tag:blogger.com,1999:blog-7367115852256623315.post645669309621327400..comments2023-12-20T14:57:20.985-05:00Comments on Monstrous Matters: Yet another magic system...Jonathan Linnemanhttp://www.blogger.com/profile/04711517194240426383noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7367115852256623315.post-71371166896873985812016-11-27T08:14:23.608-05:002016-11-27T08:14:23.608-05:00Thanks James! I'm hoping the surface elegance...Thanks James! I'm hoping the surface elegance pays off in actual play...I still have to play it in something more than random scenarios at the kitchen table. (I'm actually thinking it may work to model the abilities of a Green Lantern ring...)Jonathan Linnemanhttps://www.blogger.com/profile/04711517194240426383noreply@blogger.comtag:blogger.com,1999:blog-7367115852256623315.post-23621765849158135382016-11-27T07:54:29.759-05:002016-11-27T07:54:29.759-05:00I love the way the Magic Dice pool goes up and dow...I love the way the Magic Dice pool goes up and down based on successful casting. That's an elegant way to track magic potential.James V. Westhttps://www.blogger.com/profile/07941310158122225850noreply@blogger.comtag:blogger.com,1999:blog-7367115852256623315.post-72491087680203888262016-10-22T14:46:49.647-04:002016-10-22T14:46:49.647-04:00Ah, cool! I'll have to get my hands on those r...Ah, cool! I'll have to get my hands on those rules, as that sounds a lot like the sort of system I'll need to understand if I'm going to make this work. Joel Priddy suggested calamity-type effects over on G+, so that may be exactly where this ends up going. The wild die is also a very interesting thought...could be a small item to add in order to simplify effects.<br /><br />Thanks for the thoughts on it!Jonathan Linnemanhttps://www.blogger.com/profile/04711517194240426383noreply@blogger.comtag:blogger.com,1999:blog-7367115852256623315.post-12354416543959137562016-10-22T08:32:55.505-04:002016-10-22T08:32:55.505-04:00It's not the same, but it reminds me of the WF...It's not the same, but it reminds me of the <i>WFRP2</i> system. Wizards have a spellcasting die per level -- there are four levels -- and they roll these and add up the totals to cast a spell; if the total beats the casting number the spell is cast. <br /><br />Doubles cause side effects and triples cause even worse side effects, to the extent of rifts in space and time and d(a)emons appearing to eat everyone.<br /><br />You'd have to tone down the effects of matching dice if you were to use it in <i>D&D</i> or any game with many character levels; perhaps have a staggered system so mishaps only occur with 4/8/12 matching dice, or something like that. Or maybe have one of the casting dice always be a "wild" die -- like in <i>Star Wars</i> d6 -- and if that comes up as a 1, then something bad happens, perhaps modified by the total number of casting dice used, so if you're rolling ten dice you get a worse effect on the 1 than you do if you're rolling two.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.com