Showing posts with label wargame history. Show all posts
Showing posts with label wargame history. Show all posts

Monday, February 17, 2025

J6, the miniatures game...

Well...it's Presidents' Day.  Or...Washington's Birthday as I guess the federal government actually recognizes it, but also a day to remember the contributions of other past American presidents.  So, it's the perfect time to point out this interesting little pursuit out there in the world.

NPR ran a story yesterday about a pretty cool collision of art and gaming: Fight for America! is a wargame hosted by a Brooklyn-based art nonprofit called the american vicarious.  It is a reenactment/gamificaton of the January 6, 2021, insurrection at the US Capitol, in seemingly amazing 1:64 scale detail.  (I'm stealing all the pics here from the NPR article, which used images provided by the american vicarious.)



Participants are divided up into the Red Team...


...and, of course, the Blue Team...


...and a GM dressed like Uncle Sam guides them through the day...


The NPR article does a really good job of leading the reader through one person's experience as they attempted to find Vice President Mike Pence with the rest of their team.  A slight spoiler alert: They do find him, and then the fact that they vote on whether or not to hang him to close out the game is...well, a little chilling.

I'd like to believe that there's power in gaming that really could help us recognize what it's like to be in the shoes of those with whom we disagree.  That chance for empathy is one of the (many) really cool things about RPGs in general.  There has to be a LOT of unexplored space to use games like this.  I'm a little bummed I missed the test runs in NYC last month, but I hope to catch it when it returns to the States sometime after a run in London starting June 8.  You can check out the Fight for America! website here.

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Have I really put two political posts on here in less than a week?  Is this even a political post?  I was tempted to tie it into the gaming I usually talk about by writing out some sort of feat or item that helps a character wield a flag as an improvised weapon.  But...for obvious reasons...nah.  (Plus, why not take the "high road" while also artfully taking credit for such a horrendous idea by mentioning it...?  It's my blog, I'll take the win/win whenever I can...)

Y'know what, it's Presidents' Day, so I'll just end with a quote from George Washington, from his farewell address written to the American people in 1796.  It sure seems to fit today's topic; he's writing about political parties here...

However combinations or associations of the above description may now and then answer popular ends, they are likely, in the course of time and things, to become potent engines by which cunning, ambitious, and unprincipled men will be enabled to subvert the power of the people and to usurp for themselves the reins of government, destroying afterwards the very engines which have lifted them to unjust dominion.

Friday, October 14, 2016

War Games for Boy Scouts (ca. 1910)

Considering the strong connections that remain between the two pastimes to this day, I'm sure I'm not alone among RPGers in enjoying reading about the history of miniature wargames.  I've often looked over the timeline presented by The Courier and thought about how cool it would be to give some of those foundational rules a try.  You can often find digital versions of old rulesets online, but I recently found that I couldn't locate the rules from War Games for Boy Scouts, a book published around 1910 and packaged with a set of toy soldiers, anywhere.

Maybe it was just weak searching skills, but I decided that since I am still a student for a (hopefully) short amount of time, I'd put my school interlibrary loan program to the test and see what I got.  And so, with a BIG tip of the hat to the Georgia State University library (and the University of Oxford, which I'm pretty sure was the source), I'd like to share the book here for anyone else who's interested.  This link will take you to the PDF in Google Drive:

War Games for Boys Scouts by Sgt. A.J. Holladay (PDF)



I don't doubt that I'm violating some form of copyright with this, so...if you care that I've posted it and want me to take it down, please let me know (and let me know why).  For the sake of scholarship and fun, this seemed like the thing to do.

As for the rules, they're pretty darn short and seem to mostly govern the positioning of forces.  There's no randomness in combat; stronger forces always win a battle.  For someone who really wanted to amp up the old school in their OSR, though, these rules would work just fine in a campaign, and the simple presentation of combatant values (standard troops are simply worth two points, for example) would blend nicely with RPGs that use hit dice as a measure of combat strength.

Hope you enjoy!