Showing posts with label cyberpunk. Show all posts
Showing posts with label cyberpunk. Show all posts

Wednesday, July 19, 2023

Journey with me into the Asciiverse!

 

When you have one oft-neglected geek blog, what's the best way to build up momentum?  Why, start working on a completely different blog, of course!

With quite a bit of outside help, I'm finally taking some time to detail the "retrocyberdungeonpunk" setting I wrote a little about way back when.  There's just a tiny "team" plugging away at it, but the first few posts have gone up quickly, and it's been a lot of fun to think about and work on.

The high concept/cliché is a world Inside a Computer System, obviously influenced by TRON, but also taking cues from classic ASCII-based roguelike games and fantasy gaming in general (e.g., of course, D&D).  I know the premise isn't too far from the old Fantasy Flight d20 game Virtual, but I hope there's enough ground to cover that the repeated elements can simply be seen as a tribute to that game (which is very cool and which I recommend checking out, btw).

At any rate, please head over to PermaDeath.Net (actually, updating 20250623 to note that I let that domain expire, so you'll have to go straight to its Blogger addy at https://asciiverse.blogspot.com/) if you'd like to see what's being built.  Hope to keep adding more on the regular...!

Saturday, May 9, 2020

Retrocyberdungeonpunk

As I often do a lot more than is beneficial to my life in general, I've been pondering a game setting lately that may or may not ever make it onto a table or screen of mine.  It's based on a sort of nostalgia for a specific era, but mostly influenced by properties that I wasn't actually all that into during that era...it's only later that they've come to be representative of that time for me.  Wow...that was convoluted...

Okay, let's start with TRON.  I was aware of TRON when I was a kid, had an action figure, may have even played the arcade game...but I don't think I actually saw the movie until I was an adult.  I love (or at least very much like) the film now, though, and its aesthetic is as representative of the 80s for me as G.I. Joe, He-Man, or any of a number of other universes that I was deeply immersed in at the time.

Similarly, I didn't play classic roguelikes back when they were first breaking ground in computer gaming (although I did play the also-classic and at least superficially similar Castle Adventure as a kid).  Over my adulthood, however, I've gained a great respect for the genre and the devotion shown by its fans, and the ASCII art (especially representing D&D-esque fantasy) has also taken on a certain nostalgic feel for me.

Screenshot from NetHack, a classic roguelike

I've come to love the idea of combining these two themes...the "Inside a Computer System" trope of TRON with the old school dungeoncrawling of Rogue...into a single retro-tinged game setting.  Now, I'll note that from what I know, Fantasy Flight Games' Virtual setting from their Horizon line of d20 books did this in a way, reskinning a lot of D&D 3.5 elements as being possible due to taking place inside a computer where all sorts of "magic" is available.  So...I should maybe pick that up at some point to make sure I'm not ripping things off too directly.

I really think the aesthetics are a big part of this for me.  I like the idea of maps' being built on the ASCII template of the game, and even as you zoom in to smaller scenes, maintaining the retro character feel.  So, I could take freely available art like this goblin/imp...

Image by Lorc from Game-icons.net, licensed under CC BY 3.0.

...and use an ASCII art generator to generate flavorful art for the game...


I suppose this might get repetitive after a while, but I think it could also do really cool things for immersion.

There are so many directions a story set here could go, as well.  I imagine it being a TRON-style world of apparently sentient programs existing within a computer, and somehow - either through their own natural evolution of sorts, or from influence by roguelike games - the programs are in this retrodigital, pseudomedieval world full of multilevel dungeons.  Maybe that's what "the Grid" gets called here: the Dungeon.  TRON's users - humans who interact with the grid - could be called Rogues in homage...and there are probably some fun options that play with the fact that the @ symbol traditionally represents the protagonist (and other human characters).  Perhaps some are true Rogues...some are actually nonsentient programs that can pass a Turing test...I dunno, seems wide open, honestly!