tag:blogger.com,1999:blog-7367115852256623315.post6444828752274262213..comments2023-12-20T14:57:20.985-05:00Comments on Monstrous Matters: Football in 5E?Jonathan Linnemanhttp://www.blogger.com/profile/04711517194240426383noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7367115852256623315.post-61360759986932929772022-11-27T21:39:15.078-05:002022-11-27T21:39:15.078-05:00Thanks Kelvin! I think you're correct on a num...Thanks Kelvin! I think you're correct on a number of accounts there. I am tempted to just set up some minis and try running it like combat to see what kind of specific tests come up if a soccer match is left to my brain to play out. <br /><br />I also do think that in practice, some sort of highlight-based approach makes the most sense for keeping things interesting. I could even see some sort of flowchart with randomizers and checks to make at various points...not that a flowchart makes it sound all that exciting. I'll check out the games you mentioned...!Jonathan Linnemanhttps://www.blogger.com/profile/04711517194240426383noreply@blogger.comtag:blogger.com,1999:blog-7367115852256623315.post-59195872552586984882022-11-27T11:24:21.959-05:002022-11-27T11:24:21.959-05:00The obvious answer is to run it like combat, perha...The obvious answer is to run it like combat, perhaps even as some sort of <i>Blood Bowl</i>-like sub-game.<br /><br />That feels too heavy-handed to me nowadays, so I think I would probably lean towards something more abstract, that focussed on moments or highlights within the match, rather than trying to model the entire game.<br /><br />The mass combat system from the original <i>Legend of the Five Rings</i> rpg could perhaps be a good model for this approach, or the <i>Blood Bowl</i> card game.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.com