supplement, figured this would be a great chance to try out some of its options before returning to my own D&D group next week. So, we gathered last night at the home of another neighbor (Ted) to have an introductory session where we learned about the setting and created our characters. The adventuring party would be Ted, Theo (we were lucky that with two Theodores in the group, they use different nicknames!), Joel, and me, with George as DM.

George said it would be okay if we wanted to play nonhuman characters (even ones that are usually monsters), and that it would be easy to work them into the campaign world as aliens from one of the billions of planets in the galaxy where the adventures take place. I asked if I could play a Bugbear (from Greyhawk, described as “great hairy goblin-giants”), and George worked out some stats for it really quickly. One of the interesting things he worked into it is that my character (called Chewy by the others) can’t speak Common due to the way my vocal cords are shaped, BUT I can understand it, and there are many characters of other species who are able to understand my language when I speak it. This actually seems like it could make for some interesting roleplaying moments, so I’m excited to see where it goes. At first it seemed like it would get annoying really quickly, but that definitely didn’t happen in our short first session of play.

I also wanted to keep the faux-medieval fantasy theme typical to D&D going a little bit, so I asked if it would be reasonable for my Bugbear to have a crossbow as a main weapon. George said yes, but that it should be set up to fire energy like the raygun-type weapons the others are using. He said he would work something out about how those of the Bugbear species like using crossbows for some reason.

With the options being wide open, I don’t really know why Ted, Theo, and Joel all just wanted to play humans, but they did. Ted is playing an older spellcaster named Ben that George kept referring to as “sort of a space wizard who is also good in combat,” and Joel is this classic “farmboy who wants to be a hero” type guy with an amazing last name: Starkiller. (I actually can’t even remember what his first name is; I just called him Starkiller all night, because that’s just badass.)

Starkiller has some skill in flying, but the main pilot of the group (as George said we should have at least one in the party who owns and can fly a starship) is played by Theo, a pirate named Hans. I figured it would be cool if Hans and I had a history together, so we worked out this fairly elaborate story where he saved my life one time and now I’m completely dedicated to his protection and service. So, it was decided that Chewy the Bugbear is also a bit of a pilot himself.

After giving us a brief overview of the campaign world he has created (which honestly sounds absolutely amazing, and which I could never do justice by trying to describe it here – the key point is that in the galaxy, there is an evil Empire that is in control, and a group of rebels have been joining together to try to fight back against it), George had us introduce our characters to each other and jumped to an actual in-universe scene to make it all more impactful. You guessed it: We met in a tavern! I wish I had a recording of the way George described this “cantina” as he called it, and all the incredible species of aliens drinking in it.

The story so far is pretty straightforward. Starkiller and Ben were given what I assume is the key MacGuffin of the first adventure, some plans for a planet-destroying starbase which are being carried by one of the robots they have with them (both of whom were outside the tavern for our first meeting). So, they hired me and Hans to take them to the planet where they are supposed to deliver them. It was actually a pretty fun scene in terms of interaction, as Theo had Hans go on and on about how great he is as a pilot and how good his ship is, and he actually haggled with them on a price for the job (even though we all knew we were going to take it).

That was pretty much the end of the main story for the evening, and we’ll pick up next session as we head to a new planet on Hans’s freighter to deliver the starbase plans. There was a final little bit of roleplaying where George introduced this alien bounty hunter who wanted to capture (or maybe kill?) Hans. My first impression was that this alien (who I’ll admit had kind of a ridiculous name, Greed-O) was going to play a role in the unfolding adventure, but I hope that wasn’t the case, since Hans pretty much immediately killed him! George and Ted also talked a little about how Ben’s past is going to play a part in upcoming sessions, and apparently George gave Ben and Starkiller some sort of magical weapons that will come up again. I am guessing it’s the “blade of light” that Ben wielded during the tavern roleplaying scene, but we’ll find out more as the story unfolds.

I’ll be back to the journal tomorrow night with updates!

-HAG
From here

Thursday, February 27, 2025

A flood of new research on Martian geological history... (That was a water-on-Mars joke.)


I found it sort of interesting that two of the new research papers whose publication I happened to catch over the last few days were studies on Martian geology and reminders that the Red Planet once had conditions that may well have enabled Barsoomian warfare.  That's probably overstating it a little bit, but I do marvel sometimes at how, when I was a kid, I was under the impression that the idea of life on Mars was an outdated and overly fanciful notion, and the longer I've lived, the more we've seen real evidence that liquid water (indicating conditions suitable for life) existed on the surface of Mars in the past and...who knows...maybe it's still there somewhere (probably a stretch, but see the thesis of this sentence).

The first paper came out on Monday in the highly regarded PNAS and covered radar imaging from China's Zhurong Rover, which indicated a history of plenty of surface water and lots of space for living things to grow.  You can read about it at Penn State's website here; here's the quote of the article, from the university's Benjamin Cardenas: "We’re finding places on Mars that used to look like ancient beaches and ancient river deltas.  We found evidence for wind, waves, no shortage of sand -- a proper, vacation-style beach."

Then on Tuesday, Nature Communications published a paper that gives a nontraditional view of why the planet is red, and which indicates that its current chemical structure reinforces a history of "ancient cold and wet conditions on Mars."  You can read more about that at the Discover Magazine website here; the image below is yoinked from that article.

Again, not my image; it came from here

These papers remind me how much fun is still left in speculating on the life history of one of our closest cosmic neighbors.  Mars has played into so many works that influenced my views of science fiction and of the world in general; it's easy to dismiss "Mars stories" as old-fashioned, but sometimes old-fashioned stories still have a lot of life left in them...

In continuing with that little reminder, don't forget this table from OD&D book 3, The Underworld & Wilderness Adventures:



Monday, December 2, 2024

The Real Monstrous Matters: Microbial contamination or killer space ooze?

Fortunately for humanity...and unfortunately for those of us just wasting time until the day we make contact...it's probably just microbial contamination.

A paper came out on November 13 detailing the examination of rock samples brought back from the asteroid Ryugu during the Hayabusa2 mission of Japan's space agency JAXA...

Photo of Ryugu's surface; from the mission website

They got some rocks from the asteroid's surface?  COOL!

They succeeded in a number of microscopic analyses of these samples?  VERY COOL!

There appear to be bacteria there?!?  HELLA COOL!!

The bugs on the asteroid; from the paper

Oh.  The reasonable conclusion is that it's just contamination?  BOOOOOOOO!!

Yeah, so despite being processed at pretty much the abso-tippy-top level of contamination protocol stringency, one of the samples ended up with some microbes growing on it.  The authors suspect Bacillus, but who knows.  Unfortunately, they were unable to look at the bug's genome to see what it was (and it has since been polished off of the rock and hasn't regrown).  Considering that Bacillus includes bacteria that can cause anthrax, food poisoning, and probably a host of other maladies, it's at least cool to imagine that it might have been some killer space bug that came close to unleashing a Michael Crichton-style pandemic upon humanity.

Probably for the better that it didn't, though.

(You can find a nice summary of the paper at Phys.org.)

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Now, what's cooler than a killer space bug?  A killer space ooze!  Can I get some cheers from the Blob Mob?!

Space Ooze

Image from Pixabay

Scale: --
Handling Difficulty: -- (uncontrollable)

25 HP, 9 Defense

Strength 5
Dexterity 1
Knowledge --
Presence 1

Skills: Detect (chemical) +3

Attacks: Pseudopod (+4, 1d6 bludgeoning damage + 1d6 acid damage)

The space ooze can move 10 feet per round, including up surfaces.  It is capable of moving through openings with a diameter of less than 1/10 of an inch, although its speed is slowed by as much as 99% while doing so.  The space ooze is capable of dissolving metal at a rate of up to 1 inch per round; this is often performed to overcome obstacles but will also impact any metal weapons used on it.

When reduced to 0 HP, the space ooze simply spends 1 round regrouping, then continues with the same task that was interrupted when it was "destroyed."