Showing posts with label War Games for Boy Scouts. Show all posts
Showing posts with label War Games for Boy Scouts. Show all posts

Saturday, April 25, 2020

Because I probably haven't left much of a paper trail...

...I figured I should document my piracy and copyright infringement digitally.  I've started a page to collect the things that I'd like to keep available for public consumption but that aren't fully mine to publish for one reason or another.

You can check it out with the "IP infringement" tab above or by clicking HERE.  Right now, it just includes War Games for Boy Scouts, Ghosthackers, and a Steel Monsters minicomic, but there may be more on the way eventually.



Friday, October 14, 2016

War Games for Boy Scouts (ca. 1910)

Considering the strong connections that remain between the two pastimes to this day, I'm sure I'm not alone among RPGers in enjoying reading about the history of miniature wargames.  I've often looked over the timeline presented by The Courier and thought about how cool it would be to give some of those foundational rules a try.  You can often find digital versions of old rulesets online, but I recently found that I couldn't locate the rules from War Games for Boy Scouts, a book published around 1910 and packaged with a set of toy soldiers, anywhere.

Maybe it was just weak searching skills, but I decided that since I am still a student for a (hopefully) short amount of time, I'd put my school interlibrary loan program to the test and see what I got.  And so, with a BIG tip of the hat to the Georgia State University library (and the University of Oxford, which I'm pretty sure was the source), I'd like to share the book here for anyone else who's interested.  This link will take you to the PDF in Google Drive:

War Games for Boys Scouts by Sgt. A.J. Holladay (PDF)



I don't doubt that I'm violating some form of copyright with this, so...if you care that I've posted it and want me to take it down, please let me know (and let me know why).  For the sake of scholarship and fun, this seemed like the thing to do.

As for the rules, they're pretty darn short and seem to mostly govern the positioning of forces.  There's no randomness in combat; stronger forces always win a battle.  For someone who really wanted to amp up the old school in their OSR, though, these rules would work just fine in a campaign, and the simple presentation of combatant values (standard troops are simply worth two points, for example) would blend nicely with RPGs that use hit dice as a measure of combat strength.

Hope you enjoy!