Showing posts with label The Boys. Show all posts
Showing posts with label The Boys. Show all posts

Wednesday, January 27, 2021

Variant Class: The ______ Fighter + Billy Butcher for LightBox

 While posting Yoshimi, Robot Fighter (of Yoshimi Battles the Pink Robots fame) on Musical Monday, I was struck by how simple and flavorful a "Robot Fighter" class is.  Sure, you could make Yoshimi a Ranger with robots/constructs/machines as a favored enemy...but isn't it more fun to call her a Level 3 Robot Fighter?

Well...I think it is.  So here's a Fighter variant class for whatever systems you like tinkering with.  I'll probably use it for LightBox style games.

______ Fighter

Weapons/Armor/HD/Attack Bonus/Saves:  As a Fighter.  If using a single saving throw, go ahead and drop the Fighter's bonuses to specific saves and, if you feel like it, try to describe a bonus to saves related to the character's favored enemy.  I'm just coming up with awkward phrases when I try to do it.

I'm Your Worst Enemy:  The ______ Fighter gets +1 to attacks and damage vs. ______s at 1st level.  At each odd level, she gains an additional +1.

A Very Specific Cleaving Technique:  When a ______ Fighter drops a ______ with a melee attack, she may immediately make another melee attack this round.  (Replaces extra attacks vs. 1HD enemies, if applicable.)


Seems simple enough.

Here's Billy Butcher:

From Screen Rant

William Butcher

Level 5 Supe Fighter

AC 8[11]    HD 5d6 (19 HP)
Saving throw: 12
Move 12 ft.

STR 11    DEX 12    CON 13    INT 14    WIS 15(+1)    CHA 16(+1)

Attacks:  By weapon (+4 attack bonus); additional +3 to hit and damage on all attacks vs. Supes

When Butcher drops some ****ing super **** with a melee attack, he attacks again.